rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part 2) (#5783)

* Initial conversion of the rgb_led struct

* Converting last keyboard & updating effects to take advantage of the new structure

* New struct should not be const

* Updated docs

* Changing define ___ for no led to NO_LED

* Missed converting some keymap usages of the old struct layout
This commit is contained in:
XScorpion2 2019-05-07 18:22:46 -05:00 committed by MechMerlin
parent c7f8548d9a
commit af89752bff
51 changed files with 751 additions and 1640 deletions

View file

@ -3,10 +3,11 @@
#include "rgb_matrix_types.h"
extern rgb_counters_t g_rgb_counters;
extern led_config_t g_led_config;
extern rgb_config_t rgb_matrix_config;
static void raindrops_set_color(int i, effect_params_t* params) {
if (!HAS_ANY_FLAGS(g_rgb_leds[i].flags, params->flags)) return;
if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) return;
HSV hsv = { 0 , rgb_matrix_config.sat, rgb_matrix_config.val };
// Take the shortest path between hues