forked from mirrors/qmk_userspace
Allow expanding from 8 to 32 RGB Lighting Layers (#8941)
* Allow 16 lighting layers * Require #define RGBLIGHT_LAYERS_16 to enable 16 layers * Override RGBLIGHT_MAX_LAYERS to set maximum number of lighting layers * Enforce lower bound on RGBLIGHT_MAX_LAYERS Co-Authored-By: Takeshi ISHII <2170248+mtei@users.noreply.github.com> * Fix an error in the check for valid RGBLIGHT_MAX_LAYERS * Don't use bitfield / PACKED, as it causes bloat * Update documentation re: up to 32 lighting layers * Run cformat * Add note about increasing FW size in docs/config_options.md Co-authored-by: Drashna Jaelre <drashna@live.com> * Remove no-longer-valid comment * Add doc note that split sync will be slower Co-authored-by: Takeshi ISHII <2170248+mtei@users.noreply.github.com> Co-authored-by: Drashna Jaelre <drashna@live.com>
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4 changed files with 22 additions and 4 deletions
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@ -613,7 +613,7 @@ void rgblight_sethsv_slave(uint8_t hue, uint8_t sat, uint8_t val) { rgblight_set
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#ifdef RGBLIGHT_LAYERS
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void rgblight_set_layer_state(uint8_t layer, bool enabled) {
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uint8_t mask = 1 << layer;
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rgblight_layer_mask_t mask = 1 << layer;
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if (enabled) {
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rgblight_status.enabled_layer_mask |= mask;
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} else {
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@ -627,7 +627,7 @@ void rgblight_set_layer_state(uint8_t layer, bool enabled) {
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}
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bool rgblight_get_layer_state(uint8_t layer) {
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uint8_t mask = 1 << layer;
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rgblight_layer_mask_t mask = 1 << layer;
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return (rgblight_status.enabled_layer_mask & mask) != 0;
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}
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