Update features to use Custom Tapping Term when appropriate (#6259)

* Update Space Cadet to use Custom Tapping Term functionality

* Detect correct keycode for space cadet tapping term

* Update tap dancing to use global custom tapping term

* Update documentation for Tap Dances

* formatting pass

* Apply suggestions from code review

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update docs/feature_tap_dance.md

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update for future

* Update user keymaps for space cadet

* Fix typos

* Clean up tapping term stuff

* Fix compiler issue if NO_ACTION_TAPPING is enabled

Co-authored-by: fauxpark <fauxpark@gmail.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
This commit is contained in:
Drashna Jaelre 2020-07-24 20:05:27 -07:00 committed by James Young
parent 3c74edbc69
commit 9d3b26a475
7 changed files with 28 additions and 26 deletions

View file

@ -16,10 +16,6 @@
#include "quantum.h"
#include "action_tapping.h"
#ifndef TAPPING_TERM
# define TAPPING_TERM 200
#endif
#ifndef NO_ACTION_ONESHOT
uint8_t get_oneshot_mods(void);
#endif
@ -171,7 +167,7 @@ void matrix_scan_tap_dance() {
if (action->custom_tapping_term > 0) {
tap_user_defined = action->custom_tapping_term;
} else {
tap_user_defined = TAPPING_TERM;
tap_user_defined = get_tapping_term(action->state.keycode, NULL);
}
if (action->state.count && timer_elapsed(action->state.timer) > tap_user_defined) {
process_tap_dance_action_on_dance_finished(action);