[Keymap] csc027/keymap-updates (#9420)

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csc027 2020-06-15 10:48:21 +00:00 committed by GitHub
parent e8a02afc8c
commit 7576f6162e
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6 changed files with 74 additions and 58 deletions

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@ -20,10 +20,6 @@
* QWERTY layer.
* - The "Git" one shot function goes to the macro layer which has Git
* commands implemented.
* - The "Convc" momentary function goes to the Convenience layer which has a
* tenkey. Note: The tenkey will operate using the secondary functions if
* the Number Lock is not enabled (e.g., Left and Right instead of 4 and
* 6).
* - The Right Shift key also doubles as an Enter key if it is tapped rather
* than held.
*
@ -46,7 +42,7 @@
#define _____________________QWERTY_R1_____________________ KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC
#define _____________________QWERTY_R2_____________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT
#define _____________________QWERTY_R3_____________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MC_RSFE
#define _____________________QWERTY_R4_____________________ KC_SPC, RAISE, KC_BSLS, OSL(_GT), TO(_GW), XXXXXXX
#define _____________________QWERTY_R4_____________________ KC_SPC, RAISE, KC_BSLS, OSL(_GT), TO(_GG), XXXXXXX
/* Raise Layer
*
@ -213,6 +209,52 @@
#define ___________________CONVENIENCE_R3__________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______
#define ___________________CONVENIENCE_R4__________________ _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
/* General Game Layer
*
* ,-----------------------------------. ,-----------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 |BkSpc|
* |-----------------------------------| |-----------------------------------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
* |-----------------------------------| |-----------------------------------|
* |Sf/Ec| A | S | D | F | G | | H | J | K | L | ; |Enter|
* |-----------------------------------| |-----------------------------------|
* | Ctl | Z | Alt | X | C |Space| |Space| M | B | . |Nxt L|Rst L|
* `-----------------------------------' `-----------------------------------'
*/
#define ________________General_Game_4x12_L1_______________ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5
#define ________________General_Game_4x12_L2_______________ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T
#define ________________General_Game_4x12_L3_______________ MC_LSEC, KC_A, KC_S, KC_D, KC_F, KC_G
#define ________________General_Game_4x12_L4_______________ KC_LCTL, KC_Z, KC_LALT, KC_X, KC_C, KC_SPC
#define ________________General_Game_4x12_R1_______________ KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC
#define ________________General_Game_4x12_R2_______________ KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS
#define ________________General_Game_4x12_R3_______________ KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT
#define ________________General_Game_4x12_R4_______________ KC_SPC, KC_M, KC_B, KC_DOT, TO(_CS), TO(_QW)
/* CS:GO Layer
*
* ,-----------------------------------. ,-----------------------------------.
* | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 |BkSpc|
* |-----------------------------------| |-----------------------------------|
* | Tab | Q | W | E | R | T | | Y | 4 | 5 | 6 | |NmLck|
* |-----------------------------------| |-----------------------------------|
* |Shift| A | S | D | F | G | | H | 1 | 2 | 3 |Enter| Esc |
* |-----------------------------------| |-----------------------------------|
* | Ctl | Z | Alt | X | B |Space| |Space| 0 | 0 | . |Nxt L|Rst L|
* `-----------------------------------' `-----------------------------------'
*/
#define ___________________CSGO_4x12_L1____________________ XXXXXXX, KC_1, KC_2, KC_3, KC_4, KC_5
#define ___________________CSGO_4x12_L2____________________ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T
#define ___________________CSGO_4x12_L3____________________ KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G
#define ___________________CSGO_4x12_L4____________________ KC_LCTL, KC_Z, KC_LALT, KC_X, KC_B, KC_SPC
#define ___________________CSGO_4x12_R1____________________ KC_6, KC_P7, KC_P8, KC_P9, KC_0, KC_BSPC
#define ___________________CSGO_4x12_R2____________________ KC_Y, KC_P4, KC_P5, KC_P6, XXXXXXX, KC_NLCK
#define ___________________CSGO_4x12_R3____________________ KC_H, KC_P1, KC_P2, KC_P3, KC_PENT, KC_ESC
#define ___________________CSGO_4x12_R4____________________ KC_SPC, KC_P0, KC_P0, KC_PDOT, TO(_QW), TO(_QW)
/* Convenience macros
*
* These are accelerator macros for simplifying declaration of PROGMEM strings