add SPLIT_HAND_MATRIX_GRID support (#8685)

Co-authored-by: Danny <nooges@users.noreply.github.com>
This commit is contained in:
Takeshi ISHII 2020-07-04 23:04:47 +09:00 committed by GitHub
parent 13a8d1681c
commit 5c8b23ccff
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3 changed files with 46 additions and 1 deletions

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@ -5,6 +5,7 @@
#include "timer.h"
#include "transport.h"
#include "quantum.h"
#include "wait.h"
#ifdef PROTOCOL_LUFA
# include <LUFA/Drivers/USB/USB.h>
@ -82,11 +83,34 @@ static inline bool usbIsActive(void) {
static inline bool usbIsActive(void) { return true; }
#endif
#ifdef SPLIT_HAND_MATRIX_GRID
void matrix_io_delay(void);
static uint8_t peek_matrix_intersection(pin_t out_pin, pin_t in_pin) {
setPinInputHigh(in_pin);
setPinOutput(out_pin);
writePinLow(out_pin);
// It's almost unnecessary, but wait until it's down to low, just in case.
wait_us(1);
uint8_t pin_state = readPin(in_pin);
// Set out_pin to a setting that is less susceptible to noise.
setPinInputHigh(out_pin);
matrix_io_delay(); // Wait for the pull-up to go HIGH.
return pin_state;
}
#endif
__attribute__((weak)) bool is_keyboard_left(void) {
#if defined(SPLIT_HAND_PIN)
// Test pin SPLIT_HAND_PIN for High/Low, if low it's right hand
setPinInput(SPLIT_HAND_PIN);
return readPin(SPLIT_HAND_PIN);
#elif defined(SPLIT_HAND_MATRIX_GRID)
# ifdef SPLIT_HAND_MATRIX_GRID_LOW_IS_RIGHT
return peek_matrix_intersection(SPLIT_HAND_MATRIX_GRID);
# else
return !peek_matrix_intersection(SPLIT_HAND_MATRIX_GRID);
# endif
#elif defined(EE_HANDS)
return eeconfig_read_handedness();
#elif defined(MASTER_RIGHT)