forked from mirrors/qmk_userspace
[User] Xulkal Keymaps Update (#6392)
* Xulkal changes Refactor rgb & encoder menu Hadron Keymap Refactor oled menu * Fixing horizontal OLED data display * Reverting changes to take to separate prs
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a747953dfa
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20c0533c4c
20 changed files with 460 additions and 158 deletions
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@ -3,12 +3,15 @@
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#include <stdio.h>
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#ifdef OLED_DRIVER_ENABLE
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#ifdef RGBLIGHT_ENABLE
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rgblight_config_t rgblight_config;
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#endif
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#if KEYBOARD_helix_rev2
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extern uint8_t is_master;
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bool is_keyboard_master(void) { return is_master; }
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#endif
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static void render_logo(void)
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{
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static const char PROGMEM font_logo[] = {
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@ -18,21 +21,38 @@ static void render_logo(void)
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oled_write_P(font_logo, false);
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}
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#if defined(OLED_90ROTATION)
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// TODO: Need to define this function / extern only for helix based split common keyboards
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extern uint8_t is_master;
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bool is_keyboard_master(void)
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static void render_icon(void)
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{
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return is_master;
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#ifdef OLED_90ROTATION
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static const char PROGMEM font_icon[] = {
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0x9b,0x9c,0x9d,0x9e,0x9f,
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0xbb,0xbc,0xbd,0xbe,0xbf,
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0xdb,0xdc,0xdd,0xde,0xdf,0
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};
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#else
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static const char PROGMEM font_icon[] = {
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// Use \r (0x0d) to jump to the next line without clearing the rest of the current line
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0x9b,0x9c,0x9d,0x9e,0x9f,0x0d,
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0xbb,0xbc,0xbd,0xbe,0xbf,0x0d,
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0xdb,0xdc,0xdd,0xde,0xdf,0
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};
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#endif
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oled_write_P(font_icon, false);
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}
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static void render_layer(uint8_t layer)
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static void render_layer(void)
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{
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uint8_t layer = layer_state ? biton(layer_state) : biton32(default_layer_state);
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#ifdef OLED_90ROTATION
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oled_write_P(PSTR("Layer"), false);
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#else
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oled_write_P(PSTR("Layer: "), false);
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#endif
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switch (layer)
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{
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case _QWERTY:
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oled_write_P(PSTR("DFLT "), false);
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oled_write_P(PSTR("BASE "), false);
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break;
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#ifndef GAMELAYER_DISABLE
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case _GAME:
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@ -53,125 +73,110 @@ static void render_layer(uint8_t layer)
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}
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}
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static void render_keyboard_leds(void)
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{
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// Host Keyboard LED Status
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uint8_t led_state = host_keyboard_leds();
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#ifdef OLED_90ROTATION
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oled_write_P(IS_LED_ON(led_state, USB_LED_NUM_LOCK) ? PSTR("NUMLK") : PSTR(" "), false);
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oled_write_P(IS_LED_ON(led_state, USB_LED_CAPS_LOCK) ? PSTR("CAPLK") : PSTR(" "), false);
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oled_write_P(IS_LED_ON(led_state, USB_LED_SCROLL_LOCK) ? PSTR("SCRLK") : PSTR(" "), false);
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#else
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oled_write_P(IS_LED_ON(led_state, USB_LED_NUM_LOCK) ? PSTR("NUM ") : PSTR(" "), false);
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oled_write_P(IS_LED_ON(led_state, USB_LED_CAPS_LOCK) ? PSTR("CAPS ") : PSTR(" "), false);
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oled_write_P(IS_LED_ON(led_state, USB_LED_SCROLL_LOCK) ? PSTR("SCRL") : PSTR(" "), false);
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#endif
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}
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#ifdef RGB_OLED_MENU
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extern uint8_t rgb_encoder_state;
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#endif
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#if defined(OLED_90ROTATION)
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#ifdef RGB_ENABLE
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static void render_rgb_state(void)
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{
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// TODO: need to do a bit more handling here for horizontal rendering
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#if defined(RGB_MATRIX_ENABLE)
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static char buffer[31] = {0};
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snprintf(buffer, sizeof(buffer), "h%3d s%3d v%3d s%3d m%3d e%3d ", rgb_matrix_config.hsv.h, rgb_matrix_config.hsv.s, rgb_matrix_config.hsv.v, rgb_matrix_config.speed, rgb_matrix_config.mode, rgb_matrix_get_flags());
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#elif defined(RGBLIGHT_ENABLE)
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static char buffer[26] = {0};
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snprintf(buffer, sizeof(buffer), "h%3d s%3d v%3d s%3d m%3d ", rgblight_config.hue, rgblight_config.sat, rgblight_config.val, rgblight_config.speed, rgblight_config.mode);
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#endif
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#ifdef RGB_OLED_MENU
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buffer[4 + rgb_encoder_state * 5] = '<';
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#endif
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oled_write(buffer, false);
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}
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#endif
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static void render_status(void)
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{
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// Render to mode icon
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static const char PROGMEM mode_logo[2][4] = {
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{0x97,0x98,0x0a,0},
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{0xb7,0xb8,0x0a,0} };
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oled_write_P(mode_logo[0], false);
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oled_write_P(mode_logo[1], false);
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oled_write_P(PSTR("Layer"), false);
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uint8_t layer = biton(layer_state);
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if (layer != _QWERTY)
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render_layer(layer);
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else
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render_layer(biton32(default_layer_state));
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render_icon();
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render_layer();
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// Host Keyboard LED Status
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uint8_t led_usb_state = host_keyboard_leds();
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oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("-----NUMLK") : PSTR("----- "), false);
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oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPLK") : PSTR(" "), false);
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oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCRLK") : PSTR(" "), false);
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oled_write_P(PSTR("-----"), false);
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render_keyboard_leds();
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#if defined(RGB_MATRIX_ENABLE)
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oled_set_cursor(0, oled_max_lines() - 7);
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oled_write_P(PSTR("-----"), false);
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static char buffer[26] = {0};
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snprintf(buffer, sizeof(buffer), "h%3d s%3d v%3d s%3d m%3d\n", rgb_matrix_config.hsv.h, rgb_matrix_config.hsv.s, rgb_matrix_config.hsv.v, rgb_matrix_config.speed, rgb_matrix_config.mode);
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oled_write(buffer, false);
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#elif defined(RGBLIGHT_ENABLE)
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oled_set_cursor(0, oled_max_lines() - 7);
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oled_write_P(PSTR("-----"), false);
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static char buffer[31] = {0};
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snprintf(buffer, sizeof(buffer), "h%3d s%3d v%3d s%3d m%3d\n", rgblight_config.hue, rgblight_config.sat, rgblight_config.val, rgblight_config.speed, rgblight_config.mode);
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oled_write(buffer, false);
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#ifdef RGB_ENABLE
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render_rgb_state();
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#endif
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}
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oled_rotation_t oled_init_user(oled_rotation_t rotation) {
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#if KEYBOARD_helix_rev2
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if (is_keyboard_master())
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return OLED_ROTATION_270;
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return OLED_ROTATION_180;
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return rotation;
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#else
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if (is_keyboard_master())
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return OLED_ROTATION_90;
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return rotation;
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#endif
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}
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#else // OLED_90ROTATION
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static void render_layer(uint8_t layer)
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#ifdef RGB_ENABLE
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static void render_rgb_state(void)
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{
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switch (layer)
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{
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case _QWERTY:
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oled_write_P(PSTR("Default\n"), false);
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break;
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#ifndef GAMELAYER_DISABLE
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case _GAME:
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oled_write_P(PSTR("Game\n"), false);
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break;
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// TODO: need to do a bit more handling here for horizontal rendering
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#if defined(RGB_MATRIX_ENABLE)
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static char buffer[37] = {0};
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snprintf(buffer, sizeof(buffer), "h%3d s%3d v%3d s%3d m%3d e%3d ", rgb_matrix_config.hsv.h, rgb_matrix_config.hsv.s, rgb_matrix_config.hsv.v, rgb_matrix_config.speed, rgb_matrix_config.mode, rgb_matrix_get_flags());
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#elif defined(RGBLIGHT_ENABLE)
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static char buffer[32] = {0};
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snprintf(buffer, sizeof(buffer), "h%3d s%3d v%3d s%3d m%3d ", rgblight_config.hue, rgblight_config.sat, rgblight_config.val, rgblight_config.speed, rgblight_config.mode);
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#endif
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case _LOWER:
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oled_write_P(PSTR("Lower\n"), false);
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break;
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case _RAISE:
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oled_write_P(PSTR("Raise\n"), false);
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break;
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#ifdef TRILAYER_ENABLED
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case _ADJUST:
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oled_write_P(PSTR("Adjust\n"), false);
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break;
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#ifdef RGB_OLED_MENU
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buffer[4 + rgb_encoder_state * 5] = '<';
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#endif
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}
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oled_write(buffer, false);
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}
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#endif
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static void render_status(void)
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{
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// Render to mode icon
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static const char PROGMEM mode_logo[2][3] = {
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{0x97,0x98,0},
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{0xb7,0xb8,0}
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};
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render_icon();
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oled_write_P(mode_logo[0], false);
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#if defined(RGB_MATRIX_ENABLE)
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static char buffer[20] = {0};
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snprintf(buffer, sizeof(buffer), " h%3d s%3d v%3d\n", rgb_matrix_config.hsv.h, rgb_matrix_config.hsv.s, rgb_matrix_config.hsv.v);
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oled_write(buffer, false);
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#elif defined(RGBLIGHT_ENABLE)
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static char buffer[20] = {0};
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snprintf(buffer, sizeof(buffer), " h%3d s%3d v%3d\n", rgblight_config.hue, rgblight_config.sat, rgblight_config.val);
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oled_write(buffer, false);
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#else
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oled_write_P(PSTR("\n"));
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#endif
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oled_write_P(mode_logo[1], false);
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#if defined(RGB_MATRIX_ENABLE)
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snprintf(buffer, sizeof(buffer), " s%3d m%3d\n", rgb_matrix_config.speed, rgb_matrix_config.mode);
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oled_write(buffer, false);
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#elif defined(RGBLIGHT_ENABLE)
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snprintf(buffer, sizeof(buffer), " s%3d m%3d\n", rgblight_config.speed, rgblight_config.mode);
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oled_write(buffer, false);
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#else
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oled_write_P(PSTR("\n"));
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#endif
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// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
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oled_write_P(PSTR("Layer: "), false);
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uint8_t layer = biton(layer_state);
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if (layer != _QWERTY)
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render_layer(layer);
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else
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render_layer(biton32(default_layer_state));
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// Host Layer Status
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oled_set_cursor(6, 0);
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render_layer();
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// Host Keyboard LED Status
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uint8_t led_usb_state = host_keyboard_leds();
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oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("NUMLCK ") : PSTR(" "), false);
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oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPLCK ") : PSTR(" "), false);
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oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCRLCK ") : PSTR(" "), false);
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oled_set_cursor(6, 1);
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render_keyboard_leds();
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#ifdef RGB_ENABLE
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oled_set_cursor(6, 2);
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render_rgb_state();
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#endif
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}
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#endif // OLED_90ROTATION
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@ -186,5 +191,3 @@ void oled_task_user(void)
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oled_scroll_left();
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}
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}
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#endif
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