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Keymap: Added my keymap for Rorschach keyboard; minor updates to my Kinesis files. (#3734)
* Added keymap for Rorschach * Rorschach update * Minor updates to Kinesis files * Minor fixes * Minor fixes for Rorschach
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6 changed files with 419 additions and 42 deletions
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@ -5,15 +5,15 @@ extern keymap_config_t keymap_config;
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enum kinesis_layers {
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_COLEMAK, // Colemak (default layer)
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_QWERTY, // Qwerty
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_COLEMAKGM, // Colemak gaming/vanilla (limited dual-role keys with layer access)
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_QWERTYGM, // QWERTY gaming/vanilla (limited dual-role keys with layer access)
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_NUMBERS, // Numbers & Symbols
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_NUMBERS2, // Numbers & Symbols 2 (identical as _NUMBERS; basically used for tri-layer access to _ADJUST)
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_FUNCTION, // Function
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_FUNCTION2, // Function 2 (identical as _FUNCTION; used to allow for easier use of space and backspace while using function layer arrows)
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_NUMPAD, // Numpad
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_COLEMAKGM, // Colemak gaming/vanilla (no dual-role keys with layer access)
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_QWERTYGM, // QWERTY gaming/vanilla (no dual-role keys with layer access)
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_ADJUST, // Adjust layer, accessed via tri-layer feature)
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_ADJUST2 // Second Adjust layer, accessed outside of tri-layer feature)
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_ADJUST, // Adjust layer (accessed via tri-layer feature)
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_ADJUST2 // Second Adjust layer (accessed outside of tri-layer feature)
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};
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enum kinesis_keycodes {
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@ -64,7 +64,7 @@ void dance_LAYER_reset(qk_tap_dance_state_t *state, void *user_data) {
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}
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qk_tap_dance_action_t tap_dance_actions[] = {
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[ADJ] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_LAYER_finished, dance_LAYER_reset), // Double-tap to activate Adjust layer via oneshot layer
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[ADJ] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_LAYER_finished, dance_LAYER_reset), // Double-tap to activate Adjust layer via oneshot layer
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[LBCB] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_LCBR), // Left bracket on a single-tap, left brace on a double-tap
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[RBCB] = ACTION_TAP_DANCE_DOUBLE(KC_RBRC, KC_RCBR), // Right bracket on a single-tap, right brace on a double-tap
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[EQPL] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_PLUS), // Plus sign on a single-tap, equal sign on a double-tap
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@ -104,7 +104,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* | Space | Enter |App/Alt| | RGUI | Delete| Bspc |
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* | / | / |-------| |-------| / | / |
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* | Fn | Number| Bspc | | Enter |Number2| Fn2 |
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* `-----------------------' `-----------------------'
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* `-----------------------' `-----------------------'
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*/
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[_COLEMAK] = LAYOUT(
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// Left Hand
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@ -150,7 +150,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* | Space | Enter |App/Alt| | RGUI | Delete| Bspc |
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* | / | / |-------| |-------| / | / |
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* | Fn | Number| Bspc | | Enter |Number2| Fn2 |
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* `-----------------------' `-----------------------'
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* `-----------------------' `-----------------------'
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*/
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[_QWERTY] = LAYOUT(
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// Left Hand
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@ -160,7 +160,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G,
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KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B,
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KC_INS, KC_GRV, KC_LBRC, KC_RBRC,
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//Left Thumb
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//Left Thumb
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CTLESC, ALL_T(KC_NO),
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ALTAPP,
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SPCFN, ENTNS, KC_BSPC,
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@ -197,7 +197,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* | | | | | | | |
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* | | |-------| |-------| | |
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* | | | | | | | |
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* `-----------------------' `-----------------------'
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* `-----------------------' `-----------------------'
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*/
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[_NUMBERS] = LAYOUT(
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// Left Hand
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@ -214,10 +214,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// Right Hand
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_______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
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KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
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KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
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KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
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TD(GVTL), TD(LBCB), TD(RBCB), _______, _______, _______,
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_______, _______, _______, _______,
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_______, _______, _______, _______,
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// Right Thumb
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_______, _______,
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_______,
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@ -239,10 +239,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// Right Hand
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_______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
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KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
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KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
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KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
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TD(GVTL), TD(LBCB), TD(RBCB), _______, _______, _______,
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_______, _______, _______, _______,
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_______, _______, _______, _______,
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// Right Thumb
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_______, _______,
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_______,
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@ -267,13 +267,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* | | | | | | | |
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* | | |-------| |-------| | |
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* | | | | | | | |
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* `-----------------------' `-----------------------'
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* `-----------------------' `-----------------------'
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*/
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[_FUNCTION] = LAYOUT(
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// Left Hand
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_______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,
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_______, _______, _______, KC_UP, _______, _______,
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_______, _______, _______, KC_UP, _______, _______,
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_______, LCTL(KC_A), KC_LEFT, KC_DOWN, KC_RGHT, LCA(KC_TAB),
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_______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC,
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_______, _______, _______, _______,
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@ -281,7 +281,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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_______, _______,
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_______,
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_______, _______, _______,
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// Right Hand
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// Right Hand
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_______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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_______, _______, KC_UP, LCTL(KC_Y), _______, _______,
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@ -298,7 +298,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// Left Hand
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_______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,
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_______, _______, _______, KC_UP, _______, _______,
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_______, _______, _______, KC_UP, _______, _______,
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_______, LCTL(KC_A), KC_LEFT, KC_DOWN, KC_RGHT, LCA(KC_TAB),
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_______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC,
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_______, _______, _______, _______,
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@ -306,7 +306,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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_______, _______,
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_______,
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_______, _______, _______,
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// Right Hand
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// Right Hand
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_______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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_______, _______, KC_UP, LCTL(KC_Y), _______, _______,
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@ -338,7 +338,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* | | | | | | | |
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* | | |-------| |-------| | |
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* | | | | | KP Ent| | |
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* `-----------------------' `-----------------------'
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* `-----------------------' `-----------------------'
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*/
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[_NUMPAD] = LAYOUT(
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// Left Hand
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@ -366,7 +366,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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),
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/* Colemak gaming/vanilla
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* (No access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
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* (Limited access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
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* ,-------------------------------------------. ,-------------------------------------------.
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* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
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* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
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@ -383,8 +383,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* ,-------|-------|-------| |-------+-------+-------.
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* | | | LAlt | | RGUI | | |
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* | Space | Enter |-------| |-------| Delete| Bspc |
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* | | | Bspc | | Enter | | |
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* `-----------------------' `-----------------------'
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* | | |Bspc/FN| | Ent/NS| | |
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* `-----------------------' `-----------------------'
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*/
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[_COLEMAKGM] = LAYOUT(
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// Left Hand
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@ -397,7 +397,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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//Left Thumb
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CTLESC, TD(ADJ),
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KC_LALT,
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KC_SPC, KC_ENT, KC_BSPC,
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KC_SPC, KC_ENT, BSPCFN,
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//Right Hand
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KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
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KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
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@ -408,11 +408,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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//Right Thumb
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KC_RALT, KC_RCTL,
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KC_RGUI,
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KC_ENT, KC_DEL, KC_BSPC
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ENTNS, KC_DEL, KC_BSPC
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),
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/* QWERTY gaming/vanilla
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* (No access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
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* (Limited access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
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* ,-------------------------------------------. ,-------------------------------------------.
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* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
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* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
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@ -429,8 +429,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* ,-------|-------|-------| |-------+-------+-------.
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* | | | LAlt | | RGUI | | |
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* | Space | Enter |-------| |-------| Delete| Bspc |
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* | | | Bspc | | Enter | | |
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* `-----------------------' `-----------------------'
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* | | |Bspc/FN| | Ent/NS| | |
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* `-----------------------' `-----------------------'
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*/
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[_QWERTYGM] = LAYOUT(
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// Left Hand
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@ -443,7 +443,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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//Left Thumb
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CTLESC, TD(ADJ),
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KC_LALT,
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KC_SPC, KC_ENT, KC_BSPC,
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KC_SPC, KC_ENT, BSPCFN,
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//Right Hand
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KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
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KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
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@ -454,7 +454,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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//Right Thumb
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KC_RALT, KC_RCTL,
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KC_RGUI,
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KC_ENT, KC_DEL, KC_BSPC
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ENTNS, KC_DEL, KC_BSPC
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),
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/* Adjust layer
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@ -476,7 +476,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* | | | | | | | |
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* | | |-------| |-------| | |
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* | | | | | | | |
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* `-----------------------' `-----------------------'
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* `-----------------------' `-----------------------'
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*/
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[_ADJUST] = LAYOUT(
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// Left Hand
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@ -496,7 +496,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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_______, _______, _______, _______, _______, _______,
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_______, NKROTG, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______,
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_______, _______, _______, _______,
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// Right Thumb
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_______, _______,
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_______,
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@ -521,7 +521,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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_______, _______, _______, _______, _______, _______,
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_______, NKROTG, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______,
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_______, _______, _______, _______,
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// Right Thumb
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_______, _______,
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_______,
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@ -541,9 +541,10 @@ void persistent_default_layer_set(uint16_t default_layer) {
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case COLEMAK:
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case COLEMAK:
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if (record->event.pressed) {
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persistent_default_layer_set(1UL << _COLEMAK);
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default_layer_set(1UL << _COLEMAK);
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// persistent_default_layer_set(1UL << _COLEMAK);
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layer_off ( _QWERTY);
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layer_off ( _NUMBERS);
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layer_off ( _NUMBERS2);
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@ -559,7 +560,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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break;
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case QWERTY:
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if (record->event.pressed) {
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persistent_default_layer_set(1UL << _QWERTY);
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default_layer_set(1UL << _QWERTY);
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// persistent_default_layer_set(1UL << _QWERTY);
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layer_off ( _COLEMAK);
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layer_off ( _NUMBERS);
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layer_off ( _NUMBERS2);
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@ -570,7 +572,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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layer_off ( _QWERTYGM);
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layer_off ( _ADJUST);
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layer_off ( _ADJUST2);
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}
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return false;
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break;
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