Fix zero condition of reactive runners that will suspend RGB animation (#12710)

* Avoid zero or overflow from user's rgb_matrix_config.speed

* Avoid zero tick for reactive splash.

* Avoid zero time for animation runner.

Co-authored-by: filterpaper <filterpaper@localhost>
This commit is contained in:
Albert Y 2021-06-23 17:45:05 +08:00 committed by GitHub
parent ced7e9a0ce
commit a913db63aa
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3 changed files with 4 additions and 4 deletions

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@ -16,7 +16,7 @@ bool effect_runner_reactive_splash(uint8_t start, effect_params_t* params, react
int16_t dx = g_led_config.point[i].x - g_last_hit_tracker.x[j];
int16_t dy = g_led_config.point[i].y - g_last_hit_tracker.y[j];
uint8_t dist = sqrt16(dx * dx + dy * dy);
uint16_t tick = scale16by8(g_last_hit_tracker.tick[j], rgb_matrix_config.speed);
uint16_t tick = scale16by8(g_last_hit_tracker.tick[j], qadd8(rgb_matrix_config.speed, 1));
hsv = effect_func(hsv, dx, dy, dist, tick);
}
hsv.v = scale8(hsv.v, rgb_matrix_config.hsv.v);