Add GET_TAPPING_TERM macro to reduce duplicate code (#16681)

* Add GET_TAPPING_TERM macro to reduce duplicate code

The macro gives the right tapping term depending on whether per-key
tapping terms and/or dynamic tapping terms are enabled. Unnecessary
function calls and variable resolution are avoided.

Fixes #16472.

* Use GET_TAPPING_TERM for Cirque trackpads

Co-authored-by: Stefan Kerkmann <karlk90@pm.me>
This commit is contained in:
Jouke Witteveen 2022-04-16 20:24:09 +02:00 committed by GitHub
parent cad0af09a8
commit 8f585153c4
Failed to generate hash of commit
7 changed files with 26 additions and 45 deletions

View file

@ -182,12 +182,7 @@ static bool autoshift_press(uint16_t keycode, uint16_t now, keyrecord_t *record)
# endif
) &&
# endif
TIMER_DIFF_16(now, autoshift_time) <
# ifdef TAPPING_TERM_PER_KEY
get_tapping_term(autoshift_lastkey, record)
# else
TAPPING_TERM
# endif
TIMER_DIFF_16(now, autoshift_time) < GET_TAPPING_TERM(autoshift_lastkey, record)
) {
// clang-format on
// Allow a tap-then-hold for keyrepeat.

View file

@ -93,12 +93,7 @@ void perform_space_cadet(keyrecord_t *record, uint16_t sc_keycode, uint8_t holdM
register_mods(MOD_BIT(holdMod));
}
} else {
#ifdef TAPPING_TERM_PER_KEY
if (sc_last == holdMod && timer_elapsed(sc_timer) < get_tapping_term(sc_keycode, record))
#else
if (sc_last == holdMod && timer_elapsed(sc_timer) < TAPPING_TERM)
#endif
{
if (sc_last == holdMod && timer_elapsed(sc_timer) < GET_TAPPING_TERM(sc_keycode, record)) {
if (holdMod != tapMod) {
if (IS_MOD(holdMod)) {
unregister_mods(MOD_BIT(holdMod));

View file

@ -174,11 +174,7 @@ void tap_dance_task() {
if (action->custom_tapping_term > 0) {
tap_user_defined = action->custom_tapping_term;
} else {
#ifdef TAPPING_TERM_PER_KEY
tap_user_defined = get_tapping_term(action->state.keycode, &(keyrecord_t){});
#else
tap_user_defined = TAPPING_TERM;
#endif
tap_user_defined = GET_TAPPING_TERM(action->state.keycode, &(keyrecord_t){});
}
if (action->state.count && timer_elapsed(action->state.timer) > tap_user_defined) {
process_tap_dance_action_on_dance_finished(action);