Keymap: Velocikey implemented at userspace, readme is more helpful (#3974)

* deleting arkag branch, forcibly moving changes over to master

* fade_color function added, not tested

* added half functions some stuff

* surround_type function implemented and working.

* added flashing function and removed fading, flashing supports infinite flashing along with controlled number flashes

* added a fade state machine and functionality

* build optimizations, changed fade to bounce between bounds rather than roll over, added a HALMAK layout

* changes to sleep breath function, changed how I will switch to HALMAK

* support for halmak added

* support for activity detection added, condensed fading and flashing state machines, removed support for HALMAK and COLEMAK because arkag is stupid

* changed sleep and inactive behaviors, now the color shifting reverses on state change, yay! save_color and reset_color are made to enable layer color changing to look cooler.

* reformatted some if statements in state detection

* changes to force fade to pause on boot, or plug in.

* Attempting to move over to userspace, pushing to repository for help

* userspace stuff....

* userspace stuff....

* layout changes, working userspace,

Removed left side shift and replaced it with a MT() for LSFT and SPC. Userspace seems to be working properly now! HURRAY

* Layout change

Removed space/shift and reset modifiers to what they were originally. Added homerow modifiers.

* Removed excessive tabs in files

* Moved mods on homerow around...

* changes recommended by @drashna

* removed homerow mods, more flashy lighting!

* changed delays for lighting.

* velocikey code retro fit into userspace to match typing speed

currently "working" but isn't as reactive as I want.

* Readme and other documentation hidden throughout code

* Added a pretty picture

* pretty picture actually added

* More readme updates

* Velocikey now working inside my userspace!

* Changed repo macro and fixed readme

* Removed media layer, moved media control to LAZY layer

* fixed more merge issues when I had to merge...
This commit is contained in:
Alexander Kagno 2018-09-25 16:38:04 -06:00 committed by Drashna Jaelre
parent 118e948e35
commit 61f9541066
5 changed files with 169 additions and 145 deletions

View file

@ -1,5 +1,10 @@
#include "arkag.h"
/*
Current Layout and Keeb:
https://github.com/arkag/qmk_firmware/blob/master/keyboards/mechmini/v2/keymaps/arkag/keymap.c
*/
// Start: Written by konstantin: vomindoraan
#include <ctype.h>
#include <stdlib.h>
@ -8,38 +13,68 @@
void send_unicode_hex_string(const char *str) {
if (!str) { return; } // Saftey net
while (*str) {
// Find the next code point (token) in the string
for (; *str == ' '; str++);
size_t n = strcspn(str, " "); // Length of the current token
char code_point[n+1];
strncpy(code_point, str, n);
code_point[n] = '\0'; // Make sure it's null-terminated
// Find the next code point (token) in the string
for (; *str == ' '; str++);
size_t n = strcspn(str, " "); // Length of the current token
char code_point[n+1];
strncpy(code_point, str, n);
code_point[n] = '\0'; // Make sure it's null-terminated
// Normalize the code point: make all hex digits lowercase
for (char *p = code_point; *p; p++) {
*p = tolower(*p);
}
// Normalize the code point: make all hex digits lowercase
for (char *p = code_point; *p; p++) {
*p = tolower(*p);
}
// Send the code point as a Unicode input string
unicode_input_start();
send_string(code_point);
unicode_input_finish();
str += n; // Move to the first ' ' (or '\0') after the current token
// Send the code point as a Unicode input string
unicode_input_start();
send_string(code_point);
unicode_input_finish();
str += n; // Move to the first ' ' (or '\0') after the current token
}
}
// End: Written by konstantin: vomindoraan
uint8_t current_os, mod_primary_mask, fade_delay;
uint16_t flash_timer_one, flash_timer_two,
fade_timer_one, fade_timer_two,
active_timer_one, active_timer_two,
elapsed = 0,
// Start: Written by Chris Lewis
#ifndef MIN
#define MIN(a,b) (((a)<(b))?(a):(b))
#endif
#ifndef MAX
#define MAX(a,b) (((a)>(b))?(a):(b))
#endif
#define TYPING_SPEED_MAX_VALUE 200
uint8_t typing_speed = 0;
void velocikey_accelerate() {
if (typing_speed < TYPING_SPEED_MAX_VALUE) typing_speed += (TYPING_SPEED_MAX_VALUE / 50);
}
void velocikey_decelerate() {
static uint16_t decay_timer = 0;
if (timer_elapsed(decay_timer) > 500 || decay_timer == 0) {
if (typing_speed > 0) typing_speed -= 1;
//Decay a little faster at half of max speed
if (typing_speed > TYPING_SPEED_MAX_VALUE / 2) typing_speed -= 1;
//Decay even faster at 3/4 of max speed
if (typing_speed > TYPING_SPEED_MAX_VALUE / 4 * 3) typing_speed -= 3;
decay_timer = timer_read();
}
}
uint8_t velocikey_match_speed(uint8_t minValue, uint8_t maxValue) {
return MAX(minValue, maxValue - (maxValue - minValue) * ((float)typing_speed / TYPING_SPEED_MAX_VALUE));
}
// End: Written by Chris Lewis
uint8_t current_os,
mod_primary_mask,
fade_interval,
num_extra_flashes_off = 0;
Color underglow,
flash_color,
saved_color,
hsv_none = {0,0,0},
hsv_white = {0,0,127};
hsv_none = {0,0,0};
flashState flash_state = no_flash;
fadeState fade_state = add_fade;
activityState state = boot;
@ -79,134 +114,103 @@ Color mod_color(Color current_color, bool should_add, uint8_t change_amount) {
return current_color;
}
void reverse_fade (void) {
if (fade_state == add_fade){
fade_state = sub_fade;
} else {
fade_state = add_fade;
void check_state (void) {
static uint16_t active_timer;
if (!active_timer) {active_timer = timer_read();}
static bool activated, deactivated, slept;
switch (state) {
case active:
if (!activated) {
if (slept) {rgblight_mode_noeeprom(1);}
activated = true;
deactivated = false;
slept = false;
}
fade_interval = velocikey_match_speed(1, 25);
if (timer_elapsed(active_timer) < INACTIVE_DELAY) {return;}
active_timer = timer_read();
state = inactive;
return;
case inactive:
if (!deactivated) {
deactivated = true;
activated = false;
slept = false;
}
velocikey_decelerate();
fade_interval = velocikey_match_speed(1, 25);
if (timer_elapsed(active_timer) < SLEEP_DELAY) {return;}
state = sleeping;
return;
case sleeping:
if (!slept) {
rgblight_mode_noeeprom(4);
slept = true;
activated = false;
deactivated = false;
}
return;
case boot:
return;
}
}
void check_state (void) {
static bool activated, deactivated, slept;
switch (state) {
case active:
if (!activated) {
fade_delay = LED_FADE_DELAY;
reverse_fade();
activated = true;
deactivated = false;
}
active_timer_two = timer_read();
elapsed = active_timer_two - active_timer_one;
if (elapsed < INACTIVE_DELAY) {return;}
state = inactive;
return;
case inactive:
if (!deactivated) {
fade_delay = LED_FADE_DELAY * 2;
reverse_fade();
deactivated = true;
slept = false;
activated = false;
}
active_timer_two = timer_read();
elapsed = active_timer_two - active_timer_one;
if (elapsed < SLEEP_DELAY) {return;}
state = sleeping;
return;
case sleeping:
if (!slept) {
fade_delay = LED_FADE_DELAY * 6;
reverse_fade();
slept = true;
deactivated = false;
activated = false;
}
return;
case boot:
return;
}
}
void fade_rgb (void) {
static bool ran_once;
if (flash_state != no_flash) {return;}
static uint16_t fade_timer;
if (state == boot) {return;}
if (!fade_timer) {fade_timer = timer_read();}
if (timer_elapsed(fade_timer) < fade_interval) {return;}
switch (fade_state) {
case add_fade:
if (!ran_once) {
fade_timer_one = timer_read();
ran_once = true;
}
fade_timer_two = timer_read();
elapsed = fade_timer_two - fade_timer_one;
if (elapsed < fade_delay) {return;}
if (underglow.h == 359) {
fade_state = sub_fade;
return;
}
underglow.h = underglow.h + 1;
set_color(underglow, false);
// set_color_at(underglow, 0);
fade_timer_one = fade_timer_two;
return;
break;
case sub_fade:
fade_timer_two = timer_read();
elapsed = fade_timer_two - fade_timer_one;
if (elapsed < fade_delay) {return;}
if (underglow.h == 0) {
fade_state = add_fade;
return;
}
underglow.h = underglow.h - 1;
break;
}
fade_timer = timer_read();
if (flash_state == no_flash) {
set_color(underglow, false);
// set_color_at(underglow, 0);
fade_timer_one = fade_timer_two;
return;
}
}
void flash_rgb (void) {
static bool ran_once;
static uint16_t flash_timer;
switch(flash_state) {
case no_flash:
return;
case flash_off:
if (!ran_once) {
if (!flash_timer) {flash_timer = timer_read();}
if (timer_elapsed(flash_timer) >= LED_FLASH_DELAY) {
set_color(hsv_none, false);
flash_timer_one = timer_read();
ran_once = true;
flash_state = flash_on;
return;
}
flash_timer_two = timer_read();
elapsed = flash_timer_two - flash_timer_one;
if (elapsed >= LED_FLASH_DELAY) {
set_color(hsv_none, false);
flash_timer_one = timer_read();
flash_timer = timer_read();
flash_state = flash_on;
}
return;
case flash_on:
flash_timer_two = timer_read();
elapsed = flash_timer_two - flash_timer_one;
if (elapsed >= LED_FLASH_DELAY) {
if (timer_elapsed(flash_timer) >= LED_FLASH_DELAY) {
set_color(flash_color, false);
flash_timer_one = timer_read();
flash_timer = timer_read();
if (num_extra_flashes_off > 0) {
flash_state = flash_off;
num_extra_flashes_off--;
} else {
set_color(underglow, false);
flash_state = no_flash;
ran_once = false;
}
}
return;
@ -239,8 +243,9 @@ void set_os (uint8_t os, bool update) {
mod_primary_mask = MOD_CTL_MASK;
}
set_color(underglow, update);
flash_color = underglow;
flash_state = flash_off;
flash_color = underglow;
flash_state = flash_off;
state = boot;
num_extra_flashes_off = 1;
}
@ -462,7 +467,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
case M_REPO:
if (record->event.pressed) {
SEND_STRING("https://github.com/arkag/qmk_firmware/tree/master/keyboards/mechmini/v2/keymaps/arkag");
SEND_STRING("https://github.com/qmk/qmk_firmware/tree/master/users/arkag");
}
return false;
@ -505,10 +510,11 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
case KC_LSFT:
if (record->event.pressed) {
set_color(mod_color(underglow, true, 50), false);
save_color(underglow);
underglow = mod_color(underglow, true, 75);
SEND_STRING(SS_DOWN(X_LSHIFT));
} else {
set_color(underglow, false);
reset_color();
SEND_STRING(SS_UP(X_LSHIFT));
}
return false;
@ -522,8 +528,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
default:
if (record->event.pressed) {
active_timer_one = timer_read();
state = active;
velocikey_accelerate();
}
return true;
}