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Add and use I2C address defines for ISSI LED drivers (#22008)
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166 changed files with 385 additions and 496 deletions
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@ -34,12 +34,14 @@ Here is an example using 2 drivers.
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// This is a 7-bit address, that gets left-shifted and bit 0
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// set to 0 for write, 1 for read (as per I2C protocol)
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// The address will vary depending on your wiring:
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// 0b1110100 AD <-> GND
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// 0b1110111 AD <-> VCC
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// 0b1110101 AD <-> SCL
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// 0b1110110 AD <-> SDA
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#define LED_DRIVER_ADDR_1 0b1110100
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#define LED_DRIVER_ADDR_2 0b1110110
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// 00 AD <-> GND
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// 01 AD <-> SCL
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// 10 AD <-> SDA
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// 11 AD <-> VCC
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// ADDR represents A1:A0 of the 7-bit address.
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// The result is: 0b11101(ADDR)
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#define LED_DRIVER_ADDR_1 IS31FL3731_I2C_ADDRESS_GND
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#define LED_DRIVER_ADDR_2 IS31FL3731_I2C_ADDRESS_SDA
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#define IS31FL3731_DRIVER_COUNT 2
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#define LED_DRIVER_1_LED_TOTAL 25
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@ -159,7 +161,7 @@ Then Define the array listing all the LEDs you want to override in your `<keyboa
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```c
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const is31_led PROGMEM g_is31_scaling[ISSI_MANUAL_SCALING] = {
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* LED Index
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/* LED Index
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* | Scaling
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* | | */
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{5, 120},
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@ -248,16 +250,16 @@ enum led_matrix_effects {
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LED_MATRIX_CYCLE_OUT_IN, // Full gradient scrolling out to in
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LED_MATRIX_DUAL_BEACON, // Full gradient spinning around center of keyboard
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LED_MATRIX_SOLID_REACTIVE_SIMPLE, // Pulses keys hit then fades out
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LED_MATRIX_SOLID_REACTIVE_WIDE // Value pulses near a single key hit then fades out
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LED_MATRIX_SOLID_REACTIVE_MULTIWIDE // Value pulses near multiple key hits then fades out
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LED_MATRIX_SOLID_REACTIVE_CROSS // Value pulses the same column and row of a single key hit then fades out
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LED_MATRIX_SOLID_REACTIVE_MULTICROSS // Value pulses the same column and row of multiple key hits then fades out
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LED_MATRIX_SOLID_REACTIVE_NEXUS // Value pulses away on the same column and row of a single key hit then fades out
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LED_MATRIX_SOLID_REACTIVE_MULTINEXUS // Value pulses away on the same column and row of multiple key hits then fades out
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LED_MATRIX_SOLID_REACTIVE_WIDE, // Value pulses near a single key hit then fades out
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LED_MATRIX_SOLID_REACTIVE_MULTIWIDE, // Value pulses near multiple key hits then fades out
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LED_MATRIX_SOLID_REACTIVE_CROSS, // Value pulses the same column and row of a single key hit then fades out
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LED_MATRIX_SOLID_REACTIVE_MULTICROSS, // Value pulses the same column and row of multiple key hits then fades out
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LED_MATRIX_SOLID_REACTIVE_NEXUS, // Value pulses away on the same column and row of a single key hit then fades out
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LED_MATRIX_SOLID_REACTIVE_MULTINEXUS, // Value pulses away on the same column and row of multiple key hits then fades out
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LED_MATRIX_SOLID_SPLASH, // Value pulses away from a single key hit then fades out
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LED_MATRIX_SOLID_MULTISPLASH, // Value pulses away from multiple key hits then fades out
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LED_MATRIX_WAVE_LEFT_RIGHT // Sine wave scrolling from left to right
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LED_MATRIX_WAVE_UP_DOWN // Sine wave scrolling from up to down
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LED_MATRIX_WAVE_LEFT_RIGHT, // Sine wave scrolling from left to right
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LED_MATRIX_WAVE_UP_DOWN, // Sine wave scrolling from up to down
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LED_MATRIX_EFFECT_MAX
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};
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```
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