Fixes to get tap dance to fire at proper places (#2272)

* tap dance fixes: fire immediately upon completion and also get properly interrupted before macros

* bugfix for tapdance improvement

* fix build
This commit is contained in:
scauligi 2018-02-04 10:45:19 -08:00 committed by Jack Humbert
parent 2908c0f927
commit 9fcda95363
3 changed files with 53 additions and 31 deletions

View file

@ -62,12 +62,12 @@ typedef struct
} qk_tap_dance_dual_role_t;
#define ACTION_TAP_DANCE_DOUBLE(kc1, kc2) { \
.fn = { NULL, qk_tap_dance_pair_finished, qk_tap_dance_pair_reset }, \
.fn = { qk_tap_dance_pair_on_each_tap, qk_tap_dance_pair_finished, qk_tap_dance_pair_reset }, \
.user_data = (void *)&((qk_tap_dance_pair_t) { kc1, kc2 }), \
}
#define ACTION_TAP_DANCE_DUAL_ROLE(kc, layer) { \
.fn = { NULL, qk_tap_dance_dual_role_finished, qk_tap_dance_dual_role_reset }, \
.fn = { qk_tap_dance_dual_role_on_each_tap, qk_tap_dance_dual_role_finished, qk_tap_dance_dual_role_reset }, \
.user_data = (void *)&((qk_tap_dance_dual_role_t) { kc, layer }), \
}
@ -91,13 +91,16 @@ extern qk_tap_dance_action_t tap_dance_actions[];
/* To be used internally */
void preprocess_tap_dance(uint16_t keycode, keyrecord_t *record);
bool process_tap_dance(uint16_t keycode, keyrecord_t *record);
void matrix_scan_tap_dance (void);
void reset_tap_dance (qk_tap_dance_state_t *state);
void qk_tap_dance_pair_on_each_tap (qk_tap_dance_state_t *state, void *user_data);
void qk_tap_dance_pair_finished (qk_tap_dance_state_t *state, void *user_data);
void qk_tap_dance_pair_reset (qk_tap_dance_state_t *state, void *user_data);
void qk_tap_dance_dual_role_on_each_tap (qk_tap_dance_state_t *state, void *user_data);
void qk_tap_dance_dual_role_finished (qk_tap_dance_state_t *state, void *user_data);
void qk_tap_dance_dual_role_reset (qk_tap_dance_state_t *state, void *user_data);