backlight breathing overhaul (#2187)

* add breathing to bananasplit

* backlight breathing overhaul

* fix the backlight_tick thing.

* fix for vision_division backlight

* fix a few keymaps and probably break breathing for some weirdly set-up boards.

* remove BL_x keycodes because they made unreasonable assumptions

* some fixes for BL keycodes

* integer cie lightness scaling

* use cie lightness for non-breathing backlight and make breathing able to reach true max brightness
This commit is contained in:
Balz Guenat 2018-01-01 23:47:51 +01:00 committed by Jack Humbert
parent d6215ad6af
commit 4931510ad3
25 changed files with 285 additions and 329 deletions

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@ -127,7 +127,7 @@ https://github.com/tekezo/Karabiner/issues/403
## Esc and <code>&#96;</code> on a Single Key
See the [Grave Escape](feature_grave_escape.md) feature.
See the [Grave Escape](feature_grave_esc.md) feature.
## Arrow on Right Modifier Keys with Dual-Role
This turns right modifier keys into arrow keys when the keys are tapped while still modifiers when the keys are hold. In TMK the dual-role function is dubbed **TAP**.