forked from mirrors/qmk_userspace
[Keymap] Cleanup of Drashna code (#7800)
* ifdef rgb stuff like a madman for RGB Coexistance * Re-enable RGB Light on Planck * fix RGB Coexistance issue * Tweak feature settings for Ergodox EZ Glow * Their powers combine, and I am Captain RGB This one is for noroadsleft and yan. * Limit brightness when both RGB features are enabled * Change shutdown method * Add RGB Coexistience stuff to keymap * disable RGBLIGHT_SLEEP until a solution can be found * Disable Unicode on the kyria * Fix up Iris rev defines * Fix up community layouts to compile properly * Cleanup rgb stuff * Merge ergodox keymaps * Update CCCV macro to use tap_code16 * Enable Solenoid on C39 Because josh couldn't * Enable RGB Light, not Matrix on rev6 keymap * Only enable LTO on non-ARM boards * Clean up Bootmagic OLED display * Enable RGBLIGHT_SPLIT on kyria Not that it does anything * Add hotkey for discord
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19 changed files with 278 additions and 123 deletions
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@ -280,7 +280,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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),
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[_ADJUST] = LAYOUT_ergodox_pretty_wrapper(
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KC_MAKE, _______, _______, _______, _______, _______, _______, KC_NUKE, _________________ADJUST_R1_________________, KC_RST,
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KC_MAKE, _______, _______, _______, _______, _______, UC_MOD, KC_NUKE, _________________ADJUST_R1_________________, KC_RST,
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VRSN, _________________ADJUST_L1_________________, _______, _______, _______, _______, _______, _______, _______, EEP_RST,
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_______, _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, RGB_IDL,
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_______, _________________ADJUST_L3_________________, _______, _______, _________________ADJUST_R3_________________, TG(_MODS),
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@ -382,31 +382,32 @@ void suspend_power_down_keymap(void) { rgb_matrix_set_suspend_state(true); }
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void suspend_wakeup_init_keymap(void) { rgb_matrix_set_suspend_state(false); }
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void rgb_matrix_indicators_user(void) {
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if (userspace_config.rgb_layer_change &&
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# ifdef RGB_DISABLE_WHEN_USB_SUSPENDED
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!g_suspend_state &&
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# endif
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if (g_suspend_state || !rgb_matrix_config.enable) return;
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if (layer_state_is(_GAMEPAD)) {
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rgb_matrix_set_color(32, 0x00, 0xFF, 0x00); // Q
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rgb_matrix_set_color(31, 0x00, 0xFF, 0xFF); // W
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rgb_matrix_set_color(30, 0xFF, 0x00, 0x00); // E
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rgb_matrix_set_color(29, 0xFF, 0x80, 0x00); // R
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rgb_matrix_set_color(37, 0x00, 0xFF, 0xFF); // A
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rgb_matrix_set_color(36, 0x00, 0xFF, 0xFF); // S
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rgb_matrix_set_color(35, 0x00, 0xFF, 0xFF); // D
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rgb_matrix_set_color(34, 0x7A, 0x00, 0xFF); // F
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rgb_matrix_set_color(userspace_config.swapped_numbers ? 27 : 26, 0xFF, 0xFF, 0xFF); // 1
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rgb_matrix_set_color(userspace_config.swapped_numbers ? 26 : 27, 0x00, 0xFF, 0x00); // 2
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rgb_matrix_set_color(25, 0x7A, 0x00, 0xFF); // 3
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}
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# if defined(RGBLIGHT_ENABLE)
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(!rgblight_config.enable && rgb_matrix_config.enable)
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if (!userspace_config.rgb_layer_change)
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# else
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rgb_matrix_config.enable
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if (userspace_config.rgb_layer_change)
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# endif
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) {
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{
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switch (get_highest_layer(layer_state)) {
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case _GAMEPAD:
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rgb_matrix_layer_helper(HSV_ORANGE, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
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rgb_matrix_set_color(32, 0x00, 0xFF, 0x00); // Q
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rgb_matrix_set_color(31, 0x00, 0xFF, 0xFF); // W
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rgb_matrix_set_color(30, 0xFF, 0x00, 0x00); // E
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rgb_matrix_set_color(29, 0xFF, 0x80, 0x00); // R
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rgb_matrix_set_color(37, 0x00, 0xFF, 0xFF); // A
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rgb_matrix_set_color(36, 0x00, 0xFF, 0xFF); // S
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rgb_matrix_set_color(35, 0x00, 0xFF, 0xFF); // D
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rgb_matrix_set_color(34, 0x7A, 0x00, 0xFF); // F
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rgb_matrix_set_color(userspace_config.swapped_numbers ? 27 : 26, 0xFF, 0xFF, 0xFF); // 1
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rgb_matrix_set_color(userspace_config.swapped_numbers ? 26 : 27, 0x00, 0xFF, 0x00); // 2
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rgb_matrix_set_color(25, 0x7A, 0x00, 0xFF); // 3
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break;
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case _DIABLO:
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rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed * 8, LED_FLAG_MODIFIER);
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