forked from mirrors/qmk_userspace
Update to drashna keymaps (#2381)
* Add to list of predefined rgb colors * Change layer colors, to reflect new options * Use Tag Toggle instead * Clean up macros and add breathing indication for OSM Layer * Get Viteri Macropad working properly * Disable unused action features * Use I2C because that's smaller, apparently * Remove viterbi-half code
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63df056013
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6 changed files with 161 additions and 163 deletions
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@ -21,6 +21,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#if (__has_include("secrets.h"))
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#include "secrets.h"
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#else
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// `PROGMEM const char secret[][x]` may work better, but it takes up more space in the firmware
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// And I'm not familar enough to know which is better or why...
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PROGMEM const char secret[][64] = {
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"test1",
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"test2",
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@ -221,7 +223,14 @@ void led_set_user(uint8_t usb_led) {
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led_set_keymap(usb_led);
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}
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void send_game_macro(const char *str) {
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register_code(is_overwatch ? KC_BSPC : KC_ENTER);
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unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
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wait_ms(50);
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send_string(str);
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register_code(KC_ENTER);
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unregister_code(KC_ENTER);
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}
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void persistent_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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@ -327,124 +336,69 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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break;
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case KC_SALT:
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if (!record->event.pressed) {
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register_code(is_overwatch ? KC_BSPC : KC_ENTER);
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unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
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wait_ms(50);
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SEND_STRING("Salt, salt, salt...");
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register_code(KC_ENTER);
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unregister_code(KC_ENTER);
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send_game_macro("Salt, salt, salt...");
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}
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return false;
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break;
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case KC_MORESALT:
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if (!record->event.pressed) {
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register_code(is_overwatch ? KC_BSPC : KC_ENTER);
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unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
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wait_ms(50);
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SEND_STRING("Please sir, can I have some more salt?!");
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register_code(KC_ENTER);
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unregister_code(KC_ENTER);
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send_game_macro("Please sir, can I have some more salt?!");
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}
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return false;
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break;
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case KC_SALTHARD:
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if (!record->event.pressed) {
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register_code(is_overwatch ? KC_BSPC : KC_ENTER);
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unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
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wait_ms(50);
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SEND_STRING("Your salt only makes me harder, and even more aggressive!");
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register_code(KC_ENTER);
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unregister_code(KC_ENTER);
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send_game_macro("Your salt only makes me harder, and even more aggressive!");
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}
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return false;
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break;
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case KC_GOODGAME:
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if (!record->event.pressed) {
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register_code(is_overwatch ? KC_BSPC : KC_ENTER);
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unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
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wait_ms(50);
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SEND_STRING("Good game, everyone!");
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register_code(KC_ENTER);
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unregister_code(KC_ENTER);
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send_game_macro("Good game, everyone!");
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}
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return false;
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break;
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case KC_GLHF:
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if (!record->event.pressed) {
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register_code(is_overwatch ? KC_BSPC : KC_ENTER);
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unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
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wait_ms(50);
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SEND_STRING("Good luck, have fun!!!");
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register_code(KC_ENTER);
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unregister_code(KC_ENTER);
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send_game_macro("Good luck, have fun!!!");
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}
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return false;
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break;
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case KC_SYMM:
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if (!record->event.pressed) {
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register_code(is_overwatch ? KC_BSPC : KC_ENTER);
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unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
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wait_ms(50);
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SEND_STRING("Left click to win!");
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register_code(KC_ENTER);
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unregister_code(KC_ENTER);
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send_game_macro("Left click to win!");
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}
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return false;
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break;
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case KC_JUSTGAME:
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if (!record->event.pressed) {
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register_code(is_overwatch ? KC_BSPC : KC_ENTER);
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unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
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wait_ms(50);
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SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.");
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register_code(KC_ENTER);
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unregister_code(KC_ENTER);
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send_game_macro("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.");
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}
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return false;
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break;
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case KC_TORB:
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if (!record->event.pressed) {
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register_code(is_overwatch ? KC_BSPC : KC_ENTER);
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unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
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wait_ms(50);
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SEND_STRING("That was positively riveting!");
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register_code(KC_ENTER);
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unregister_code(KC_ENTER);
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send_game_macro("That was positively riveting!");
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}
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return false;
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break;
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case KC_AIM:
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if (!record->event.pressed) {
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register_code(is_overwatch ? KC_BSPC : KC_ENTER);
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unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
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wait_ms(50);
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SEND_STRING("That aim is absolutely amazing. It's almost like you're a machine!" SS_TAP(X_ENTER));
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send_game_macro("That aim is absolutely amazing. It's almost like you're a machine!");
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wait_ms(3000);
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register_code(is_overwatch ? KC_BSPC : KC_ENTER);
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unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
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SEND_STRING("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!" SS_TAP(X_ENTER));
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send_game_macro("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!");
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}
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return false;
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break;
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case KC_C9:
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if (!record->event.pressed) {
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register_code(is_overwatch ? KC_BSPC : KC_ENTER);
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unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
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wait_ms(50);
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SEND_STRING("OMG!!! C9!!!");
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register_code(KC_ENTER);
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unregister_code(KC_ENTER);
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send_game_macro("OMG!!! C9!!!");
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}
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return false;
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break;
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case KC_GGEZ:
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if (!record->event.pressed) {
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register_code(is_overwatch ? KC_BSPC : KC_ENTER);
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unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
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wait_ms(50);
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SEND_STRING("That was a fantastic game, though it was a bit easy. Try harder next time!");
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register_code(KC_ENTER);
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unregister_code(KC_ENTER);
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send_game_macro("That was a fantastic game, though it was a bit easy. Try harder next time!");
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}
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return false;
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break;
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@ -555,7 +509,7 @@ uint32_t layer_state_set_user(uint32_t state) {
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is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
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break;
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case _MEDIA:
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rgblight_set_green;
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rgblight_set_chartreuse;
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rgblight_mode(22);
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break;
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case _GAMEPAD:
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@ -590,12 +544,16 @@ uint32_t layer_state_set_user(uint32_t state) {
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rgblight_set_green;
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}
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else if (default_layer & (1UL << _WORKMAN)) {
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rgblight_set_purple;
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rgblight_set_goldenrod;
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}
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else {
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rgblight_set_teal;
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}
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rgblight_mode(1);
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if (biton32(state) == _MODS) {
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rgblight_mode(2);
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} else {
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rgblight_mode(1);
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}
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break;
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}
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}
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