forked from mirrors/qmk_userspace
Added M0110A support contributed by skagon@github.
- README is written with markdown notation. - m0110.c can handles Arrow keys and Calc keys of M0110A. - EXTRAFLAGS and EXTRALDFLAGS are added in rules.mk to give flags on make command line.
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8 changed files with 359 additions and 133 deletions
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@ -14,10 +14,8 @@ GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* M0110A Support was contributed by skagon@github */
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/*
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* Keymap for ADB keyboard
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*/
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#include <stdint.h>
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#include <stdbool.h>
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#include <avr/pgmspace.h>
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@ -31,16 +29,12 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)]))
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// Convert physical keyboard layout to matrix array.
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// This is a macro to define keymap easily in keyboard layout form.
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// TODO: layout for M0110A
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/* M0110 */
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#define KEYMAP( \
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K32,K12,K13,K14,K15,K17,K16,K1A,K1C,K19,K1D,K1B,K18,K33, \
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K30,K0C,K0D,K0E,K0F,K11,K10,K20,K22,K1F,K23,K21,K1E,K2A, \
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K39,K00,K01,K02,K03,K05,K04,K26,K28,K25,K29,K27, K24, \
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K38,K06,K07,K08,K09,K0B,K2D,K2E,K2B,K2F,K2C, \
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K3A,K37, K31, K34 \
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K32,K12,K13,K14,K15,K17,K16,K1A,K1C,K19,K1D,K1B,K18,K33, K47,K68,K6D,K62, \
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K30,K0C,K0D,K0E,K0F,K11,K10,K20,K22,K1F,K23,K21,K1E, K59,K5B,K5C,K4E, \
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K39,K00,K01,K02,K03,K05,K04,K26,K28,K25,K29,K27, K24, K56,K57,K58,K66, \
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K38,K06,K07,K08,K09,K0B,K2D,K2E,K2B,K2F,K2C, K4D, K53,K54,K55,K4C, \
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K3A,K37, K31, K34,K2A,K46,K42,K48, K52, K41 \
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) { \
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{ KB_##K00, KB_##K01, KB_##K02, KB_##K03, KB_##K04, KB_##K05, KB_##K06, KB_##K07 }, \
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{ KB_##K08, KB_##K09, KB_NO, KB_##K0B, KB_##K0C, KB_##K0D, KB_##K0E, KB_##K0F }, \
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@ -49,7 +43,13 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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{ KB_##K20, KB_##K21, KB_##K22, KB_##K23, KB_##K24, KB_##K25, KB_##K26, KB_##K27 }, \
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{ KB_##K28, KB_##K29, KB_##K2A, KB_##K2B, KB_##K2C, KB_##K2D, KB_##K2E, KB_##K2F }, \
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{ KB_##K30, KB_##K31, KB_##K32, KB_##K33, KB_##K34, KB_NO, KB_NO, KB_##K37 }, \
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{ KB_##K38, KB_##K39, KB_##K3A, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO } \
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{ KB_##K38, KB_##K39, KB_##K3A, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO }, \
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{ KB_NO, KB_##K41, KB_##K42, KB_NO, KB_NO, KB_NO, KB_##K46, KB_##K47 }, \
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{ KB_##K48, KB_NO, KB_NO, KB_NO, KB_##K4C, KB_##K4D, KB_##K4E, KB_NO }, \
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{ KB_NO, KB_NO, KB_##K52, KB_##K53, KB_##K54, KB_##K55, KB_##K56, KB_##K57 }, \
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{ KB_##K58, KB_##K59, KB_NO, KB_##K5B, KB_##K5C, KB_NO, KB_NO, KB_NO }, \
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{ KB_NO, KB_NO, KB_##K62, KB_NO, KB_NO, KB_NO, KB_##K66, KB_NO }, \
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{ KB_##K68, KB_NO, KB_NO, KB_NO, KB_NO, KB_##K6D, KB_NO, KB_NO }, \
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}
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@ -68,9 +68,14 @@ static const uint8_t PROGMEM fn_layer[] = {
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// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer.
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// See layer.c for details.
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static const uint8_t PROGMEM fn_keycode[] = {
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KB_SCOLON, // Fn0
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KB_SLASH, // Fn1
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KB_ESC, // Fn0
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#ifdef HASU
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KB_SCOLON, // Fn1
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KB_SLASH, // Fn2
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#else
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KB_NO, // Fn1
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KB_NO, // Fn2
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#endif
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KB_NO, // Fn3
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KB_NO, // Fn4
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KB_NO, // Fn5
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@ -79,52 +84,97 @@ static const uint8_t PROGMEM fn_keycode[] = {
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};
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static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// LShift and RShift are logically same one button.
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// LOption and ROption are logically same one button.
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/* Default Layer: plain keymap
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* ,---------------------------------------------------------.
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* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Bacpa|
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* |---------------------------------------------------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
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* |---------------------------------------------------------|
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* |Contro| A| S| D| F| G| H| J| K| L|Fn0| '|Return|
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* |---------------------------------------------------------|
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* |Shift | Z| X| C| V| B| N| M| ,| ,|Fn1| Shift|
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* `---------------------------------------------------------'
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* |Fn2|Alt | Space |Gui |Fn2|
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* `-----------------------------------------------'
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/*
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* The keymap works with both M0110 and M0110A keyboards. As you can see, the M0110A is a superset
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* of the M0110 keyboard, with only one exception: the right Alt key(Enter in M0110) does not exist
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* on the M0110A, but since it generates a unique scan code which is not used for some other key in
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* the M0110A, they are totally interchangeable. In fact, the M0110A is functionally (almost)
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* identical to the combination of the M0110 along with the M0120 keypad. The only difference
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* (which is causing some problems as you will read below) is that the M0110+M0120 don't have
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* dedicated arrow keys, while the M0110A does. However, the M0120 did have arrow keys, which
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* doubled as the [comma], [/], [*] and [+] keys, when used with the [Shift] key. The M0110A has
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* substituted the [comma] key with the [=] key, however its scancode is the same.
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*
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* Default:
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* ,---------------------------------------------------------. ,---------------.
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* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backs| |Gui| =| /| *|
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* |---------------------------------------------------------| |---------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| | | 7| 8| 9| -|
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* |-----------------------------------------------------' | |---------------|
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* |Fn0 | A| S| D| F| G| H| J| K| L| ;| '|Return| | 4| 5| 6| +|
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* |---------------------------------------------------------| |---------------|
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* |Shift | Z| X| C| V| B| N| M| ,| ,| /|Shft|Up | | 1| 2| 3| |
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* |---------------------------------------------------------| |-----------|Ent|
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* |Ctrl |Alt | Space |Gui| \|Lft|Rgt|Dn | | 0| .| |
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* `---------------------------------------------------------' `---------------'
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* You can register Esc by hitting(press&release) Fn0 quickly.
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*
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* HHKB/WASD cursor Layer(Fn0):
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* ,---------------------------------------------------------. ,---------------.
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* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delet| |Nlk| =| /| *|
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* |---------------------------------------------------------| |---------------|
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* |Caps |Hom| Up|PgU| | | | |Psc|Slk|Pau|Up |Ins| | | 7| 8| 9| -|
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* |-----------------------------------------------------' | |---------------|
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* |Fn0 |Lef|Dow|Rig| | | | |Hom|PgU|Lef|Rig|Return| | 4| 5| 6| +|
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* |---------------------------------------------------------| |---------------|
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* |Shift |End| |PgD| |VoD|VoU|Mut|End|PgD|Dow|Shif|Up | | 1| 2| 3| |
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* |---------------------------------------------------------| |-----------|Ent|
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* |Ctrl |Alt | Space |Gui | \|Lft|Rgt|Dn | | 0| .| |
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* `---------------------------------------------------------' `---------------'
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*
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* NOTE: Key between Space and \ in above diagram is M0110 Enter(assigned to Gui).
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* NOTE: LShift and RShift are logically same key. (M0110, M0110A)
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* NOTE: LOption and ROption are logically same key. (M0110)
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*/
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#ifdef HASU
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KEYMAP(
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC,
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS,
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LCTL,A, S, D, F, G, H, J, K, L, FN0, QUOT, ENT,
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LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN1,
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FN2, LALT, SPC, LGUI
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),
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// vi mousekeys
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KEYMAP(
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ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL,
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CAPS,NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, NO,
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LCTL,VOLD,VOLU,MUTE,NO, NO, MS_L,MS_D,MS_U,MS_R,FN0, NO, ENT,
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LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,NO, NO, NO,
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NO, LALT, BTN1, LGUI
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),
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// vi cusorkeys
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KEYMAP(
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ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL,
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CAPS,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, NO, NO, NO, NO,
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LCTL,NO, NO, NO, NO, NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT,
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LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN1,
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NO, LALT, SPC, LGUI
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ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, ESC, PEQL,PSLS,PAST,
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, P7, P8, P9, PMNS,
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LCTL,A, S, D, F, G, H, J, K, L, FN1, QUOT, ENT, P4, P5, P6, PPLS,
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LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN2, UP, P1, P2, P3, PENT,
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FN0, LALT, SPC, LGUI,BSLS,LEFT,DOWN,RGHT, P0, PDOT
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),
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// HHKB & WASD
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KEYMAP(
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ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL,
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CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,BRK, UP, NO, NO,
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LCTL,LEFT,DOWN,RGHT,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT, ENT,
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LSFT,END, NO, PGDN,NO, VOLD,VOLU,MUTE,END, PGDN,DOWN,
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FN2, LALT, SPC, LGUI
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GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,PEQL,PSLS,PAST,
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CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,BRK, UP, INS, P7, P8, P9, PMNS,
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LCTL,LEFT,DOWN,RGHT,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT, ENT, P4, P5, P6, PPLS,
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LSFT,END, NO, PGDN,NO, VOLD,VOLU,MUTE,END, PGDN,DOWN, UP, P1, P2, P3, PENT,
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FN0, LALT, SPC, LGUI,BSLS,LEFT,DOWN,RGHT, P0, PDOT
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),
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// vi mousekeys
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KEYMAP(
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GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,PEQL,PSLS,PAST,
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CAPS,NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, P7, P8, P9, PMNS,
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NO, VOLD,VOLU,MUTE,NO, NO, MS_L,MS_D,MS_U,MS_R,FN1, NO, ENT, P4, P5, P6, PPLS,
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LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,NO, NO, NO, UP, P1, P2, P3, PENT,
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LCTL,LALT, BTN1, LGUI,BSLS,LEFT,DOWN,RGHT, P0, PDOT
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),
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// vi cusorkeys
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KEYMAP(
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GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,PEQL,PSLS,PAST,
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CAPS,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, NO, NO, NO, P7, P8, P9, PMNS,
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NO, NO, NO, NO, NO, NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT, P4, P5, P6, PPLS,
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LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN2, UP, P1, P2, P3, PENT,
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LCTL,LALT, SPC, LGUI,BSLS,LEFT,DOWN,RGHT, P0, PDOT
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),
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#else
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KEYMAP(
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, LGUI,PEQL,PSLS,PAST,
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, P7, P8, P9, PMNS,
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FN0, A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, P4, P5, P6, PPLS,
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LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, UP, P1, P2, P3, PENT,
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LCTL,LALT, SPC, LGUI,BSLS,LEFT,DOWN,RGHT, P0, PDOT
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),
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// HHKB & WASD
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KEYMAP(
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ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,PEQL,PSLS,PAST,
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CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,BRK, UP, INS, P7, P8, P9, PMNS,
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FN0, LEFT,DOWN,RGHT,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT, ENT, P4, P5, P6, PPLS,
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LSFT,END, NO, PGDN,NO, VOLD,VOLU,MUTE,END, PGDN,DOWN, UP, P1, P2, P3, PENT,
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LCTL,LALT, SPC, LGUI,BSLS,LEFT,DOWN,RGHT, P0, PDOT
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),
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#endif
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};
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