Rename keyboards with uppercase letters (#18268)

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Ryan 2022-09-05 06:36:33 +10:00 committed by GitHub
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29 changed files with 9 additions and 21 deletions

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/*
Copyright 2019 Bernard Shih (twitter: @SA_EndlessGame)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 10
/* key matrix pins */
#define MATRIX_ROW_PINS {B6, B2, B3, B1}
#define MATRIX_COL_PINS {F7, F6, B5, B4, E6, D7, C6, D4, D0, D1}
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
#define TAPPING_TERM 200

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{
"keyboard_name": "NQG",
"manufacturer": "emptystring",
"url": "",
"maintainer": "culturalsnow",
"usb": {
"vid": "0x0076",
"pid": "0x0037",
"device_version": "1.0.0"
},
"layouts": {
"LAYOUT": {
"layout": [
{"label":"Q", "x":1, "y":0},
{"label":"W", "x":2, "y":0},
{"label":"E", "x":3, "y":0},
{"label":"R", "x":4, "y":0},
{"label":"T", "x":5, "y":0},
{"label":"Y", "x":6, "y":0},
{"label":"U", "x":7, "y":0},
{"label":"I", "x":8, "y":0},
{"label":"O", "x":9, "y":0},
{"label":"P", "x":10, "y":0},
{"label":"A", "x":1, "y":1},
{"label":"S", "x":2, "y":1},
{"label":"D", "x":3, "y":1},
{"label":"F", "x":4, "y":1},
{"label":"G", "x":5, "y":1},
{"label":"H", "x":6, "y":1},
{"label":"J", "x":7, "y":1},
{"label":"K", "x":8, "y":1},
{"label":"L", "x":9, "y":1},
{"label":"; '", "x":10, "y":1},
{"label":"Z", "x":1, "y":2},
{"label":"X", "x":2, "y":2},
{"label":"C", "x":3, "y":2},
{"label":"V", "x":4, "y":2},
{"label":"B", "x":5, "y":2},
{"label":"N", "x":6, "y":2},
{"label":"M", "x":7, "y":2},
{"label":",", "x":8, "y":2},
{"label":".", "x":9, "y":2},
{"label":"/ Enter", "x":10, "y":2},
{"label":"Shift / Tab", "x":0, "y":2},
{"label":"LT(_LOWER, KC_ESC)", "x":3, "y":3},
{"label":"Ctrl / Backspace", "x":4, "y":3},
{"label":"Ctrl / Backspace", "x":5, "y":3},
{"label":"Space", "x":6, "y":3},
{"label":"Space", "x":7, "y":3},
{"label":"MO(_RAISE)", "x":8, "y":3}
]
}
}
}

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#include QMK_KEYBOARD_H
#define _BASE 0
#define _LOWER 1
#define _RAISE 2
enum tapdances{
TD_SCCL = 0,
TD_ENSL,
TD_N0BS,
TD_RPPI,
};
#define KC_SCCL TD(TD_SCCL)
#define KC_ENSL TD(TD_ENSL)
#define KC_N0BS TD(TD_N0BS)
#define KC_RPPI TD(TD_RPPI)
#define KC_BSCT LCTL_T(KC_BSPC)
#define KC_ALEN LALT(KC_ENT)
#define KC_CTEN LCTL(KC_ENT)
#define KC_STAB LSFT_T(KC_TAB)
#define KC_WLNG LALT(KC_LSFT)
#define KC_LOCK LGUI(KC_L)
#define KC_ULCK LCTL(LALT(KC_DEL))
#define KC_DSTP LGUI(KC_D)
#define KC_ESLO LT(_LOWER, KC_ESC)
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_SCCL] = ACTION_TAP_DANCE_DOUBLE(KC_SCLN, KC_QUOT),
[TD_ENSL] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_ENT),
[TD_N0BS] = ACTION_TAP_DANCE_DOUBLE(KC_0, KC_BSLS),
[TD_RPPI] = ACTION_TAP_DANCE_DOUBLE(KC_RPRN, KC_PIPE),
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCCL,
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_ENSL,
KC_STAB, KC_ESLO, KC_BSCT, KC_BSCT, KC_SPC, KC_SPC, MO(_RAISE)
),
[_LOWER] = LAYOUT(
KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPPI,
_______, _______, KC_DSTP, _______, KC_WLNG, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR,
_______, _______, _______, _______, _______, _______, KC_INS, KC_DEL, KC_HOME, KC_END,
KC_CTEN, _______, KC_BSCT, KC_BSCT, KC_SPC, KC_SPC, KC_ULCK
),
[_RAISE] = LAYOUT(
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_N0BS,
_______, _______, _______, _______, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC,
_______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
KC_ALEN, KC_LOCK, KC_BSCT, KC_BSCT, KC_SPC, KC_SPC, _______
),
};

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TAP_DANCE_ENABLE = yes

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#include "nqg.h"

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#pragma once
#include "quantum.h"
#define LAYOUT( \
L00, L01, L02, L03, L04, L05, L06, L07, L08, L09, \
L10, L11, L12, L13, L14, L15, L16, L17, L18, L19, \
L20, L21, L22, L23, L24, L25, L26, L27, L28, L29, \
L30, L32, L33, L34, L35, L36, L37 \
) { \
{L00, L01, L02, L03, L04, L05, L06, L07, L08, L09}, \
{L10, L11, L12, L13, L14, L15, L16, L17, L18, L19}, \
{L20, L21, L22, L23, L24, L25, L26, L27, L28, L29}, \
{L30, KC_NO, L32, L33, L34, L35, L36, L37, KC_NO, KC_NO} \
}

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# NQG: Not Quite Gherkin
![NQG](https://github.com/culturalsnow/NQG/blob/master/images/NQGLayout.jpg)
NQG (Not Quite Gherkin) is a 30% ortholinear keyboard with a macro key and dedicated row for thumb keys, made by emptystring studio.
Keyboard Maintainer: [Culturalsnow](http://github.com/culturalsnow)
Hardware Supported: NQG PCB, Pro Micro
Hardware Availability: Kits are available from [SA_EndlessGame](http://twitter.com/SA_EndlessGame)
Make example for this keyboard (after setting up your build environment):
make emptystring/nqg:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = caterina
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = no # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
AUDIO_ENABLE = no # Audio output
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.