Fix leafcutterlabs/bigknob compiles in configurator (#11531)

* Fix leafcutterlabs/bigknob compiles in configurator

* Revert change
This commit is contained in:
Joel Challis 2021-01-13 17:04:18 +00:00 committed by GitHub
parent 6368a5697d
commit 6e931cc90b
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6 changed files with 67 additions and 69 deletions

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@ -1,22 +1,24 @@
/* Copyright 2021 Craig Gardner
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* Copyright 2021 Craig Gardner
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#define _MAIN 0
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_BASE
};
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) {
@ -47,9 +49,8 @@ qk_tap_dance_action_t tap_dance_actions[] = {
[TD_RGB] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_rgb_finished, NULL)
};
//
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { //buttion closest to usb is first
[_MAIN] = LAYOUT(
[_BASE] = LAYOUT(
KC_MUTE, KC_MEDIA_PREV_TRACK, KC_MEDIA_PLAY_PAUSE, KC_MEDIA_STOP, TD(TD_RGB)
)
};