Change keymap API

This commit is contained in:
tmk 2013-02-13 11:20:47 +09:00
parent 48e6d0848c
commit 63c03dc137
4 changed files with 112 additions and 98 deletions

View file

@ -17,6 +17,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "keymap.h"
#include "report.h"
#include "keycode.h"
#include "action.h"
/* layer */
@ -24,46 +25,61 @@ uint8_t default_layer = 0;
uint8_t current_layer = 0;
action_t keymap_keycode_to_action(uint8_t keycode)
{
action_t action;
switch (keycode) {
case KC_A ... KC_EXSEL:
action.code = ACTION_KEY(keycode);
break;
case KC_LCTRL ... KC_LGUI:
action.code = ACTION_LMOD(keycode);
break;
case KC_RCTRL ... KC_RGUI:
action.code = ACTION_RMOD(keycode);
break;
case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
break;
case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
break;
case KC_MS_UP ... KC_MS_ACCEL2:
action.code = ACTION_MOUSEKEY(keycode);
break;
case KC_TRNS:
action.code = ACTION_TRANSPARENT;
break;
default:
action.code = ACTION_NO;
break;
}
return action;
}
#ifndef NO_LEGACY_KEYMAP_SUPPORT
/* legacy support with weak reference */
__attribute__ ((weak))
action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col)
{
/* convert from legacy keycode to action */
uint8_t key = keymap_get_keycode(layer, row, col);
uint8_t keycode = keymap_get_keycode(layer, row, col);
action_t action;
switch (key) {
case KC_A ... KC_EXSEL:
action.code = ACTION_KEY(key);
break;
case KC_LCTRL ... KC_LGUI:
action.code = ACTION_LMOD(key);
break;
case KC_RCTRL ... KC_RGUI:
action.code = ACTION_RMOD(key);
break;
case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(key));
break;
case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(key));
break;
case KC_MS_UP ... KC_MS_ACCEL2:
action.code = ACTION_MOUSEKEY(key);
break;
switch (keycode) {
case KC_FN0 ... KC_FN31:
{
uint8_t layer = keymap_fn_layer(FN_INDEX(key));
uint8_t code = keymap_fn_keycode(FN_INDEX(key));
action.code = ACTION_LAYER_SET_TAP_KEY(layer, code);
uint8_t layer = keymap_fn_layer(FN_INDEX(keycode));
uint8_t key = keymap_fn_keycode(FN_INDEX(keycode));
if (key) {
action.code = ACTION_LAYER_SET_TAP_KEY(layer, key);
} else {
action.code = ACTION_LAYER_SET_MOMENTARY(layer);
}
}
break;
case KC_NO ... KC_UNDEFINED:
return action;
default:
action.code = ACTION_NO;
break;
return keymap_keycode_to_action(keycode);
}
return action;
}
#endif