Align audio keycode names (#18962)

* Align audio keycode names

* Update docs

* Update quantum
This commit is contained in:
Joel Challis 2022-11-05 17:05:19 +00:00 committed by GitHub
parent fd4c3f46fb
commit 69fa02c37d
Failed to generate hash of commit
8 changed files with 165 additions and 93 deletions

View file

@ -82,31 +82,31 @@ bool is_clicky_on(void) {
}
bool process_clicky(uint16_t keycode, keyrecord_t *record) {
if (keycode == CLICKY_TOGGLE && record->event.pressed) {
if (keycode == QK_AUDIO_CLICKY_TOGGLE && record->event.pressed) {
clicky_toggle();
}
if (keycode == CLICKY_ENABLE && record->event.pressed) {
if (keycode == QK_AUDIO_CLICKY_ON && record->event.pressed) {
clicky_on();
}
if (keycode == CLICKY_DISABLE && record->event.pressed) {
if (keycode == QK_AUDIO_CLICKY_OFF && record->event.pressed) {
clicky_off();
}
if (keycode == CLICKY_RESET && record->event.pressed) {
if (keycode == QK_AUDIO_CLICKY_RESET && record->event.pressed) {
clicky_freq_reset();
}
if (keycode == CLICKY_UP && record->event.pressed) {
if (keycode == QK_AUDIO_CLICKY_UP && record->event.pressed) {
clicky_freq_up();
}
if (keycode == CLICKY_DOWN && record->event.pressed) {
if (keycode == QK_AUDIO_CLICKY_DOWN && record->event.pressed) {
clicky_freq_down();
}
if (audio_config.enable && audio_config.clicky_enable) {
if (record->event.pressed) { // Leave this separate so it's easier to add upstroke sound
if (keycode != AU_OFF && keycode != AU_TOG) { // DO NOT PLAY if audio will be disabled, and causes issuse on ARM
if (record->event.pressed) { // Leave this separate so it's easier to add upstroke sound
if (keycode != QK_AUDIO_ON && keycode != QK_AUDIO_OFF) { // DO NOT PLAY if audio will be disabled, and causes issuse on ARM
clicky_play();
}
}