[QP] Add RGB565 surface. Docs clarification, cleanup, tabsification, and reordering. (#18396)

This commit is contained in:
Nick Brassel 2022-09-19 07:30:08 +10:00 committed by GitHub
parent e9bdc4eeb1
commit 1849897444
Failed to generate hash of commit
10 changed files with 782 additions and 294 deletions

View file

@ -8,7 +8,7 @@ To enable overall Quantum Painter to be built into your firmware, add the follow
```make
QUANTUM_PAINTER_ENABLE = yes
QUANTUM_PAINTER_DRIVERS = ......
QUANTUM_PAINTER_DRIVERS += ......
```
You will also likely need to select an appropriate driver in `rules.mk`, which is listed below.
@ -17,17 +17,18 @@ You will also likely need to select an appropriate driver in `rules.mk`, which i
The QMK CLI can be used to convert from normal images such as PNG files or animated GIFs, as well as fonts from TTF files.
Hardware supported:
Supported devices:
| Display Panel | Panel Type | Size | Comms Transport | Driver |
|---------------|--------------------|------------------|-----------------|-----------------------------------------|
| GC9A01 | RGB LCD (circular) | 240x240 | SPI + D/C + RST | `QUANTUM_PAINTER_DRIVERS = gc9a01_spi` |
| ILI9163 | RGB LCD | 128x128 | SPI + D/C + RST | `QUANTUM_PAINTER_DRIVERS = ili9163_spi` |
| ILI9341 | RGB LCD | 240x320 | SPI + D/C + RST | `QUANTUM_PAINTER_DRIVERS = ili9341_spi` |
| ILI9488 | RGB LCD | 320x480 | SPI + D/C + RST | `QUANTUM_PAINTER_DRIVERS = ili9488_spi` |
| SSD1351 | RGB OLED | 128x128 | SPI + D/C + RST | `QUANTUM_PAINTER_DRIVERS = ssd1351_spi` |
| ST7789 | RGB LCD | 240x320, 240x240 | SPI + D/C + RST | `QUANTUM_PAINTER_DRIVERS = st7789_spi` |
| ST7735 | RGB LCD | 132x162, 80x160 | SPI + D/C + RST | `QUANTUM_PAINTER_DRIVERS = st7735_spi` |
| Display Panel | Panel Type | Size | Comms Transport | Driver |
|----------------|--------------------|------------------|-----------------|---------------------------------------------|
| GC9A01 | RGB LCD (circular) | 240x240 | SPI + D/C + RST | `QUANTUM_PAINTER_DRIVERS += gc9a01_spi` |
| ILI9163 | RGB LCD | 128x128 | SPI + D/C + RST | `QUANTUM_PAINTER_DRIVERS += ili9163_spi` |
| ILI9341 | RGB LCD | 240x320 | SPI + D/C + RST | `QUANTUM_PAINTER_DRIVERS += ili9341_spi` |
| ILI9488 | RGB LCD | 320x480 | SPI + D/C + RST | `QUANTUM_PAINTER_DRIVERS += ili9488_spi` |
| SSD1351 | RGB OLED | 128x128 | SPI + D/C + RST | `QUANTUM_PAINTER_DRIVERS += ssd1351_spi` |
| ST7735 | RGB LCD | 132x162, 80x160 | SPI + D/C + RST | `QUANTUM_PAINTER_DRIVERS += st7735_spi` |
| ST7789 | RGB LCD | 240x320, 240x240 | SPI + D/C + RST | `QUANTUM_PAINTER_DRIVERS += st7789_spi` |
| RGB565 Surface | Virtual | User-defined | None | `QUANTUM_PAINTER_DRIVERS += rgb565_surface` |
## Quantum Painter Configuration :id=quantum-painter-config
@ -45,7 +46,9 @@ Drivers have their own set of configurable options, and are described in their r
## Quantum Painter CLI Commands :id=quantum-painter-cli
### `qmk painter-convert-graphics`
<!-- tabs:start -->
### ** `qmk painter-convert-graphics` **
This command converts images to a format usable by QMK, i.e. the QGF File Format.
@ -93,7 +96,7 @@ Writing /home/qmk/qmk_firmware/keyboards/my_keeb/generated/my_image.qgf.h...
Writing /home/qmk/qmk_firmware/keyboards/my_keeb/generated/my_image.qgf.c...
```
### `qmk painter-make-font-image`
### ** `qmk painter-make-font-image` **
This command converts a TTF font to an intermediate format for editing, before converting to the QFF File Format.
@ -126,7 +129,7 @@ The `UNICODE_GLYPHS` argument allows for specifying extra unicode glyphs to gene
$ qmk painter-make-font-image --font NotoSans-ExtraCondensedBold.ttf --size 11 -o noto11.png --unicode-glyphs "ĄȽɂɻɣɈʣ"
```
### `qmk painter-convert-font-image`
### ** `qmk painter-convert-font-image` **
This command converts an intermediate font image to the QFF File Format.
@ -170,6 +173,255 @@ Writing /home/qmk/qmk_firmware/keyboards/my_keeb/generated/noto11.qff.h...
Writing /home/qmk/qmk_firmware/keyboards/my_keeb/generated/noto11.qff.c...
```
<!-- tabs:end -->
## Quantum Painter Display Drivers :id=quantum-painter-drivers
<!-- tabs:start -->
### ** Common: Standard TFT (SPI + D/C + RST) **
Most TFT display panels use a 5-pin interface -- SPI SCK, SPI MOSI, SPI CS, D/C, and RST pins.
For these displays, QMK's `spi_master` must already be correctly configured for the platform you're building for.
The pin assignments for SPI CS, D/C, and RST are specified during device construction.
<!-- tabs:start -->
#### ** GC9A01 **
Enabling support for the GC9A01 in Quantum Painter is done by adding the following to `rules.mk`:
```make
QUANTUM_PAINTER_ENABLE = yes
QUANTUM_PAINTER_DRIVERS += gc9a01_spi
```
Creating a GC9A01 device in firmware can then be done with the following API:
```c
painter_device_t qp_gc9a01_make_spi_device(uint16_t panel_width, uint16_t panel_height, pin_t chip_select_pin, pin_t dc_pin, pin_t reset_pin, uint16_t spi_divisor, int spi_mode);
```
The device handle returned from the `qp_gc9a01_make_spi_device` function can be used to perform all other drawing operations.
The maximum number of displays can be configured by changing the following in your `config.h` (default is 1):
```c
// 3 displays:
#define GC9A01_NUM_DEVICES 3
```
#### ** ILI9163 **
Enabling support for the ILI9163 in Quantum Painter is done by adding the following to `rules.mk`:
```make
QUANTUM_PAINTER_ENABLE = yes
QUANTUM_PAINTER_DRIVERS += ili9163_spi
```
Creating a ILI9163 device in firmware can then be done with the following API:
```c
painter_device_t qp_ili9163_make_spi_device(uint16_t panel_width, uint16_t panel_height, pin_t chip_select_pin, pin_t dc_pin, pin_t reset_pin, uint16_t spi_divisor, int spi_mode);
```
The device handle returned from the `qp_ili9163_make_spi_device` function can be used to perform all other drawing operations.
The maximum number of displays can be configured by changing the following in your `config.h` (default is 1):
```c
// 3 displays:
#define ILI9163_NUM_DEVICES 3
```
#### ** ILI9341 **
Enabling support for the ILI9341 in Quantum Painter is done by adding the following to `rules.mk`:
```make
QUANTUM_PAINTER_ENABLE = yes
QUANTUM_PAINTER_DRIVERS += ili9341_spi
```
Creating a ILI9341 device in firmware can then be done with the following API:
```c
painter_device_t qp_ili9341_make_spi_device(uint16_t panel_width, uint16_t panel_height, pin_t chip_select_pin, pin_t dc_pin, pin_t reset_pin, uint16_t spi_divisor, int spi_mode);
```
The device handle returned from the `qp_ili9341_make_spi_device` function can be used to perform all other drawing operations.
The maximum number of displays can be configured by changing the following in your `config.h` (default is 1):
```c
// 3 displays:
#define ILI9341_NUM_DEVICES 3
```
#### ** ILI9488 **
Enabling support for the ILI9488 in Quantum Painter is done by adding the following to `rules.mk`:
```make
QUANTUM_PAINTER_ENABLE = yes
QUANTUM_PAINTER_DRIVERS += ili9488_spi
```
Creating a ILI9488 device in firmware can then be done with the following API:
```c
painter_device_t qp_ili9488_make_spi_device(uint16_t panel_width, uint16_t panel_height, pin_t chip_select_pin, pin_t dc_pin, pin_t reset_pin, uint16_t spi_divisor, int spi_mode);
```
The device handle returned from the `qp_ili9488_make_spi_device` function can be used to perform all other drawing operations.
The maximum number of displays can be configured by changing the following in your `config.h` (default is 1):
```c
// 3 displays:
#define ILI9488_NUM_DEVICES 3
```
#### ** SSD1351 **
Enabling support for the SSD1351 in Quantum Painter is done by adding the following to `rules.mk`:
```make
QUANTUM_PAINTER_ENABLE = yes
QUANTUM_PAINTER_DRIVERS += ssd1351_spi
```
Creating a SSD1351 device in firmware can then be done with the following API:
```c
painter_device_t qp_ssd1351_make_spi_device(uint16_t panel_width, uint16_t panel_height, pin_t chip_select_pin, pin_t dc_pin, pin_t reset_pin, uint16_t spi_divisor, int spi_mode);
```
The device handle returned from the `qp_ssd1351_make_spi_device` function can be used to perform all other drawing operations.
The maximum number of displays can be configured by changing the following in your `config.h` (default is 1):
```c
// 3 displays:
#define SSD1351_NUM_DEVICES 3
```
#### ** ST7735 **
Enabling support for the ST7735 in Quantum Painter is done by adding the following to `rules.mk`:
```make
QUANTUM_PAINTER_ENABLE = yes
QUANTUM_PAINTER_DRIVERS += st7735_spi
```
Creating a ST7735 device in firmware can then be done with the following API:
```c
painter_device_t qp_st7735_make_spi_device(uint16_t panel_width, uint16_t panel_height, pin_t chip_select_pin, pin_t dc_pin, pin_t reset_pin, uint16_t spi_divisor, int spi_mode);
```
The device handle returned from the `qp_st7735_make_spi_device` function can be used to perform all other drawing operations.
The maximum number of displays can be configured by changing the following in your `config.h` (default is 1):
```c
// 3 displays:
#define ST7735_NUM_DEVICES 3
```
!> Some ST7735 devices are known to have different drawing offsets -- despite being a 132x162 pixel display controller internally, some display panels are only 80x160, or smaller. These may require an offset to be applied; see `qp_set_viewport_offsets` above for information on how to override the offsets if they aren't correctly rendered.
#### ** ST7789 **
Enabling support for the ST7789 in Quantum Painter is done by adding the following to `rules.mk`:
```make
QUANTUM_PAINTER_ENABLE = yes
QUANTUM_PAINTER_DRIVERS += st7789_spi
```
Creating a ST7789 device in firmware can then be done with the following API:
```c
painter_device_t qp_st7789_make_spi_device(uint16_t panel_width, uint16_t panel_height, pin_t chip_select_pin, pin_t dc_pin, pin_t reset_pin, uint16_t spi_divisor, int spi_mode);
```
The device handle returned from the `qp_st7789_make_spi_device` function can be used to perform all other drawing operations.
The maximum number of displays can be configured by changing the following in your `config.h` (default is 1):
```c
// 3 displays:
#define ST7789_NUM_DEVICES 3
```
!> Some ST7789 devices are known to have different drawing offsets -- despite being a 240x320 pixel display controller internally, some display panels are only 240x240, or smaller. These may require an offset to be applied; see `qp_set_viewport_offsets` above for information on how to override the offsets if they aren't correctly rendered.
<!-- tabs:end -->
### ** Common: Surfaces **
Quantum Painter has surface drivers which are able to target a buffer in RAM. In general, surfaces keep track of the "dirty" region -- the area that has been drawn to since the last flush -- so that when transferring to the display they can transfer the minimal amount of data to achieve the end result.
!> These generally require significant amounts of RAM, so at large sizes and/or higher bit depths, they may not be usable on all MCUs.
<!-- tabs:start -->
#### ** RGB565 Surface **
Enabling support for RGB565 surfaces in Quantum Painter is done by adding the following to `rules.mk`:
```make
QUANTUM_PAINTER_ENABLE = yes
QUANTUM_PAINTER_DRIVERS += rgb565_surface
```
Creating a RGB565 surface in firmware can then be done with the following API:
```c
painter_device_t qp_rgb565_make_surface(uint16_t panel_width, uint16_t panel_height, void *buffer);
```
The `buffer` is a user-supplied area of memory, and is assumed to be of the size `sizeof(uint16_t) * panel_width * panel_height`.
The device handle returned from the `qp_rgb565_make_surface` function can be used to perform all other drawing operations.
Example:
```c
static painter_device_t my_surface;
static uint16_t my_framebuffer[320 * 240]; // Allocate a buffer for a 320x240 RGB565 display
void keyboard_post_init_kb(void) {
my_surface = qp_rgb565_make_surface(320, 240, my_framebuffer);
qp_init(my_surface, QP_ROTATION_0);
}
```
The maximum number of RGB565 surfaces can be configured by changing the following in your `config.h` (default is 1):
```c
// 3 surfaces:
#define RGB565_SURFACE_NUM_DEVICES 3
```
To transfer the contents of the RGB565 surface to another display, the following API can be invoked:
```c
bool qp_rgb565_surface_draw(painter_device_t surface, painter_device_t display, uint16_t x, uint16_t y);
```
The `surface` is the surface to copy out from. The `display` is the target display to draw into. `x` and `y` are the target location to draw the surface pixel data. Under normal circumstances, the location should be consistent, as the dirty region is calculated with respect to the `x` and `y` coordinates -- changing those will result in partial, overlapping draws.
?> Calling `qp_flush()` on the surface resets its dirty region. Copying the surface contents to the display also automatically resets the dirty region.
<!-- tabs:end -->
<!-- tabs:end -->
## Quantum Painter Drawing API :id=quantum-painter-api
All APIs require a `painter_device_t` object as their first parameter -- this object comes from the specific device initialisation, and instructions on creating it can be found in each driver's respective section.
@ -179,7 +431,9 @@ To use any of the APIs, you need to include `qp.h`:
#include <qp.h>
```
### General Notes :id=quantum-painter-api-general
<!-- tabs:start -->
### ** General Notes **
The coordinate system used in Quantum Painter generally accepts `left`, `top`, `right`, and `bottom` instead of x/y/width/height, and each coordinate is inclusive of where pixels should be drawn. This is required as some datatypes used by display panels have a maximum value of `255` -- for any value or geometry extent that matches `256`, this would be represented as a `0`, instead.
@ -193,9 +447,11 @@ All color data matches the standard QMK HSV triplet definitions:
?> Colors used in Quantum Painter are not subject to the RGB lighting CIE curve, if it is enabled.
### Device Control :id=quantum-painter-api-device-control
### ** Device Control **
#### Display Initialisation :id=quantum-painter-api-init
<!-- tabs:start -->
#### ** Display Initialisation **
```c
bool qp_init(painter_device_t device, painter_rotation_t rotation);
@ -211,7 +467,7 @@ void keyboard_post_init_kb(void) {
}
```
#### Display Power :id=quantum-painter-api-power
#### ** Display Power **
```c
bool qp_power(painter_device_t device, bool power_on);
@ -242,7 +498,7 @@ void suspend_wakeup_init_user(void) {
}
```
#### Display Clear :id=quantum-painter-api-clear
#### ** Display Clear **
```c
bool qp_clear(painter_device_t device);
@ -250,7 +506,7 @@ bool qp_clear(painter_device_t device);
The `qp_clear` function clears the display's screen.
#### Display Flush :id=quantum-painter-api-flush
#### ** Display Flush **
```c
bool qp_flush(painter_device_t device);
@ -272,9 +528,13 @@ void housekeeping_task_user(void) {
}
```
### Drawing Primitives :id=quantum-painter-api-primitives
<!-- tabs:end -->
#### Set Pixel :id=quantum-painter-api-setpixel
### ** Drawing Primitives **
<!-- tabs:start -->
#### ** Set Pixel **
```c
bool qp_setpixel(painter_device_t device, uint16_t x, uint16_t y, uint8_t hue, uint8_t sat, uint8_t val);
@ -298,7 +558,7 @@ void housekeeping_task_user(void) {
}
```
#### Draw Line :id=quantum-painter-api-line
#### ** Draw Line **
```c
bool qp_line(painter_device_t device, uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint8_t hue, uint8_t sat, uint8_t val);
@ -320,7 +580,7 @@ void housekeeping_task_user(void) {
}
```
#### Draw Rect :id=quantum-painter-api-rect
#### ** Draw Rect **
```c
bool qp_rect(painter_device_t device, uint16_t left, uint16_t top, uint16_t right, uint16_t bottom, uint8_t hue, uint8_t sat, uint8_t val, bool filled);
@ -342,7 +602,7 @@ void housekeeping_task_user(void) {
}
```
#### Draw Circle :id=quantum-painter-api-circle
#### ** Draw Circle **
```c
bool qp_circle(painter_device_t device, uint16_t x, uint16_t y, uint16_t radius, uint8_t hue, uint8_t sat, uint8_t val, bool filled);
@ -364,7 +624,7 @@ void housekeeping_task_user(void) {
}
```
#### Draw Ellipse :id=quantum-painter-api-ellipse
#### ** Draw Ellipse **
```c
bool qp_ellipse(painter_device_t device, uint16_t x, uint16_t y, uint16_t sizex, uint16_t sizey, uint8_t hue, uint8_t sat, uint8_t val, bool filled);
@ -386,9 +646,24 @@ void housekeeping_task_user(void) {
}
```
### Image Functions :id=quantum-painter-api-images
<!-- tabs:end -->
#### Load Image :id=quantum-painter-api-load-image
### ** Image Functions **
Making an image available for use requires compiling it into your firmware. To do so, assuming you've created `my_image.qgf.c` and `my_image.qgf.h` as per the CLI examples above, you'd add the following to your `rules.mk`:
```make
SRC += my_image.qgf.c
```
...and in your `keymap.c`, you'd add to the top of the file:
```c
#include "my_image.qgf.h"
```
<!-- tabs:start -->
#### ** Load Image **
```c
painter_image_handle_t qp_load_image_mem(const void *buffer);
@ -396,7 +671,7 @@ painter_image_handle_t qp_load_image_mem(const void *buffer);
The `qp_load_image_mem` function loads a QGF image from memory or flash.
`qp_load_image_mem` returns a handle to the loaded image, which can then be used to draw to the screen using `qp_drawimage`, `qp_drawimage_recolor`, `qp_animate`, or `qp_animate_recolor`. If an image is no longer required, it can be unloaded by calling `qp_close_image` below.
`qp_load_image_mem` returns a handle to the loaded image, which can then be used to draw to the screen using `qp_drawimage`, `qp_drawimage_recolor`, `qp_animate`, or `qp_animate_recolor`. If an image is no longer required, it can be unloaded by calling `qp_close_image` below.
See the [CLI Commands](quantum_painter.md?id=quantum-painter-cli) for instructions on how to convert images to [QGF](quantum_painter_qgf.md).
@ -410,7 +685,7 @@ Image information is available through accessing the handle:
| Height | `image->height` |
| Frame Count | `image->frame_count` |
#### Unload Image :id=quantum-painter-api-close-image
#### ** Unload Image **
```c
bool qp_close_image(painter_image_handle_t image);
@ -418,7 +693,7 @@ bool qp_close_image(painter_image_handle_t image);
The `qp_close_image` function releases resources related to the loading of the supplied image.
#### Draw image :id=quantum-painter-api-draw-image
#### ** Draw image **
```c
bool qp_drawimage(painter_device_t device, uint16_t x, uint16_t y, painter_image_handle_t image);
@ -438,7 +713,7 @@ void keyboard_post_init_kb(void) {
}
```
#### Animate Image :id=quantum-painter-api-animate-image
#### ** Animate Image **
```c
deferred_token qp_animate(painter_device_t device, uint16_t x, uint16_t y, painter_image_handle_t image);
@ -463,7 +738,7 @@ void keyboard_post_init_kb(void) {
}
```
#### Stop Animation :id=quantum-painter-api-stop-animation
#### ** Stop Animation **
```c
void qp_stop_animation(deferred_token anim_token);
@ -478,9 +753,24 @@ void housekeeping_task_user(void) {
}
```
### Font Functions :id=quantum-painter-api-fonts
<!-- tabs:end -->
#### Load Font :id=quantum-painter-api-load-font
### ** Font Functions **
Making a font available for use requires compiling it into your firmware. To do so, assuming you've created `my_font.qff.c` and `my_font.qff.h` as per the CLI examples above, you'd add the following to your `rules.mk`:
```make
SRC += noto11.qff.c
```
...and in your `keymap.c`, you'd add to the top of the file:
```c
#include "noto11.qff.h"
```
<!-- tabs: start -->
#### ** Load Font **
```c
painter_font_handle_t qp_load_font_mem(const void *buffer);
@ -488,7 +778,7 @@ painter_font_handle_t qp_load_font_mem(const void *buffer);
The `qp_load_font_mem` function loads a QFF font from memory or flash.
`qp_load_font_mem` returns a handle to the loaded font, which can then be measured using `qp_textwidth`, or drawn to the screen using `qp_drawtext`, or `qp_drawtext_recolor`. If a font is no longer required, it can be unloaded by calling `qp_close_font` below.
`qp_load_font_mem` returns a handle to the loaded font, which can then be measured using `qp_textwidth`, or drawn to the screen using `qp_drawtext`, or `qp_drawtext_recolor`. If a font is no longer required, it can be unloaded by calling `qp_close_font` below.
See the [CLI Commands](quantum_painter.md?id=quantum-painter-cli) for instructions on how to convert TTF fonts to [QFF](quantum_painter_qff.md).
@ -500,7 +790,7 @@ Font information is available through accessing the handle:
|-------------|----------------------|
| Line Height | `image->line_height` |
#### Unload Font :id=quantum-painter-api-close-font
#### ** Unload Font **
```c
bool qp_close_font(painter_font_handle_t font);
@ -508,7 +798,7 @@ bool qp_close_font(painter_font_handle_t font);
The `qp_close_font` function releases resources related to the loading of the supplied font.
#### Measure Text :id=quantum-painter-api-textwidth
#### ** Measure Text **
```c
int16_t qp_textwidth(painter_font_handle_t font, const char *str);
@ -516,7 +806,7 @@ int16_t qp_textwidth(painter_font_handle_t font, const char *str);
The `qp_textwidth` function allows measurement of how many pixels wide the supplied string would result in, for the given font.
#### Draw Text :id=quantum-painter-api-drawtext
#### ** Draw Text **
```c
int16_t qp_drawtext(painter_device_t device, uint16_t x, uint16_t y, painter_font_handle_t font, const char *str);
@ -529,7 +819,7 @@ The `qp_drawtext` and `qp_drawtext_recolor` functions draw the supplied string t
// Draw a text message on the bottom-right of the 240x320 display on initialisation
static painter_font_handle_t my_font;
void keyboard_post_init_kb(void) {
my_font = qp_load_font_mem(font_opensans);
my_font = qp_load_font_mem(font_noto11);
if (my_font != NULL) {
static const char *text = "Hello from QMK!";
int16_t width = qp_textwidth(my_font, text);
@ -538,9 +828,13 @@ void keyboard_post_init_kb(void) {
}
```
### Advanced Functions :id=quantum-painter-api-advanced
<!-- tabs:end -->
#### Get Geometry :id=quantum-painter-api-get-geometry
### ** Advanced Functions **
<!-- tabs:start -->
#### ** Get Geometry **
```c
void qp_get_geometry(painter_device_t device, uint16_t *width, uint16_t *height, painter_rotation_t *rotation, uint16_t *offset_x, uint16_t *offset_y);
@ -548,7 +842,7 @@ void qp_get_geometry(painter_device_t device, uint16_t *width, uint16_t *height,
The `qp_get_geometry` function allows external code to retrieve the current width, height, rotation, and drawing offsets.
#### Set Viewport Offsets :id=quantum-painter-api-set-viewport
#### ** Set Viewport Offsets **
```c
void qp_set_viewport_offsets(painter_device_t device, uint16_t offset_x, uint16_t offset_y);
@ -556,7 +850,7 @@ void qp_set_viewport_offsets(painter_device_t device, uint16_t offset_x, uint16_
The `qp_set_viewport_offsets` function can be used to offset all subsequent drawing operations. For example, if a display controller is internally 240x320, but the display panel is 240x240 and has a Y offset of 80 pixels, you could invoke `qp_set_viewport_offsets(display, 0, 80);` and the drawing positioning would be corrected.
#### Set Viewport :id=quantum-painter-api-viewport
#### ** Set Viewport **
```c
bool qp_viewport(painter_device_t device, uint16_t left, uint16_t top, uint16_t right, uint16_t bottom);
@ -564,7 +858,7 @@ bool qp_viewport(painter_device_t device, uint16_t left, uint16_t top, uint16_t
The `qp_viewport` function controls where raw pixel data is written to.
#### Stream Pixel Data :id=quantum-painter-api-pixdata
#### ** Stream Pixel Data **
```c
bool qp_pixdata(painter_device_t device, const void *pixel_data, uint32_t native_pixel_count);
@ -574,184 +868,6 @@ The `qp_pixdata` function allows raw pixel data to be streamed to the display. I
!> Under normal circumstances, users will not need to manually call either `qp_viewport` or `qp_pixdata`. These allow for writing of raw pixel information, in the display panel's native format, to the area defined by the viewport.
## Quantum Painter Display Drivers :id=quantum-painter-drivers
<!-- tabs:end -->
### Common: Standard TFT (SPI + D/C + RST)
Most TFT display panels use a 5-pin interface -- SPI SCK, SPI MOSI, SPI CS, D/C, and RST pins.
For these displays, QMK's `spi_master` must already be correctly configured for the platform you're building for.
The pin assignments for SPI CS, D/C, and RST are specified during device construction.
### GC9A01 :id=qp-driver-gc9a01
Enabling support for the GC9A01 in Quantum Painter is done by adding the following to `rules.mk`:
```make
QUANTUM_PAINTER_ENABLE = yes
QUANTUM_PAINTER_DRIVERS = gc9a01_spi
```
Creating a GC9A01 device in firmware can then be done with the following API:
```c
painter_device_t qp_gc9a01_make_spi_device(uint16_t panel_width, uint16_t panel_height, pin_t chip_select_pin, pin_t dc_pin, pin_t reset_pin, uint16_t spi_divisor, int spi_mode);
```
The device handle returned from the `qp_gc9a01_make_spi_device` function can be used to perform all other drawing operations.
The maximum number of displays can be configured by changing the following in your `config.h` (default is 1):
```c
// 3 displays:
#define GC9A01_NUM_DEVICES 3
```
### ILI9163 :id=qp-driver-ili9163
Enabling support for the ILI9163 in Quantum Painter is done by adding the following to `rules.mk`:
```make
QUANTUM_PAINTER_ENABLE = yes
QUANTUM_PAINTER_DRIVERS = ili9163_spi
```
Creating a ILI9163 device in firmware can then be done with the following API:
```c
painter_device_t qp_ili9163_make_spi_device(uint16_t panel_width, uint16_t panel_height, pin_t chip_select_pin, pin_t dc_pin, pin_t reset_pin, uint16_t spi_divisor, int spi_mode);
```
The device handle returned from the `qp_ili9163_make_spi_device` function can be used to perform all other drawing operations.
The maximum number of displays can be configured by changing the following in your `config.h` (default is 1):
```c
// 3 displays:
#define ILI9163_NUM_DEVICES 3
```
### ILI9341 :id=qp-driver-ili9341
Enabling support for the ILI9341 in Quantum Painter is done by adding the following to `rules.mk`:
```make
QUANTUM_PAINTER_ENABLE = yes
QUANTUM_PAINTER_DRIVERS = ili9341_spi
```
Creating a ILI9341 device in firmware can then be done with the following API:
```c
painter_device_t qp_ili9341_make_spi_device(uint16_t panel_width, uint16_t panel_height, pin_t chip_select_pin, pin_t dc_pin, pin_t reset_pin, uint16_t spi_divisor, int spi_mode);
```
The device handle returned from the `qp_ili9341_make_spi_device` function can be used to perform all other drawing operations.
The maximum number of displays can be configured by changing the following in your `config.h` (default is 1):
```c
// 3 displays:
#define ILI9341_NUM_DEVICES 3
```
### ILI9488 :id=qp-driver-ili9488
Enabling support for the ILI9488 in Quantum Painter is done by adding the following to `rules.mk`:
```make
QUANTUM_PAINTER_ENABLE = yes
QUANTUM_PAINTER_DRIVERS = ili9488_spi
```
Creating a ILI9488 device in firmware can then be done with the following API:
```c
painter_device_t qp_ili9488_make_spi_device(uint16_t panel_width, uint16_t panel_height, pin_t chip_select_pin, pin_t dc_pin, pin_t reset_pin, uint16_t spi_divisor, int spi_mode);
```
The device handle returned from the `qp_ili9488_make_spi_device` function can be used to perform all other drawing operations.
The maximum number of displays can be configured by changing the following in your `config.h` (default is 1):
```c
// 3 displays:
#define ILI9488_NUM_DEVICES 3
```
### SSD1351 :id=qp-driver-ssd1351
Enabling support for the SSD1351 in Quantum Painter is done by adding the following to `rules.mk`:
```make
QUANTUM_PAINTER_ENABLE = yes
QUANTUM_PAINTER_DRIVERS = ssd1351_spi
```
Creating a SSD1351 device in firmware can then be done with the following API:
```c
painter_device_t qp_ssd1351_make_spi_device(uint16_t panel_width, uint16_t panel_height, pin_t chip_select_pin, pin_t dc_pin, pin_t reset_pin, uint16_t spi_divisor, int spi_mode);
```
The device handle returned from the `qp_ssd1351_make_spi_device` function can be used to perform all other drawing operations.
The maximum number of displays can be configured by changing the following in your `config.h` (default is 1):
```c
// 3 displays:
#define SSD1351_NUM_DEVICES 3
```
### ST7789 :id=qp-driver-st7789
Enabling support for the ST7789 in Quantum Painter is done by adding the following to `rules.mk`:
```make
QUANTUM_PAINTER_ENABLE = yes
QUANTUM_PAINTER_DRIVERS = st7789_spi
```
Creating a ST7789 device in firmware can then be done with the following API:
```c
painter_device_t qp_st7789_make_spi_device(uint16_t panel_width, uint16_t panel_height, pin_t chip_select_pin, pin_t dc_pin, pin_t reset_pin, uint16_t spi_divisor, int spi_mode);
```
The device handle returned from the `qp_st7789_make_spi_device` function can be used to perform all other drawing operations.
The maximum number of displays can be configured by changing the following in your `config.h` (default is 1):
```c
// 3 displays:
#define ST7789_NUM_DEVICES 3
```
!> Some ST7789 devices are known to have different drawing offsets -- despite being a 240x320 pixel display controller internally, some display panels are only 240x240, or smaller. These may require an offset to be applied; see `qp_set_viewport_offsets` above for information on how to override the offsets if they aren't correctly rendered.
### ST7735 :id=qp-driver-st7735
Enabling support for the ST7735 in Quantum Painter is done by adding the following to `rules.mk`:
```make
QUANTUM_PAINTER_ENABLE = yes
QUANTUM_PAINTER_DRIVERS = st7735_spi
```
Creating a ST7735 device in firmware can then be done with the following API:
```c
painter_device_t qp_st7735_make_spi_device(uint16_t panel_width, uint16_t panel_height, pin_t chip_select_pin, pin_t dc_pin, pin_t reset_pin, uint16_t spi_divisor, int spi_mode);
```
The device handle returned from the `qp_st7735_make_spi_device` function can be used to perform all other drawing operations.
The maximum number of displays can be configured by changing the following in your `config.h` (default is 1):
```c
// 3 displays:
#define ST7735_NUM_DEVICES 3
```
!> Some ST7735 devices are known to have different drawing offsets -- despite being a 132x162 pixel display controller internally, some display panels are only 80x160, or smaller. These may require an offset to be applied; see `qp_set_viewport_offsets` above for information on how to override the offsets if they aren't correctly rendered.
<!-- tabs:end -->