forked from mirrors/qmk_userspace
Fix some of the more obvious typos
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27 changed files with 59 additions and 59 deletions
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@ -33,7 +33,7 @@ Use `KC_PWR` instead of `KC_POWER` or vice versa.
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More info: http://geekhack.org/index.php?topic=14290.msg1327264#msg1327264
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## One Shot Modifier
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Solves my personal 'the' problem. I often got 'the' or 'THe' wrongly instead of 'The'. Oneshot Shift mitgates this for me.
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Solves my personal 'the' problem. I often got 'the' or 'THe' wrongly instead of 'The'. One Shot Shift mitigates this for me.
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https://github.com/tmk/tmk_keyboard/issues/67
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## Modifier/Layer Stuck
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@ -120,7 +120,7 @@ https://pqrs.org/osx/karabiner/seil.html
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Karabiner - Keymapping tool on Mac OSX - ignores inputs from RN-42 module by default. You have to enable this option to make Karabiner working with your keyboard.
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https://github.com/tekezo/Karabiner/issues/403#issuecomment-102559237
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See these for the deail of this problem.
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See these for the detail of this problem.
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https://github.com/tmk/tmk_keyboard/issues/213
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https://github.com/tekezo/Karabiner/issues/403
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@ -130,7 +130,7 @@ https://github.com/tekezo/Karabiner/issues/403
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See the [Grave Escape](feature_grave_escape.md) feature.
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## Arrow on Right Modifier Keys with Dual-Role
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This turns right modifer keys into arrow keys when the keys are tapped while still modifiers when the keys are hold. In TMK the dual-role function is dubbed **TAP**.
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This turns right modifier keys into arrow keys when the keys are tapped while still modifiers when the keys are hold. In TMK the dual-role function is dubbed **TAP**.
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```
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#include "keymap_common.h"
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@ -185,14 +185,14 @@ Not sure what keycode Eject is on genuine Apple keyboard actually. HHKB uses `F2
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___TO BE IMPROVED___
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real_mods is intended to retains state of real/physical modifier key state, while
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weak_mods retains state of virtual or temprary modifiers which should not affect state real modifier key.
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weak_mods retains state of virtual or temporary modifiers which should not affect state real modifier key.
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Let's say you hold down physical left shift key and type ACTION_MODS_KEY(LSHIFT, KC_A),
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with weak_mods,
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* (1) hold down left shift: real_mods |= MOD_BIT(LSHIFT)
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* (2) press ACTION_MODS_KEY(LSHIFT, KC_A): weak_mods |= MOD_BIT(LSHIFT)
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* (3) release ACTION_MODS_KEY(LSHIFT, KC_A): waek_mods &= ~MOD_BIT(LSHIFT)
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* (3) release ACTION_MODS_KEY(LSHIFT, KC_A): weak_mods &= ~MOD_BIT(LSHIFT)
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real_mods still keeps modifier state.
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without weak mods,
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