Improved dynamic keymaps (#3972)

* Improved dynamic keymaps

* K&R sucks
This commit is contained in:
Wilba6582 2018-09-28 14:09:14 +10:00 committed by Jack Humbert
parent b382076ad1
commit a173eda6d2
4 changed files with 22 additions and 38 deletions

View file

@ -16,6 +16,8 @@
#include "config.h"
#include "keymap.h" // to get keymaps[][][]
#include "tmk_core/common/eeprom.h"
#include "progmem.h"// to read default from flash
#include "dynamic_keymap.h"
@ -29,8 +31,6 @@
#error DYNAMIC_KEYMAP_LAYER_COUNT not defined
#endif
#define KC_EENULL 0xFFFF // TODO: move to enum quantum_keycodes
void *dynamic_keymap_key_to_eeprom_address(uint8_t layer, uint8_t row, uint8_t column)
{
// TODO: optimize this with some left shifts
@ -55,16 +55,15 @@ void dynamic_keymap_set_keycode(uint8_t layer, uint8_t row, uint8_t column, uint
eeprom_update_byte(address+1, (uint8_t)(keycode & 0xFF));
}
void dynamic_keymap_clear_all(void)
void dynamic_keymap_reset(void)
{
// Save "empty" keymaps.
for ( int layer = 0; layer < DYNAMIC_KEYMAP_LAYER_COUNT; layer++ )
{
for ( int row = 0; row < MATRIX_ROWS; row++ )
{
for ( int column = 0; column < MATRIX_COLS; column++ )
{
dynamic_keymap_set_keycode(layer, row, column, KC_EENULL);
// Reset the keymaps in EEPROM to what is in flash.
// All keyboards using dynamic keymaps should define a layout
// for the same number of layers as DYNAMIC_KEYMAP_LAYER_COUNT.
for ( int layer = 0; layer < DYNAMIC_KEYMAP_LAYER_COUNT; layer++ ) {
for ( int row = 0; row < MATRIX_ROWS; row++ ) {
for ( int column = 0; column < MATRIX_COLS; column++ ) {
dynamic_keymap_set_keycode(layer, row, column, pgm_read_word(&keymaps[layer][row][column]));
}
}
}
@ -73,24 +72,13 @@ void dynamic_keymap_clear_all(void)
// This overrides the one in quantum/keymap_common.c
uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
{
// This used to test EEPROM for magic bytes, but it was redundant.
// Test for EEPROM usage change (fresh install, address change, etc.)
// externally and call dynamic_keymap_default_save()
if ( layer < DYNAMIC_KEYMAP_LAYER_COUNT &&
key.row < MATRIX_ROWS && // possibly redundant
key.col < MATRIX_COLS ) // possibly redundant
{
uint16_t keycode = dynamic_keymap_get_keycode(layer, key.row, key.col);
// If keycode is not "empty", return it, otherwise
// drop down to return the one in flash
if ( keycode != KC_EENULL)
{
return keycode;
}
key.row < MATRIX_ROWS &&
key.col < MATRIX_COLS ) {
return dynamic_keymap_get_keycode(layer, key.row, key.col);
} else {
return KC_NO;
}
return pgm_read_word(&keymaps[layer][key.row][key.col]);
}
#endif // DYNAMIC_KEYMAP_ENABLE