Rgb matrix/enable modes explicitly (#13758)

* Change animations to require explicet activation

* Add support for legacy config

* Make default for now

* Add LED Matrix support

* change LED Matrix docs
This commit is contained in:
Drashna Jaelre 2021-08-17 11:19:00 -07:00 committed by GitHub
parent 85351dc23d
commit 7da97c293d
Failed to generate hash of commit
51 changed files with 359 additions and 122 deletions

View file

@ -1,11 +1,11 @@
#ifdef LED_MATRIX_KEYREACTIVE_ENABLED
# if !defined(DISABLE_LED_MATRIX_SOLID_SPLASH) || !defined(DISABLE_LED_MATRIX_SOLID_MULTISPLASH)
# ifndef DISABLE_LED_MATRIX_SOLID_SPLASH
# ifdef ENABLE_LED_MATRIX_SOLID_SPLASH
LED_MATRIX_EFFECT(SOLID_SPLASH)
# endif
# ifndef DISABLE_LED_MATRIX_SOLID_MULTISPLASH
# ifdef ENABLE_LED_MATRIX_SOLID_MULTISPLASH
LED_MATRIX_EFFECT(SOLID_MULTISPLASH)
# endif
@ -17,11 +17,11 @@ uint8_t SOLID_SPLASH_math(uint8_t val, int16_t dx, int16_t dy, uint8_t dist, uin
return qadd8(val, 255 - effect);
}
# ifndef DISABLE_LED_MATRIX_SOLID_SPLASH
# ifdef ENABLE_LED_MATRIX_SOLID_SPLASH
bool SOLID_SPLASH(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_SPLASH_math); }
# endif
# ifndef DISABLE_LED_MATRIX_SOLID_MULTISPLASH
# ifdef ENABLE_LED_MATRIX_SOLID_MULTISPLASH
bool SOLID_MULTISPLASH(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_SPLASH_math); }
# endif