forked from mirrors/qmk_userspace
[Keyboard] Add SkeletonNumPad (#16753)
* add SkeletonNumPad keyboard * fix * fix * fixed info.json * Update keyboards/skeletonkbd/skeletonnumpad/rules.mk Co-authored-by: Ryan <fauxpark@gmail.com> * Change RGBLIGHT_LIMIT_VAL Co-authored-by: Ryan <fauxpark@gmail.com>
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keyboards/skeletonkbd/skeletonnumpad/skeletonnumpad.h
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keyboards/skeletonkbd/skeletonnumpad/skeletonnumpad.h
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/* Copyright 2022 SkeletonKBD
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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/* This is a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT_numpad_5x4( \
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K00, K01, K02, K03, \
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K10, K11, K12, \
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K20, K21, K22, K13, \
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K30, K31, K32, \
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K40, K42, K33 \
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) { \
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{ K00, K01, K02, K03 }, \
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{ K10, K11, K12, K13 }, \
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{ K20, K21, K22, KC_NO },\
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{ K30, K31, K32, K33 }, \
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{ K40, KC_NO, K42, KC_NO } \
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}
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