[User] Xulkal Keymaps Update (#6392)

* Xulkal changes

Refactor rgb & encoder menu

Hadron Keymap

Refactor oled menu

* Fixing horizontal OLED data display

* Reverting changes to take to separate prs
This commit is contained in:
XScorpion2 2019-07-25 13:56:29 -05:00 committed by Drashna Jaelre
parent a747953dfa
commit 20c0533c4c
20 changed files with 460 additions and 158 deletions

View file

@ -3,12 +3,15 @@
#include <stdio.h>
#ifdef OLED_DRIVER_ENABLE
#ifdef RGBLIGHT_ENABLE
rgblight_config_t rgblight_config;
#endif
#if KEYBOARD_helix_rev2
extern uint8_t is_master;
bool is_keyboard_master(void) { return is_master; }
#endif
static void render_logo(void)
{
static const char PROGMEM font_logo[] = {
@ -18,21 +21,38 @@ static void render_logo(void)
oled_write_P(font_logo, false);
}
#if defined(OLED_90ROTATION)
// TODO: Need to define this function / extern only for helix based split common keyboards
extern uint8_t is_master;
bool is_keyboard_master(void)
static void render_icon(void)
{
return is_master;
#ifdef OLED_90ROTATION
static const char PROGMEM font_icon[] = {
0x9b,0x9c,0x9d,0x9e,0x9f,
0xbb,0xbc,0xbd,0xbe,0xbf,
0xdb,0xdc,0xdd,0xde,0xdf,0
};
#else
static const char PROGMEM font_icon[] = {
// Use \r (0x0d) to jump to the next line without clearing the rest of the current line
0x9b,0x9c,0x9d,0x9e,0x9f,0x0d,
0xbb,0xbc,0xbd,0xbe,0xbf,0x0d,
0xdb,0xdc,0xdd,0xde,0xdf,0
};
#endif
oled_write_P(font_icon, false);
}
static void render_layer(uint8_t layer)
static void render_layer(void)
{
uint8_t layer = layer_state ? biton(layer_state) : biton32(default_layer_state);
#ifdef OLED_90ROTATION
oled_write_P(PSTR("Layer"), false);
#else
oled_write_P(PSTR("Layer: "), false);
#endif
switch (layer)
{
case _QWERTY:
oled_write_P(PSTR("DFLT "), false);
oled_write_P(PSTR("BASE "), false);
break;
#ifndef GAMELAYER_DISABLE
case _GAME:
@ -53,125 +73,110 @@ static void render_layer(uint8_t layer)
}
}
static void render_keyboard_leds(void)
{
// Host Keyboard LED Status
uint8_t led_state = host_keyboard_leds();
#ifdef OLED_90ROTATION
oled_write_P(IS_LED_ON(led_state, USB_LED_NUM_LOCK) ? PSTR("NUMLK") : PSTR(" "), false);
oled_write_P(IS_LED_ON(led_state, USB_LED_CAPS_LOCK) ? PSTR("CAPLK") : PSTR(" "), false);
oled_write_P(IS_LED_ON(led_state, USB_LED_SCROLL_LOCK) ? PSTR("SCRLK") : PSTR(" "), false);
#else
oled_write_P(IS_LED_ON(led_state, USB_LED_NUM_LOCK) ? PSTR("NUM ") : PSTR(" "), false);
oled_write_P(IS_LED_ON(led_state, USB_LED_CAPS_LOCK) ? PSTR("CAPS ") : PSTR(" "), false);
oled_write_P(IS_LED_ON(led_state, USB_LED_SCROLL_LOCK) ? PSTR("SCRL") : PSTR(" "), false);
#endif
}
#ifdef RGB_OLED_MENU
extern uint8_t rgb_encoder_state;
#endif
#if defined(OLED_90ROTATION)
#ifdef RGB_ENABLE
static void render_rgb_state(void)
{
// TODO: need to do a bit more handling here for horizontal rendering
#if defined(RGB_MATRIX_ENABLE)
static char buffer[31] = {0};
snprintf(buffer, sizeof(buffer), "h%3d s%3d v%3d s%3d m%3d e%3d ", rgb_matrix_config.hsv.h, rgb_matrix_config.hsv.s, rgb_matrix_config.hsv.v, rgb_matrix_config.speed, rgb_matrix_config.mode, rgb_matrix_get_flags());
#elif defined(RGBLIGHT_ENABLE)
static char buffer[26] = {0};
snprintf(buffer, sizeof(buffer), "h%3d s%3d v%3d s%3d m%3d ", rgblight_config.hue, rgblight_config.sat, rgblight_config.val, rgblight_config.speed, rgblight_config.mode);
#endif
#ifdef RGB_OLED_MENU
buffer[4 + rgb_encoder_state * 5] = '<';
#endif
oled_write(buffer, false);
}
#endif
static void render_status(void)
{
// Render to mode icon
static const char PROGMEM mode_logo[2][4] = {
{0x97,0x98,0x0a,0},
{0xb7,0xb8,0x0a,0} };
oled_write_P(mode_logo[0], false);
oled_write_P(mode_logo[1], false);
oled_write_P(PSTR("Layer"), false);
uint8_t layer = biton(layer_state);
if (layer != _QWERTY)
render_layer(layer);
else
render_layer(biton32(default_layer_state));
render_icon();
render_layer();
// Host Keyboard LED Status
uint8_t led_usb_state = host_keyboard_leds();
oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("-----NUMLK") : PSTR("----- "), false);
oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPLK") : PSTR(" "), false);
oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCRLK") : PSTR(" "), false);
oled_write_P(PSTR("-----"), false);
render_keyboard_leds();
#if defined(RGB_MATRIX_ENABLE)
oled_set_cursor(0, oled_max_lines() - 7);
oled_write_P(PSTR("-----"), false);
static char buffer[26] = {0};
snprintf(buffer, sizeof(buffer), "h%3d s%3d v%3d s%3d m%3d\n", rgb_matrix_config.hsv.h, rgb_matrix_config.hsv.s, rgb_matrix_config.hsv.v, rgb_matrix_config.speed, rgb_matrix_config.mode);
oled_write(buffer, false);
#elif defined(RGBLIGHT_ENABLE)
oled_set_cursor(0, oled_max_lines() - 7);
oled_write_P(PSTR("-----"), false);
static char buffer[31] = {0};
snprintf(buffer, sizeof(buffer), "h%3d s%3d v%3d s%3d m%3d\n", rgblight_config.hue, rgblight_config.sat, rgblight_config.val, rgblight_config.speed, rgblight_config.mode);
oled_write(buffer, false);
#ifdef RGB_ENABLE
render_rgb_state();
#endif
}
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
#if KEYBOARD_helix_rev2
if (is_keyboard_master())
return OLED_ROTATION_270;
return OLED_ROTATION_180;
return rotation;
#else
if (is_keyboard_master())
return OLED_ROTATION_90;
return rotation;
#endif
}
#else // OLED_90ROTATION
static void render_layer(uint8_t layer)
#ifdef RGB_ENABLE
static void render_rgb_state(void)
{
switch (layer)
{
case _QWERTY:
oled_write_P(PSTR("Default\n"), false);
break;
#ifndef GAMELAYER_DISABLE
case _GAME:
oled_write_P(PSTR("Game\n"), false);
break;
// TODO: need to do a bit more handling here for horizontal rendering
#if defined(RGB_MATRIX_ENABLE)
static char buffer[37] = {0};
snprintf(buffer, sizeof(buffer), "h%3d s%3d v%3d s%3d m%3d e%3d ", rgb_matrix_config.hsv.h, rgb_matrix_config.hsv.s, rgb_matrix_config.hsv.v, rgb_matrix_config.speed, rgb_matrix_config.mode, rgb_matrix_get_flags());
#elif defined(RGBLIGHT_ENABLE)
static char buffer[32] = {0};
snprintf(buffer, sizeof(buffer), "h%3d s%3d v%3d s%3d m%3d ", rgblight_config.hue, rgblight_config.sat, rgblight_config.val, rgblight_config.speed, rgblight_config.mode);
#endif
case _LOWER:
oled_write_P(PSTR("Lower\n"), false);
break;
case _RAISE:
oled_write_P(PSTR("Raise\n"), false);
break;
#ifdef TRILAYER_ENABLED
case _ADJUST:
oled_write_P(PSTR("Adjust\n"), false);
break;
#ifdef RGB_OLED_MENU
buffer[4 + rgb_encoder_state * 5] = '<';
#endif
}
oled_write(buffer, false);
}
#endif
static void render_status(void)
{
// Render to mode icon
static const char PROGMEM mode_logo[2][3] = {
{0x97,0x98,0},
{0xb7,0xb8,0}
};
render_icon();
oled_write_P(mode_logo[0], false);
#if defined(RGB_MATRIX_ENABLE)
static char buffer[20] = {0};
snprintf(buffer, sizeof(buffer), " h%3d s%3d v%3d\n", rgb_matrix_config.hsv.h, rgb_matrix_config.hsv.s, rgb_matrix_config.hsv.v);
oled_write(buffer, false);
#elif defined(RGBLIGHT_ENABLE)
static char buffer[20] = {0};
snprintf(buffer, sizeof(buffer), " h%3d s%3d v%3d\n", rgblight_config.hue, rgblight_config.sat, rgblight_config.val);
oled_write(buffer, false);
#else
oled_write_P(PSTR("\n"));
#endif
oled_write_P(mode_logo[1], false);
#if defined(RGB_MATRIX_ENABLE)
snprintf(buffer, sizeof(buffer), " s%3d m%3d\n", rgb_matrix_config.speed, rgb_matrix_config.mode);
oled_write(buffer, false);
#elif defined(RGBLIGHT_ENABLE)
snprintf(buffer, sizeof(buffer), " s%3d m%3d\n", rgblight_config.speed, rgblight_config.mode);
oled_write(buffer, false);
#else
oled_write_P(PSTR("\n"));
#endif
// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
oled_write_P(PSTR("Layer: "), false);
uint8_t layer = biton(layer_state);
if (layer != _QWERTY)
render_layer(layer);
else
render_layer(biton32(default_layer_state));
// Host Layer Status
oled_set_cursor(6, 0);
render_layer();
// Host Keyboard LED Status
uint8_t led_usb_state = host_keyboard_leds();
oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("NUMLCK ") : PSTR(" "), false);
oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPLCK ") : PSTR(" "), false);
oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCRLCK ") : PSTR(" "), false);
oled_set_cursor(6, 1);
render_keyboard_leds();
#ifdef RGB_ENABLE
oled_set_cursor(6, 2);
render_rgb_state();
#endif
}
#endif // OLED_90ROTATION
@ -186,5 +191,3 @@ void oled_task_user(void)
oled_scroll_left();
}
}
#endif