forked from mirrors/qmk_userspace
MAGIC functionality, AG swap in default layout
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5f648b6c40
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ab19ebd08a
10 changed files with 226 additions and 161 deletions
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@ -27,6 +27,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "keymap_midi.h"
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#include "bootloader.h"
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extern keymap_config_t keymap_config;
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#include <stdio.h>
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#include <inttypes.h>
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#ifdef AUDIO_ENABLE
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@ -47,120 +49,9 @@ action_t action_for_key(uint8_t layer, keypos_t key)
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// 16bit keycodes - important
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uint16_t keycode = keymap_key_to_keycode(layer, key);
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if (keycode >= 0x0100 && keycode < 0x2000) {
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// Has a modifier
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action_t action;
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// Split it up
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action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
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return action;
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} else if (keycode >= 0x2000 && keycode < 0x3000) {
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// Is a shortcut for function layer, pull last 12bits
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// This means we have 4,096 FN macros at our disposal
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return keymap_func_to_action(keycode & 0xFFF);
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} else if (keycode >= 0x3000 && keycode < 0x4000) {
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// When the code starts with 3, it's an action macro.
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action_t action;
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action.code = ACTION_MACRO(keycode & 0xFF);
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return action;
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#ifdef BACKLIGHT_ENABLE
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} else if (keycode >= BL_0 && keycode <= BL_15) {
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action_t action;
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action.code = ACTION_BACKLIGHT_LEVEL(keycode & 0x000F);
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return action;
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} else if (keycode == BL_DEC) {
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action_t action;
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action.code = ACTION_BACKLIGHT_DECREASE();
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return action;
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} else if (keycode == BL_INC) {
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action_t action;
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action.code = ACTION_BACKLIGHT_INCREASE();
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return action;
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} else if (keycode == BL_TOGG) {
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action_t action;
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action.code = ACTION_BACKLIGHT_TOGGLE();
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return action;
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} else if (keycode == BL_STEP) {
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action_t action;
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action.code = ACTION_BACKLIGHT_STEP();
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return action;
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#endif
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} else if (keycode == RESET) { // RESET is 0x5000, which is why this is here
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action_t action;
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clear_keyboard();
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#ifdef AUDIO_ENABLE
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play_notes(&goodbye, 3, false);
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#endif
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_delay_ms(250);
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#ifdef ATREUS_ASTAR
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*(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific
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#endif
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bootloader_jump();
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return action;
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} else if (keycode == DEBUG) { // DEBUG is 0x5001
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// TODO: Does this actually work?
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action_t action;
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print("\nDEBUG: enabled.\n");
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debug_enable = true;
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return action;
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} else if (keycode >= 0x5000 && keycode < 0x6000) {
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// Layer movement shortcuts
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// See .h to see constraints/usage
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int type = (keycode >> 0x8) & 0xF;
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if (type == 0x1) {
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// Layer set "GOTO"
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int when = (keycode >> 0x4) & 0x3;
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int layer = keycode & 0xF;
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action_t action;
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action.code = ACTION_LAYER_SET(layer, when);
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return action;
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} else if (type == 0x2) {
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// Momentary layer
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int layer = keycode & 0xFF;
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action_t action;
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action.code = ACTION_LAYER_MOMENTARY(layer);
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return action;
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} else if (type == 0x3) {
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// Set default layer
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int layer = keycode & 0xFF;
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action_t action;
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action.code = ACTION_DEFAULT_LAYER_SET(layer);
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return action;
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} else if (type == 0x4) {
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// Set default layer
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int layer = keycode & 0xFF;
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action_t action;
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action.code = ACTION_LAYER_TOGGLE(layer);
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return action;
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}
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#ifdef MIDI_ENABLE
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} else if (keycode >= 0x6000 && keycode < 0x7000) {
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action_t action;
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action.code = ACTION_FUNCTION_OPT(keycode & 0xFF, (keycode & 0x0F00) >> 8);
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return action;
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#endif
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} else if (keycode >= 0x7000 && keycode < 0x8000) {
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action_t action;
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action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
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return action;
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} else if (keycode >= 0x8000 && keycode < 0x9000) {
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action_t action;
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action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
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return action;
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#ifdef UNICODE_ENABLE
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} else if (keycode >= 0x8000000) {
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action_t action;
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uint16_t unicode = keycode & ~(0x8000);
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action.code = ACTION_FUNCTION_OPT(unicode & 0xFF, (unicode & 0xFF00) >> 8);
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return action;
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#endif
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} else {
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}
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switch (keycode) {
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case KC_FN0 ... KC_FN31:
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return keymap_fn_to_action(keycode);
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#ifdef BOOTMAGIC_ENABLE
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case KC_CAPSLOCK:
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case KC_LOCKING_CAPS:
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if (keymap_config.swap_control_capslock || keymap_config.capslock_to_control) {
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@ -224,7 +115,6 @@ action_t action_for_key(uint8_t layer, keypos_t key)
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return keycode_to_action(KC_BSLASH);
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}
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return keycode_to_action(KC_BSPACE);
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#endif
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default:
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return keycode_to_action(keycode);
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}
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@ -265,6 +155,142 @@ static action_t keycode_to_action(uint16_t keycode)
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case KC_TRNS:
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action.code = ACTION_TRANSPARENT;
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break;
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case 0x0100 ... 0x1FFF: ;
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// Has a modifier
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// Split it up
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action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
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break;
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case 0x2000 ... 0x2FFF:
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// Is a shortcut for function layer, pull last 12bits
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// This means we have 4,096 FN macros at our disposal
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return keymap_func_to_action(keycode & 0xFFF);
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break;
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case 0x3000 ... 0x3FFF: ;
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// When the code starts with 3, it's an action macro.
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action.code = ACTION_MACRO(keycode & 0xFF);
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break;
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#ifdef BACKLIGHT_ENABLE
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case BL_0 ... BL_15:
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action.code = ACTION_BACKLIGHT_LEVEL(keycode & 0x000F);
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break;
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case BL_DEC:
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action.code = ACTION_BACKLIGHT_DECREASE();
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break;
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case BL_INC:
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action.code = ACTION_BACKLIGHT_INCREASE();
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break;
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case BL_TOGG:
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action.code = ACTION_BACKLIGHT_TOGGLE();
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break;
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case BL_STEP:
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action.code = ACTION_BACKLIGHT_STEP();
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break;
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#endif
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case RESET: ; // RESET is 0x5000, which is why this is here
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clear_keyboard();
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#ifdef AUDIO_ENABLE
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play_notes(&goodbye, 3, false);
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#endif
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_delay_ms(250);
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#ifdef ATREUS_ASTAR
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*(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific
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#endif
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bootloader_jump();
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break;
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case DEBUG: ; // DEBUG is 0x5001
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print("\nDEBUG: enabled.\n");
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debug_enable = true;
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break;
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case 0x5002 ... 0x50FF:
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// MAGIC actions (BOOTMAGIC without the boot)
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if (!eeconfig_is_enabled()) {
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eeconfig_init();
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}
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/* keymap config */
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keymap_config.raw = eeconfig_read_keymap();
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if (keycode == MAGIC_SWAP_CONTROL_CAPSLOCK) {
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keymap_config.swap_control_capslock = 1;
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} else if (keycode == MAGIC_CAPSLOCK_TO_CONTROL) {
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keymap_config.capslock_to_control = 1;
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} else if (keycode == MAGIC_SWAP_LALT_LGUI) {
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keymap_config.swap_lalt_lgui = 1;
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} else if (keycode == MAGIC_SWAP_RALT_RGUI) {
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keymap_config.swap_ralt_rgui = 1;
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} else if (keycode == MAGIC_NO_GUI) {
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keymap_config.no_gui = 1;
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} else if (keycode == MAGIC_SWAP_GRAVE_ESC) {
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keymap_config.swap_grave_esc = 1;
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} else if (keycode == MAGIC_SWAP_BACKSLASH_BACKSPACE) {
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keymap_config.swap_backslash_backspace = 1;
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} else if (keycode == MAGIC_HOST_NKRO) {
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keymap_config.nkro = 1;
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} else if (keycode == MAGIC_SWAP_ALT_GUI) {
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keymap_config.swap_lalt_lgui = 1;
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keymap_config.swap_ralt_rgui = 1;
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}
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/* UNs */
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else if (keycode == MAGIC_UNSWAP_CONTROL_CAPSLOCK) {
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keymap_config.swap_control_capslock = 0;
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} else if (keycode == MAGIC_UNCAPSLOCK_TO_CONTROL) {
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keymap_config.capslock_to_control = 0;
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} else if (keycode == MAGIC_UNSWAP_LALT_LGUI) {
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keymap_config.swap_lalt_lgui = 0;
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} else if (keycode == MAGIC_UNSWAP_RALT_RGUI) {
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keymap_config.swap_ralt_rgui = 0;
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} else if (keycode == MAGIC_UNNO_GUI) {
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keymap_config.no_gui = 0;
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} else if (keycode == MAGIC_UNSWAP_GRAVE_ESC) {
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keymap_config.swap_grave_esc = 0;
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} else if (keycode == MAGIC_UNSWAP_BACKSLASH_BACKSPACE) {
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keymap_config.swap_backslash_backspace = 0;
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} else if (keycode == MAGIC_UNHOST_NKRO) {
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keymap_config.nkro = 0;
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} else if (keycode == MAGIC_UNSWAP_ALT_GUI) {
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keymap_config.swap_lalt_lgui = 0;
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keymap_config.swap_ralt_rgui = 0;
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}
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eeconfig_write_keymap(keymap_config.raw);
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break;
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case 0x5100 ... 0x5FFF: ;
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// Layer movement shortcuts
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// See .h to see constraints/usage
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int type = (keycode >> 0x8) & 0xF;
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if (type == 0x1) {
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// Layer set "GOTO"
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int when = (keycode >> 0x4) & 0x3;
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int layer = keycode & 0xF;
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action.code = ACTION_LAYER_SET(layer, when);
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} else if (type == 0x2) {
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// Momentary layer
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int layer = keycode & 0xFF;
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action.code = ACTION_LAYER_MOMENTARY(layer);
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} else if (type == 0x3) {
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// Set default layer
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int layer = keycode & 0xFF;
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action.code = ACTION_DEFAULT_LAYER_SET(layer);
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} else if (type == 0x4) {
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// Set default layer
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int layer = keycode & 0xFF;
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action.code = ACTION_LAYER_TOGGLE(layer);
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}
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break;
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#ifdef MIDI_ENABLE
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case 0x6000 ... 0x6FFF:
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action.code = ACTION_FUNCTION_OPT(keycode & 0xFF, (keycode & 0x0F00) >> 8);
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break;
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#endif
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case 0x7000 ... 0x7FFF:
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action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
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break;
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case 0x8000 ... 0x8FFF:
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action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
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break;
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#ifdef UNICODE_ENABLE
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case 0x8000000 ... 0x8FFFFFF:
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uint16_t unicode = keycode & ~(0x8000);
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action.code = ACTION_FUNCTION_OPT(unicode & 0xFF, (unicode & 0xFF00) >> 8);
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break;
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#endif
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default:
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action.code = ACTION_NO;
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break;
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