rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part 2) (#5783)

* Initial conversion of the rgb_led struct

* Converting last keyboard & updating effects to take advantage of the new structure

* New struct should not be const

* Updated docs

* Changing define ___ for no led to NO_LED

* Missed converting some keymap usages of the old struct layout
This commit is contained in:
XScorpion2 2019-05-07 18:22:46 -05:00 committed by MechMerlin
parent c7f8548d9a
commit af89752bff
51 changed files with 751 additions and 1640 deletions

View file

@ -1,7 +1,7 @@
#pragma once
#ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
extern rgb_led g_rgb_leds[DRIVER_LED_TOTAL];
extern led_config_t g_led_config;
extern rgb_config_t rgb_matrix_config;
bool rgb_matrix_gradient_up_down(effect_params_t* params) {
@ -11,10 +11,9 @@ bool rgb_matrix_gradient_up_down(effect_params_t* params) {
uint8_t scale = scale8(64, rgb_matrix_config.speed);
for (uint8_t i = led_min; i < led_max; i++) {
RGB_MATRIX_TEST_LED_FLAGS();
point_t point = g_rgb_leds[i].point;
// The y range will be 0..64, map this to 0..4
// Relies on hue being 8-bit and wrapping
hsv.h = rgb_matrix_config.hue + scale * (point.y >> 4);
hsv.h = rgb_matrix_config.hue + scale * (g_led_config.point[i].y >> 4);
RGB rgb = hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}