forked from mirrors/qmk_userspace
tap-dance: Restructure code and document in more detail (#16394)
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52 changed files with 970 additions and 244 deletions
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@ -15,12 +15,8 @@
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*/
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#include "quantum.h"
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#ifndef NO_ACTION_ONESHOT
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uint8_t get_oneshot_mods(void);
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#endif
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static uint16_t last_td;
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static int16_t highest_td = -1;
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static uint16_t active_td;
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static uint16_t last_tap_time;
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void qk_tap_dance_pair_on_each_tap(qk_tap_dance_state_t *state, void *user_data) {
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qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
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@ -34,18 +30,14 @@ void qk_tap_dance_pair_on_each_tap(qk_tap_dance_state_t *state, void *user_data)
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void qk_tap_dance_pair_finished(qk_tap_dance_state_t *state, void *user_data) {
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qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
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if (state->count == 1) {
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register_code16(pair->kc1);
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} else if (state->count == 2) {
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register_code16(pair->kc2);
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}
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register_code16(pair->kc1);
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}
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void qk_tap_dance_pair_reset(qk_tap_dance_state_t *state, void *user_data) {
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qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
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wait_ms(TAP_CODE_DELAY);
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if (state->count == 1) {
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wait_ms(TAP_CODE_DELAY);
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unregister_code16(pair->kc1);
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} else if (state->count == 2) {
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unregister_code16(pair->kc2);
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@ -87,23 +79,40 @@ static inline void _process_tap_dance_action_fn(qk_tap_dance_state_t *state, voi
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}
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static inline void process_tap_dance_action_on_each_tap(qk_tap_dance_action_t *action) {
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action->state.count++;
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action->state.weak_mods = get_mods();
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action->state.weak_mods |= get_weak_mods();
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#ifndef NO_ACTION_ONESHOT
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action->state.oneshot_mods = get_oneshot_mods();
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#endif
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_process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_each_tap);
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}
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static inline void process_tap_dance_action_on_dance_finished(qk_tap_dance_action_t *action) {
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if (action->state.finished) return;
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action->state.finished = true;
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add_mods(action->state.oneshot_mods);
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add_weak_mods(action->state.weak_mods);
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send_keyboard_report();
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_process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_dance_finished);
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}
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static inline void process_tap_dance_action_on_reset(qk_tap_dance_action_t *action) {
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_process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_reset);
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del_mods(action->state.oneshot_mods);
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del_weak_mods(action->state.weak_mods);
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#ifndef NO_ACTION_ONESHOT
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del_mods(action->state.oneshot_mods);
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#endif
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send_keyboard_report();
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action->state = (const qk_tap_dance_state_t){0};
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}
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static inline void process_tap_dance_action_on_dance_finished(qk_tap_dance_action_t *action) {
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if (!action->state.finished) {
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action->state.finished = true;
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add_weak_mods(action->state.weak_mods);
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#ifndef NO_ACTION_ONESHOT
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add_mods(action->state.oneshot_mods);
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#endif
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send_keyboard_report();
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_process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_dance_finished);
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}
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active_td = 0;
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if (!action->state.pressed) {
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// There will not be a key release event, so reset now.
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process_tap_dance_action_on_reset(action);
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}
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}
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void preprocess_tap_dance(uint16_t keycode, keyrecord_t *record) {
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@ -111,51 +120,33 @@ void preprocess_tap_dance(uint16_t keycode, keyrecord_t *record) {
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if (!record->event.pressed) return;
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if (highest_td == -1) return;
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if (!active_td || keycode == active_td) return;
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for (int i = 0; i <= highest_td; i++) {
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action = &tap_dance_actions[i];
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if (action->state.count) {
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if (keycode == action->state.keycode && keycode == last_td) continue;
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action->state.interrupted = true;
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action->state.interrupting_keycode = keycode;
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process_tap_dance_action_on_dance_finished(action);
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reset_tap_dance(&action->state);
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action = &tap_dance_actions[TD_INDEX(active_td)];
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action->state.interrupted = true;
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action->state.interrupting_keycode = keycode;
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process_tap_dance_action_on_dance_finished(action);
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// Tap dance actions can leave some weak mods active (e.g., if the tap dance is mapped to a keycode with
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// modifiers), but these weak mods should not affect the keypress which interrupted the tap dance.
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clear_weak_mods();
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}
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}
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// Tap dance actions can leave some weak mods active (e.g., if the tap dance is mapped to a keycode with
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// modifiers), but these weak mods should not affect the keypress which interrupted the tap dance.
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clear_weak_mods();
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}
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bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
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uint16_t idx = keycode - QK_TAP_DANCE;
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qk_tap_dance_action_t *action;
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switch (keycode) {
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case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
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if ((int16_t)idx > highest_td) highest_td = idx;
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action = &tap_dance_actions[idx];
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action = &tap_dance_actions[TD_INDEX(keycode)];
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action->state.pressed = record->event.pressed;
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if (record->event.pressed) {
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action->state.keycode = keycode;
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action->state.count++;
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action->state.timer = timer_read();
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#ifndef NO_ACTION_ONESHOT
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action->state.oneshot_mods = get_oneshot_mods();
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#else
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action->state.oneshot_mods = 0;
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#endif
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action->state.weak_mods = get_mods();
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action->state.weak_mods |= get_weak_mods();
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last_tap_time = timer_read();
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process_tap_dance_action_on_each_tap(action);
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last_td = keycode;
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active_td = action->state.finished ? 0 : keycode;
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} else {
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if (action->state.count && action->state.finished) {
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reset_tap_dance(&action->state);
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if (action->state.finished) {
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process_tap_dance_action_on_reset(action);
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}
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}
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@ -166,35 +157,17 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
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}
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void tap_dance_task() {
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if (highest_td == -1) return;
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uint16_t tap_user_defined;
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qk_tap_dance_action_t *action;
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for (uint8_t i = 0; i <= highest_td; i++) {
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qk_tap_dance_action_t *action = &tap_dance_actions[i];
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if (action->custom_tapping_term > 0) {
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tap_user_defined = action->custom_tapping_term;
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} else {
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tap_user_defined = GET_TAPPING_TERM(action->state.keycode, &(keyrecord_t){});
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}
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if (action->state.count && timer_elapsed(action->state.timer) > tap_user_defined) {
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process_tap_dance_action_on_dance_finished(action);
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reset_tap_dance(&action->state);
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}
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if (!active_td || timer_elapsed(last_tap_time) <= GET_TAPPING_TERM(active_td, &(keyrecord_t){})) return;
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action = &tap_dance_actions[TD_INDEX(active_td)];
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if (!action->state.interrupted) {
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process_tap_dance_action_on_dance_finished(action);
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}
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}
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void reset_tap_dance(qk_tap_dance_state_t *state) {
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qk_tap_dance_action_t *action;
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if (state->pressed) return;
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action = &tap_dance_actions[state->keycode - QK_TAP_DANCE];
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process_tap_dance_action_on_reset(action);
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state->count = 0;
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state->interrupted = false;
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state->finished = false;
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state->interrupting_keycode = 0;
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last_td = 0;
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active_td = 0;
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process_tap_dance_action_on_reset((qk_tap_dance_action_t *)state);
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}
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@ -22,30 +22,27 @@
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# include <inttypes.h>
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typedef struct {
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uint8_t count;
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uint8_t oneshot_mods;
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uint8_t weak_mods;
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uint16_t keycode;
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uint16_t interrupting_keycode;
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uint16_t timer;
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bool interrupted;
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bool pressed;
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bool finished;
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uint8_t count;
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uint8_t weak_mods;
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# ifndef NO_ACTION_ONESHOT
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uint8_t oneshot_mods;
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# endif
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bool pressed : 1;
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bool finished : 1;
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bool interrupted : 1;
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} qk_tap_dance_state_t;
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# define TD(n) (QK_TAP_DANCE | ((n)&0xFF))
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typedef void (*qk_tap_dance_user_fn_t)(qk_tap_dance_state_t *state, void *user_data);
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typedef struct {
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qk_tap_dance_state_t state;
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struct {
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qk_tap_dance_user_fn_t on_each_tap;
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qk_tap_dance_user_fn_t on_dance_finished;
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qk_tap_dance_user_fn_t on_reset;
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} fn;
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qk_tap_dance_state_t state;
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uint16_t custom_tapping_term;
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void * user_data;
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void *user_data;
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} qk_tap_dance_action_t;
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typedef struct {
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@ -62,31 +59,31 @@ typedef struct {
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# define ACTION_TAP_DANCE_DOUBLE(kc1, kc2) \
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{ .fn = {qk_tap_dance_pair_on_each_tap, qk_tap_dance_pair_finished, qk_tap_dance_pair_reset}, .user_data = (void *)&((qk_tap_dance_pair_t){kc1, kc2}), }
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# define ACTION_TAP_DANCE_DUAL_ROLE(kc, layer) \
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# define ACTION_TAP_DANCE_LAYER_MOVE(kc, layer) \
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{ .fn = {qk_tap_dance_dual_role_on_each_tap, qk_tap_dance_dual_role_finished, qk_tap_dance_dual_role_reset}, .user_data = (void *)&((qk_tap_dance_dual_role_t){kc, layer, layer_move}), }
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# define ACTION_TAP_DANCE_LAYER_TOGGLE(kc, layer) \
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{ .fn = {NULL, qk_tap_dance_dual_role_finished, qk_tap_dance_dual_role_reset}, .user_data = (void *)&((qk_tap_dance_dual_role_t){kc, layer, layer_invert}), }
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# define ACTION_TAP_DANCE_LAYER_MOVE(kc, layer) ACTION_TAP_DANCE_DUAL_ROLE(kc, layer)
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# define ACTION_TAP_DANCE_FN(user_fn) \
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{ .fn = {NULL, user_fn, NULL}, .user_data = NULL, }
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# define ACTION_TAP_DANCE_FN_ADVANCED(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset) \
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{ .fn = {user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset}, .user_data = NULL, }
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# define ACTION_TAP_DANCE_FN_ADVANCED_TIME(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset, tap_specific_tapping_term) \
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{ .fn = {user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset}, .user_data = NULL, .custom_tapping_term = tap_specific_tapping_term, }
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# define TD(n) (QK_TAP_DANCE | TD_INDEX(n))
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# define TD_INDEX(code) ((code)&0xFF)
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# define TAP_DANCE_KEYCODE(state) TD(((qk_tap_dance_action_t *)state) - tap_dance_actions)
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extern qk_tap_dance_action_t tap_dance_actions[];
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void reset_tap_dance(qk_tap_dance_state_t *state);
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/* To be used internally */
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void preprocess_tap_dance(uint16_t keycode, keyrecord_t *record);
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bool process_tap_dance(uint16_t keycode, keyrecord_t *record);
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void tap_dance_task(void);
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void reset_tap_dance(qk_tap_dance_state_t *state);
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void qk_tap_dance_pair_on_each_tap(qk_tap_dance_state_t *state, void *user_data);
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void qk_tap_dance_pair_finished(qk_tap_dance_state_t *state, void *user_data);
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