[Bug] Revert Assymmetrical Split Encoder support (#12090) (#15311)

* Revert "fix broken macro in transport.h (#15239)"

This reverts commit 06f18e22d9.

* Revert "Rework encoders to enable asymmetric split keyboards (#12090)"

This reverts commit 32215d5bff.
This commit is contained in:
Drashna Jaelre 2021-11-26 19:40:09 -08:00 committed by GitHub
parent 94d7cc3712
commit 4d0dd1eab7
Failed to generate hash of commit
14 changed files with 58 additions and 576 deletions

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@ -16,17 +16,8 @@
*/
#include "encoder.h"
// this is for unit testing
#if defined(ENCODER_MOCK_SINGLE)
# include "encoder/tests/mock.h"
#elif defined(ENCODER_MOCK_SPLIT)
# include "encoder/tests/mock_split.h"
#else
# include <gpio.h>
# ifdef SPLIT_KEYBOARD
# include "split_util.h"
# endif
#ifdef SPLIT_KEYBOARD
# include "split_util.h"
#endif
// for memcpy
@ -36,41 +27,17 @@
# define ENCODER_RESOLUTION 4
#endif
#if (!defined(ENCODERS_PAD_A) || !defined(ENCODERS_PAD_B)) && (!defined(ENCODERS_PAD_A) || !defined(ENCODERS_PAD_B))
# error "No encoder pads defined by ENCODERS_PAD_A and ENCODERS_PAD_B or ENCODERS_PAD_A_RIGHT and ENCODERS_PAD_B_RIGHT"
#if !defined(ENCODERS_PAD_A) || !defined(ENCODERS_PAD_B)
# error "No encoder pads defined by ENCODERS_PAD_A and ENCODERS_PAD_B"
#endif
// on split keyboards, these are the pads and resolutions for the left half
#define NUMBER_OF_ENCODERS (sizeof(encoders_pad_a) / sizeof(pin_t))
static pin_t encoders_pad_a[] = ENCODERS_PAD_A;
static pin_t encoders_pad_b[] = ENCODERS_PAD_B;
#ifdef ENCODER_RESOLUTIONS
static uint8_t encoder_resolutions[] = ENCODER_RESOLUTIONS;
#endif
#ifndef SPLIT_KEYBOARD
# define NUMBER_OF_ENCODERS (sizeof(encoders_pad_a) / sizeof(pin_t))
#else
// if no pads for right half are defined, we assume the keyboard is symmetric (i.e. same pads)
# ifndef ENCODERS_PAD_A_RIGHT
# define ENCODERS_PAD_A_RIGHT ENCODERS_PAD_A
# endif
# ifndef ENCODERS_PAD_B_RIGHT
# define ENCODERS_PAD_B_RIGHT ENCODERS_PAD_B
# endif
# if defined(ENCODER_RESOLUTIONS) && !defined(ENCODER_RESOLUTIONS_RIGHT)
# define ENCODER_RESOLUTIONS_RIGHT ENCODER_RESOLUTIONS
# endif
# define NUMBER_OF_ENCODERS ((sizeof(encoders_pad_a) + sizeof(encoders_pad_a_right)) / sizeof(pin_t))
# define NUMBER_OF_ENCODERS_LEFT (sizeof(encoders_pad_a) / sizeof(pin_t))
# define NUMBER_OF_ENCODERS_RIGHT (sizeof(encoders_pad_a_right) / sizeof(pin_t))
static pin_t encoders_pad_a_right[] = ENCODERS_PAD_A_RIGHT;
static pin_t encoders_pad_b_right[] = ENCODERS_PAD_B_RIGHT;
# ifdef ENCODER_RESOLUTIONS_RIGHT
static uint8_t encoder_resolutions_right[] = ENCODER_RESOLUTIONS_RIGHT;
# endif
#endif
#ifndef ENCODER_DIRECTION_FLIP
# define ENCODER_CLOCKWISE true
# define ENCODER_COUNTER_CLOCKWISE false
@ -83,81 +50,78 @@ static int8_t encoder_LUT[] = {0, -1, 1, 0, 1, 0, 0, -1, -1, 0, 0, 1, 0, 1, -1,
static uint8_t encoder_state[NUMBER_OF_ENCODERS] = {0};
static int8_t encoder_pulses[NUMBER_OF_ENCODERS] = {0};
#ifdef SPLIT_KEYBOARD
// right half encoders come over as second set of encoders
static uint8_t encoder_value[NUMBER_OF_ENCODERS * 2] = {0};
// row offsets for each hand
static uint8_t thisHand, thatHand;
#else
static uint8_t encoder_value[NUMBER_OF_ENCODERS] = {0};
#endif
__attribute__((weak)) bool encoder_update_user(uint8_t index, bool clockwise) { return true; }
__attribute__((weak)) bool encoder_update_kb(uint8_t index, bool clockwise) { return encoder_update_user(index, clockwise); }
// number of encoders connected to this controller
static uint8_t numEncodersHere;
// index of the first encoder connected to this controller (only for right halves, this will be nonzero)
static uint8_t firstEncoderHere;
#ifdef SPLIT_KEYBOARD
// index of the first encoder connected to the other half
static uint8_t firstEncoderThere;
#endif
// the pads for this controller
static pin_t* pad_a;
static pin_t* pad_b;
void encoder_init(void) {
#ifndef SPLIT_KEYBOARD
numEncodersHere = NUMBER_OF_ENCODERS;
pad_a = encoders_pad_a;
pad_b = encoders_pad_b;
firstEncoderHere = 0;
#else
if (isLeftHand) {
numEncodersHere = NUMBER_OF_ENCODERS_LEFT;
pad_a = encoders_pad_a;
pad_b = encoders_pad_b;
firstEncoderHere = 0;
firstEncoderThere = NUMBER_OF_ENCODERS_LEFT;
} else {
numEncodersHere = NUMBER_OF_ENCODERS_RIGHT;
pad_a = encoders_pad_a_right;
pad_b = encoders_pad_b_right;
firstEncoderHere = NUMBER_OF_ENCODERS_LEFT;
firstEncoderThere = 0;
#if defined(SPLIT_KEYBOARD) && defined(ENCODERS_PAD_A_RIGHT) && defined(ENCODERS_PAD_B_RIGHT)
if (!isLeftHand) {
const pin_t encoders_pad_a_right[] = ENCODERS_PAD_A_RIGHT;
const pin_t encoders_pad_b_right[] = ENCODERS_PAD_B_RIGHT;
# if defined(ENCODER_RESOLUTIONS_RIGHT)
const uint8_t encoder_resolutions_right[] = ENCODER_RESOLUTIONS_RIGHT;
# endif
for (uint8_t i = 0; i < NUMBER_OF_ENCODERS; i++) {
encoders_pad_a[i] = encoders_pad_a_right[i];
encoders_pad_b[i] = encoders_pad_b_right[i];
# if defined(ENCODER_RESOLUTIONS_RIGHT)
encoder_resolutions[i] = encoder_resolutions_right[i];
# endif
}
}
#endif
for (int i = 0; i < numEncodersHere; i++) {
setPinInputHigh(pad_a[i]);
setPinInputHigh(pad_b[i]);
for (int i = 0; i < NUMBER_OF_ENCODERS; i++) {
setPinInputHigh(encoders_pad_a[i]);
setPinInputHigh(encoders_pad_b[i]);
encoder_state[firstEncoderHere + i] = (readPin(pad_a[i]) << 0) | (readPin(pad_b[i]) << 1);
encoder_state[i] = (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1);
}
#ifdef SPLIT_KEYBOARD
thisHand = isLeftHand ? 0 : NUMBER_OF_ENCODERS;
thatHand = NUMBER_OF_ENCODERS - thisHand;
#endif
}
static bool encoder_update(int8_t index, uint8_t state) {
bool changed = false;
static bool encoder_update(uint8_t index, uint8_t state) {
bool changed = false;
uint8_t i = index;
#ifdef ENCODER_RESOLUTIONS
# ifndef SPLIT_KEYBOARD
int8_t resolution = encoder_resolutions[index];
# else
int8_t resolution = isLeftHand ? encoder_resolutions[index] : encoder_resolutions_right[index - NUMBER_OF_ENCODERS_LEFT];
# endif
uint8_t resolution = encoder_resolutions[i];
#else
uint8_t resolution = ENCODER_RESOLUTION;
#endif
encoder_pulses[index] += encoder_LUT[state & 0xF];
if (encoder_pulses[index] >= resolution) {
#ifdef SPLIT_KEYBOARD
index += thisHand;
#endif
encoder_pulses[i] += encoder_LUT[state & 0xF];
if (encoder_pulses[i] >= resolution) {
encoder_value[index]++;
changed = true;
encoder_update_kb(index, ENCODER_COUNTER_CLOCKWISE);
}
if (encoder_pulses[index] <= -resolution) { // direction is arbitrary here, but this clockwise
if (encoder_pulses[i] <= -resolution) { // direction is arbitrary here, but this clockwise
encoder_value[index]--;
changed = true;
encoder_update_kb(index, ENCODER_CLOCKWISE);
}
encoder_pulses[index] %= resolution;
encoder_pulses[i] %= resolution;
#ifdef ENCODER_DEFAULT_POS
if ((state & 0x3) == ENCODER_DEFAULT_POS) {
encoder_pulses[index] = 0;
encoder_pulses[i] = 0;
}
#endif
return changed;
@ -165,10 +129,10 @@ static bool encoder_update(int8_t index, uint8_t state) {
bool encoder_read(void) {
bool changed = false;
for (uint8_t i = 0; i < numEncodersHere; i++) {
encoder_state[firstEncoderHere + i] <<= 2;
encoder_state[firstEncoderHere + i] |= (readPin(pad_a[i]) << 0) | (readPin(pad_b[i]) << 1);
changed |= encoder_update(firstEncoderHere + i, encoder_state[firstEncoderHere + i]);
for (uint8_t i = 0; i < NUMBER_OF_ENCODERS; i++) {
encoder_state[i] <<= 2;
encoder_state[i] |= (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1);
changed |= encoder_update(i, encoder_state[i]);
}
return changed;
}
@ -176,12 +140,12 @@ bool encoder_read(void) {
#ifdef SPLIT_KEYBOARD
void last_encoder_activity_trigger(void);
void encoder_state_raw(uint8_t* slave_state) { memcpy(slave_state, &encoder_value[firstEncoderHere], sizeof(uint8_t) * numEncodersHere); }
void encoder_state_raw(uint8_t* slave_state) { memcpy(slave_state, &encoder_value[thisHand], sizeof(uint8_t) * NUMBER_OF_ENCODERS); }
void encoder_update_raw(uint8_t* slave_state) {
bool changed = false;
for (uint8_t i = 0; i < NUMBER_OF_ENCODERS - numEncodersHere; i++) {
uint8_t index = firstEncoderThere + i;
for (uint8_t i = 0; i < NUMBER_OF_ENCODERS; i++) {
uint8_t index = i + thatHand;
int8_t delta = slave_state[i] - encoder_value[index];
while (delta > 0) {
delta--;