Make Pointing Device Auto Layer more configurable (#20061)

Co-authored-by: Pablo Martínez <58857054+elpekenin@users.noreply.github.com>
This commit is contained in:
Drashna Jaelre 2023-05-06 06:38:45 -07:00 committed by GitHub
parent 578102b400
commit 59eb8940b0
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3 changed files with 59 additions and 5 deletions

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@ -689,6 +689,10 @@ There are several functions that allow for more advanced interaction with the au
| `auto_mouse_layer_off(void)` | Disable target layer if appropriate will call (makes call to `layer_state_set`) | | `void`(None) |
| `auto_mouse_toggle(void)` | Toggle on/off target toggle state (disables layer deactivation when true) | | `void`(None) |
| `get_auto_mouse_toggle(void)` | Return value of toggling state variable | | `bool` |
| `set_auto_mouse_timeout(uint16_t timeout)` | Change/set the timeout for turing off the layer | | `void`(None) |
| `get_auto_mouse_timeout(void)` | Return the current timeout for turing off the layer | | `uint16_t` |
| `set_auto_mouse_debounce(uint16_t timeout)` | Change/set the debounce for preventing layer activation | | `void`(None) |
| `get_auto_mouse_debounce(void)` | Return the current debounce for preventing layer activation | | `uint8_t` |
_NOTES:_
- _Due to the nature of how some functions work, the `auto_mouse_trigger_reset`, and `auto_mouse_layer_off` functions should never be called in the `layer_state_set_*` stack as this can cause indefinite loops._