Cleanup/rgb matrix (#5811)

* clean up rgb matrix extern usage

Moved rgb matrix boiler plate into macros

Rebased onto typing heatmap pr

* Fixing the reversed frame buffer access in digital rain

* Fixing digital rain & typing heatmap if keyreactive effects are not enabled

* Apply suggestions from code review

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Adding parenthesizes to DRIVER_LED_TOTAL where necessary

* Updated docs

* added notes about parentheses
This commit is contained in:
XScorpion2 2019-05-10 18:55:02 -05:00 committed by MechMerlin
parent febaf9dec4
commit 62ba66d618
48 changed files with 222 additions and 442 deletions

View file

@ -64,89 +64,12 @@ typedef struct
enum rgb_matrix_effects {
RGB_MATRIX_NONE = 0,
RGB_MATRIX_SOLID_COLOR = 1,
#ifndef DISABLE_RGB_MATRIX_ALPHAS_MODS
RGB_MATRIX_ALPHAS_MODS,
#endif // DISABLE_RGB_MATRIX_ALPHAS_MODS
#ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
RGB_MATRIX_GRADIENT_UP_DOWN,
#endif // DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#ifndef DISABLE_RGB_MATRIX_BREATHING
RGB_MATRIX_BREATHING,
#endif // DISABLE_RGB_MATRIX_BREATHING
#ifndef DISABLE_RGB_MATRIX_CYCLE_ALL
RGB_MATRIX_CYCLE_ALL,
#endif // DISABLE_RGB_MATRIX_CYCLE_ALL
#ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
RGB_MATRIX_CYCLE_LEFT_RIGHT,
#endif // DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#ifndef DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
RGB_MATRIX_CYCLE_UP_DOWN,
#endif // DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
#ifndef DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
#endif // DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#ifndef DISABLE_RGB_MATRIX_DUAL_BEACON
RGB_MATRIX_DUAL_BEACON,
#endif // DISABLE_RGB_MATRIX_DUAL_BEACON
#ifndef DISABLE_RGB_MATRIX_RAINBOW_BEACON
RGB_MATRIX_RAINBOW_BEACON,
#endif // DISABLE_RGB_MATRIX_RAINBOW_BEACON
#ifndef DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
RGB_MATRIX_RAINBOW_PINWHEELS,
#endif // DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#ifndef DISABLE_RGB_MATRIX_RAINDROPS
RGB_MATRIX_RAINDROPS,
#endif // DISABLE_RGB_MATRIX_RAINDROPS
#ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
RGB_MATRIX_JELLYBEAN_RAINDROPS,
#endif // DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
#ifndef DISABLE_RGB_MATRIX_TYPING_HEATMAP
RGB_MATRIX_TYPING_HEATMAP,
#endif // DISABLE_RGB_MATRIX_TYPING_HEATMAP
#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
RGB_MATRIX_DIGITAL_RAIN,
#endif // DISABLE_RGB_MATRIX_DIGITAL_RAIN
#endif // RGB_MATRIX_FRAMEBUFFER_EFFECTS
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
RGB_MATRIX_SOLID_REACTIVE_SIMPLE,
#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
RGB_MATRIX_SOLID_REACTIVE,
#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
RGB_MATRIX_SOLID_REACTIVE_WIDE,
#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE,
#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
RGB_MATRIX_SOLID_REACTIVE_CROSS,
#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
RGB_MATRIX_SOLID_REACTIVE_MULTICROSS,
#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
RGB_MATRIX_SOLID_REACTIVE_NEXUS,
#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS,
#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#ifndef DISABLE_RGB_MATRIX_SPLASH
RGB_MATRIX_SPLASH,
#endif // DISABLE_RGB_MATRIX_SPLASH
#ifndef DISABLE_RGB_MATRIX_MULTISPLASH
RGB_MATRIX_MULTISPLASH,
#endif // DISABLE_RGB_MATRIX_MULTISPLASH
#ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH
RGB_MATRIX_SOLID_SPLASH,
#endif // DISABLE_RGB_MATRIX_SOLID_SPLASH
#ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
RGB_MATRIX_SOLID_MULTISPLASH,
#endif // DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
// --------------------------------------
// -----Begin rgb effect enum macros-----
#define RGB_MATRIX_EFFECT(name, ...) RGB_MATRIX_##name,
#include "rgb_matrix_animations/rgb_matrix_effects.inc"
#undef RGB_MATRIX_EFFECT
#if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER)
#define RGB_MATRIX_EFFECT(name, ...) RGB_MATRIX_CUSTOM_##name,
@ -158,6 +81,8 @@ enum rgb_matrix_effects {
#endif
#undef RGB_MATRIX_EFFECT
#endif
// --------------------------------------
// -----End rgb effect enum macros-------
RGB_MATRIX_EFFECT_MAX
};
@ -257,4 +182,16 @@ typedef struct {
extern const rgb_matrix_driver_t rgb_matrix_driver;
extern rgb_config_t rgb_matrix_config;
extern bool g_suspend_state;
extern rgb_counters_t g_rgb_counters;
extern led_config_t g_led_config;
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
extern last_hit_t g_last_hit_tracker;
#endif
#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
extern uint8_t rgb_frame_buffer[MATRIX_ROWS][MATRIX_COLS];
#endif
#endif