Fix ARM Audio issues and its EEPROM persistence (#4936)

* Don't click if turning audio off

On ARM, playing the click when turning off audio causes the audio get stuck and continually play the tone

* Fix Audio EEPROM support for ARM

* Update touched files to conform to QMK Coding Conventions

* Add better check for ARM EEPROM support
This commit is contained in:
Drashna Jaelre 2019-02-14 20:12:37 -08:00 committed by MechMerlin
parent 9e4ac6cf29
commit 85022f8bb5
2 changed files with 322 additions and 316 deletions

View file

@ -32,7 +32,7 @@ extern bool midi_activated;
void clicky_play(void) {
#ifndef NO_MUSIC_MODE
if (music_activated || midi_activated) return;
if (music_activated || midi_activated || audio_config.enable) return;
#endif // !NO_MUSIC_MODE
clicky_song[0][0] = 2.0f * clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
clicky_song[1][0] = clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
@ -73,27 +73,29 @@ void clicky_off(void) {
}
bool is_clicky_on(void) {
return (audio_config.clicky_enable != 0);
return (audio_config.clicky_enable != 0);
}
bool process_clicky(uint16_t keycode, keyrecord_t *record) {
if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_toggle(); }
if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_toggle(); }
if (keycode == CLICKY_ENABLE && record->event.pressed) { clicky_on(); }
if (keycode == CLICKY_DISABLE && record->event.pressed) { clicky_off(); }
if (keycode == CLICKY_ENABLE && record->event.pressed) { clicky_on(); }
if (keycode == CLICKY_DISABLE && record->event.pressed) { clicky_off(); }
if (keycode == CLICKY_RESET && record->event.pressed) { clicky_freq_reset(); }
if (keycode == CLICKY_RESET && record->event.pressed) { clicky_freq_reset(); }
if (keycode == CLICKY_UP && record->event.pressed) { clicky_freq_up(); }
if (keycode == CLICKY_DOWN && record->event.pressed) { clicky_freq_down(); }
if (keycode == CLICKY_UP && record->event.pressed) { clicky_freq_up(); }
if (keycode == CLICKY_DOWN && record->event.pressed) { clicky_freq_down(); }
if ( audio_config.clicky_enable ) {
if (record->event.pressed) {
clicky_play();;
if (audio_config.enable && audio_config.clicky_enable) {
if (record->event.pressed) { // Leave this separate so it's easier to add upstroke sound
if (keycode != AU_OFF && keycode != AU_TOG) { // DO NOT PLAY if audio will be disabled, and causes issuse on ARM
clicky_play();
}
}
return true;
}
return true;
}
#endif //AUDIO_CLICKY