Cleanup/rgb matrix (#5811)

* clean up rgb matrix extern usage

Moved rgb matrix boiler plate into macros

Rebased onto typing heatmap pr

* Fixing the reversed frame buffer access in digital rain

* Fixing digital rain & typing heatmap if keyreactive effects are not enabled

* Apply suggestions from code review

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Adding parenthesizes to DRIVER_LED_TOTAL where necessary

* Updated docs

* added notes about parentheses
This commit is contained in:
XScorpion2 2019-05-10 18:55:02 -05:00 committed by MechMerlin
parent febaf9dec4
commit 62ba66d618
48 changed files with 222 additions and 442 deletions

View file

@ -1,12 +1,9 @@
#pragma once
#if defined(RGB_MATRIX_KEYREACTIVE_ENABLED)
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
RGB_MATRIX_EFFECT(SOLID_REACTIVE)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
extern led_config_t g_led_config;
extern rgb_config_t rgb_matrix_config;
extern last_hit_t g_last_hit_tracker;
bool rgb_matrix_solid_reactive(effect_params_t* params) {
bool SOLID_REACTIVE(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
HSV hsv = { rgb_matrix_config.hue, 255, rgb_matrix_config.val };
@ -32,5 +29,6 @@ bool rgb_matrix_solid_reactive(effect_params_t* params) {
return led_max < DRIVER_LED_TOTAL;
}
#endif // DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#endif // defined(RGB_MATRIX_KEYREACTIVE_ENABLED)
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED