MAGIC functionality, AG swap in default layout

This commit is contained in:
Jack Humbert 2016-04-16 18:51:58 -04:00
parent 5f648b6c40
commit ab19ebd08a
10 changed files with 226 additions and 161 deletions

View file

@ -27,6 +27,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "keymap_midi.h"
#include "bootloader.h"
extern keymap_config_t keymap_config;
#include <stdio.h>
#include <inttypes.h>
#ifdef AUDIO_ENABLE
@ -47,120 +49,9 @@ action_t action_for_key(uint8_t layer, keypos_t key)
// 16bit keycodes - important
uint16_t keycode = keymap_key_to_keycode(layer, key);
if (keycode >= 0x0100 && keycode < 0x2000) {
// Has a modifier
action_t action;
// Split it up
action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
return action;
} else if (keycode >= 0x2000 && keycode < 0x3000) {
// Is a shortcut for function layer, pull last 12bits
// This means we have 4,096 FN macros at our disposal
return keymap_func_to_action(keycode & 0xFFF);
} else if (keycode >= 0x3000 && keycode < 0x4000) {
// When the code starts with 3, it's an action macro.
action_t action;
action.code = ACTION_MACRO(keycode & 0xFF);
return action;
#ifdef BACKLIGHT_ENABLE
} else if (keycode >= BL_0 && keycode <= BL_15) {
action_t action;
action.code = ACTION_BACKLIGHT_LEVEL(keycode & 0x000F);
return action;
} else if (keycode == BL_DEC) {
action_t action;
action.code = ACTION_BACKLIGHT_DECREASE();
return action;
} else if (keycode == BL_INC) {
action_t action;
action.code = ACTION_BACKLIGHT_INCREASE();
return action;
} else if (keycode == BL_TOGG) {
action_t action;
action.code = ACTION_BACKLIGHT_TOGGLE();
return action;
} else if (keycode == BL_STEP) {
action_t action;
action.code = ACTION_BACKLIGHT_STEP();
return action;
#endif
} else if (keycode == RESET) { // RESET is 0x5000, which is why this is here
action_t action;
clear_keyboard();
#ifdef AUDIO_ENABLE
play_notes(&goodbye, 3, false);
#endif
_delay_ms(250);
#ifdef ATREUS_ASTAR
*(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific
#endif
bootloader_jump();
return action;
} else if (keycode == DEBUG) { // DEBUG is 0x5001
// TODO: Does this actually work?
action_t action;
print("\nDEBUG: enabled.\n");
debug_enable = true;
return action;
} else if (keycode >= 0x5000 && keycode < 0x6000) {
// Layer movement shortcuts
// See .h to see constraints/usage
int type = (keycode >> 0x8) & 0xF;
if (type == 0x1) {
// Layer set "GOTO"
int when = (keycode >> 0x4) & 0x3;
int layer = keycode & 0xF;
action_t action;
action.code = ACTION_LAYER_SET(layer, when);
return action;
} else if (type == 0x2) {
// Momentary layer
int layer = keycode & 0xFF;
action_t action;
action.code = ACTION_LAYER_MOMENTARY(layer);
return action;
} else if (type == 0x3) {
// Set default layer
int layer = keycode & 0xFF;
action_t action;
action.code = ACTION_DEFAULT_LAYER_SET(layer);
return action;
} else if (type == 0x4) {
// Set default layer
int layer = keycode & 0xFF;
action_t action;
action.code = ACTION_LAYER_TOGGLE(layer);
return action;
}
#ifdef MIDI_ENABLE
} else if (keycode >= 0x6000 && keycode < 0x7000) {
action_t action;
action.code = ACTION_FUNCTION_OPT(keycode & 0xFF, (keycode & 0x0F00) >> 8);
return action;
#endif
} else if (keycode >= 0x7000 && keycode < 0x8000) {
action_t action;
action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
return action;
} else if (keycode >= 0x8000 && keycode < 0x9000) {
action_t action;
action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
return action;
#ifdef UNICODE_ENABLE
} else if (keycode >= 0x8000000) {
action_t action;
uint16_t unicode = keycode & ~(0x8000);
action.code = ACTION_FUNCTION_OPT(unicode & 0xFF, (unicode & 0xFF00) >> 8);
return action;
#endif
} else {
}
switch (keycode) {
case KC_FN0 ... KC_FN31:
return keymap_fn_to_action(keycode);
#ifdef BOOTMAGIC_ENABLE
case KC_CAPSLOCK:
case KC_LOCKING_CAPS:
if (keymap_config.swap_control_capslock || keymap_config.capslock_to_control) {
@ -224,7 +115,6 @@ action_t action_for_key(uint8_t layer, keypos_t key)
return keycode_to_action(KC_BSLASH);
}
return keycode_to_action(KC_BSPACE);
#endif
default:
return keycode_to_action(keycode);
}
@ -265,6 +155,142 @@ static action_t keycode_to_action(uint16_t keycode)
case KC_TRNS:
action.code = ACTION_TRANSPARENT;
break;
case 0x0100 ... 0x1FFF: ;
// Has a modifier
// Split it up
action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
break;
case 0x2000 ... 0x2FFF:
// Is a shortcut for function layer, pull last 12bits
// This means we have 4,096 FN macros at our disposal
return keymap_func_to_action(keycode & 0xFFF);
break;
case 0x3000 ... 0x3FFF: ;
// When the code starts with 3, it's an action macro.
action.code = ACTION_MACRO(keycode & 0xFF);
break;
#ifdef BACKLIGHT_ENABLE
case BL_0 ... BL_15:
action.code = ACTION_BACKLIGHT_LEVEL(keycode & 0x000F);
break;
case BL_DEC:
action.code = ACTION_BACKLIGHT_DECREASE();
break;
case BL_INC:
action.code = ACTION_BACKLIGHT_INCREASE();
break;
case BL_TOGG:
action.code = ACTION_BACKLIGHT_TOGGLE();
break;
case BL_STEP:
action.code = ACTION_BACKLIGHT_STEP();
break;
#endif
case RESET: ; // RESET is 0x5000, which is why this is here
clear_keyboard();
#ifdef AUDIO_ENABLE
play_notes(&goodbye, 3, false);
#endif
_delay_ms(250);
#ifdef ATREUS_ASTAR
*(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific
#endif
bootloader_jump();
break;
case DEBUG: ; // DEBUG is 0x5001
print("\nDEBUG: enabled.\n");
debug_enable = true;
break;
case 0x5002 ... 0x50FF:
// MAGIC actions (BOOTMAGIC without the boot)
if (!eeconfig_is_enabled()) {
eeconfig_init();
}
/* keymap config */
keymap_config.raw = eeconfig_read_keymap();
if (keycode == MAGIC_SWAP_CONTROL_CAPSLOCK) {
keymap_config.swap_control_capslock = 1;
} else if (keycode == MAGIC_CAPSLOCK_TO_CONTROL) {
keymap_config.capslock_to_control = 1;
} else if (keycode == MAGIC_SWAP_LALT_LGUI) {
keymap_config.swap_lalt_lgui = 1;
} else if (keycode == MAGIC_SWAP_RALT_RGUI) {
keymap_config.swap_ralt_rgui = 1;
} else if (keycode == MAGIC_NO_GUI) {
keymap_config.no_gui = 1;
} else if (keycode == MAGIC_SWAP_GRAVE_ESC) {
keymap_config.swap_grave_esc = 1;
} else if (keycode == MAGIC_SWAP_BACKSLASH_BACKSPACE) {
keymap_config.swap_backslash_backspace = 1;
} else if (keycode == MAGIC_HOST_NKRO) {
keymap_config.nkro = 1;
} else if (keycode == MAGIC_SWAP_ALT_GUI) {
keymap_config.swap_lalt_lgui = 1;
keymap_config.swap_ralt_rgui = 1;
}
/* UNs */
else if (keycode == MAGIC_UNSWAP_CONTROL_CAPSLOCK) {
keymap_config.swap_control_capslock = 0;
} else if (keycode == MAGIC_UNCAPSLOCK_TO_CONTROL) {
keymap_config.capslock_to_control = 0;
} else if (keycode == MAGIC_UNSWAP_LALT_LGUI) {
keymap_config.swap_lalt_lgui = 0;
} else if (keycode == MAGIC_UNSWAP_RALT_RGUI) {
keymap_config.swap_ralt_rgui = 0;
} else if (keycode == MAGIC_UNNO_GUI) {
keymap_config.no_gui = 0;
} else if (keycode == MAGIC_UNSWAP_GRAVE_ESC) {
keymap_config.swap_grave_esc = 0;
} else if (keycode == MAGIC_UNSWAP_BACKSLASH_BACKSPACE) {
keymap_config.swap_backslash_backspace = 0;
} else if (keycode == MAGIC_UNHOST_NKRO) {
keymap_config.nkro = 0;
} else if (keycode == MAGIC_UNSWAP_ALT_GUI) {
keymap_config.swap_lalt_lgui = 0;
keymap_config.swap_ralt_rgui = 0;
}
eeconfig_write_keymap(keymap_config.raw);
break;
case 0x5100 ... 0x5FFF: ;
// Layer movement shortcuts
// See .h to see constraints/usage
int type = (keycode >> 0x8) & 0xF;
if (type == 0x1) {
// Layer set "GOTO"
int when = (keycode >> 0x4) & 0x3;
int layer = keycode & 0xF;
action.code = ACTION_LAYER_SET(layer, when);
} else if (type == 0x2) {
// Momentary layer
int layer = keycode & 0xFF;
action.code = ACTION_LAYER_MOMENTARY(layer);
} else if (type == 0x3) {
// Set default layer
int layer = keycode & 0xFF;
action.code = ACTION_DEFAULT_LAYER_SET(layer);
} else if (type == 0x4) {
// Set default layer
int layer = keycode & 0xFF;
action.code = ACTION_LAYER_TOGGLE(layer);
}
break;
#ifdef MIDI_ENABLE
case 0x6000 ... 0x6FFF:
action.code = ACTION_FUNCTION_OPT(keycode & 0xFF, (keycode & 0x0F00) >> 8);
break;
#endif
case 0x7000 ... 0x7FFF:
action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
break;
case 0x8000 ... 0x8FFF:
action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
break;
#ifdef UNICODE_ENABLE
case 0x8000000 ... 0x8FFFFFF:
uint16_t unicode = keycode & ~(0x8000);
action.code = ACTION_FUNCTION_OPT(unicode & 0xFF, (unicode & 0xFF00) >> 8);
break;
#endif
default:
action.code = ACTION_NO;
break;