333fred layout update (#1971)

* Set up tap dance for layers on the lower button.

* Refactored code to share in the users directory between my two keyboard layouts.

* Small keyboard layout change.

* Updated documentation on oneshot usage in macros/tap dance.
This commit is contained in:
Fred Silberberg 2017-11-06 09:09:01 -08:00 committed by Jack Humbert
parent 16843bc8c9
commit 89357b96d4
11 changed files with 163 additions and 73 deletions

63
users/333fred/333fred.c Normal file
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#include "333fred.h"
#include "quantum.h"
#include "action.h"
typedef enum {
SINGLE_TAP, SINGLE_HOLD, DOUBLE
} tap_dance_state_enum;
static tap_dance_state_enum tap_dance_state;
static bool tap_dance_active = false;
void tap_dance_layer_finished(qk_tap_dance_state_t *state, void *user_data) {
// Determine the current state
if (state->count == 1) {
if (state->interrupted || state->pressed == 0) tap_dance_state = SINGLE_TAP;
else tap_dance_state = SINGLE_HOLD;
} else {
// Handle any number of other taps as a VIM movement hold
tap_dance_state = DOUBLE;
}
switch (tap_dance_state) {
case SINGLE_TAP:
if (tap_dance_active) {
reset_oneshot_layer();
tap_dance_active = false;
} else {
set_oneshot_layer(SYMB, ONESHOT_START);
tap_dance_active = true;
}
break;
case SINGLE_HOLD:
layer_on(SYMB);
break;
case DOUBLE:
layer_on(VIM);
}
}
void tap_dance_layer_reset(qk_tap_dance_state_t *state, void *user_data) {
switch(tap_dance_state) {
case SINGLE_TAP:
clear_oneshot_layer_state(ONESHOT_PRESSED);
break;
case SINGLE_HOLD:
layer_off(SYMB);
break;
case DOUBLE:
layer_off(VIM);
break;
}
}
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_SYM_VIM] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, tap_dance_layer_finished, tap_dance_layer_reset)
};
void tap_dance_process_record(uint16_t keycode) {
if (tap_dance_state == SINGLE_TAP && keycode != TD(TD_SYM_VIM)) {
tap_dance_active = false;
}
}

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users/333fred/333fred.h Normal file
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#ifndef FRED_333
#define FRED_333
#include "quantum.h"
#define BASE 0
#define CODE 1 // code layer
#define SYMB 2
#define MDIA 3 // media keys
#define VIM 4
#define GAME 5
// Tap dance config shared between my keyboards
enum tap_dance_declarations {
TD_SYM_VIM = 0
};
void tap_dance_layer_finished(qk_tap_dance_state_t*, void*);
void tap_dance_layer_reset(qk_tap_dance_state_t*, void*);
void tap_dance_process_record(uint16_t);
#endif

2
users/333fred/rules.mk Normal file
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SRC += 333fred.c