rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part 2) (#5783)

* Initial conversion of the rgb_led struct

* Converting last keyboard & updating effects to take advantage of the new structure

* New struct should not be const

* Updated docs

* Changing define ___ for no led to NO_LED

* Missed converting some keymap usages of the old struct layout
This commit is contained in:
XScorpion2 2019-05-07 18:22:46 -05:00 committed by MechMerlin
parent c7f8548d9a
commit af89752bff
51 changed files with 751 additions and 1640 deletions

View file

@ -2,7 +2,7 @@
#ifndef DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
extern rgb_counters_t g_rgb_counters;
extern rgb_led g_rgb_leds[DRIVER_LED_TOTAL];
extern led_config_t g_led_config;
extern rgb_config_t rgb_matrix_config;
bool rgb_matrix_cycle_up_down(effect_params_t* params) {
@ -12,8 +12,7 @@ bool rgb_matrix_cycle_up_down(effect_params_t* params) {
uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4);
for (uint8_t i = led_min; i < led_max; i++) {
RGB_MATRIX_TEST_LED_FLAGS();
point_t point = g_rgb_leds[i].point;
hsv.h = point.y - time;
hsv.h = g_led_config.point[i].y - time;
RGB rgb = hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}