rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part 2) (#5783)

* Initial conversion of the rgb_led struct

* Converting last keyboard & updating effects to take advantage of the new structure

* New struct should not be const

* Updated docs

* Changing define ___ for no led to NO_LED

* Missed converting some keymap usages of the old struct layout
This commit is contained in:
XScorpion2 2019-05-07 18:22:46 -05:00 committed by MechMerlin
parent c7f8548d9a
commit af89752bff
51 changed files with 751 additions and 1640 deletions

View file

@ -2,6 +2,7 @@
#if defined(RGB_MATRIX_KEYREACTIVE_ENABLED)
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
extern led_config_t g_led_config;
extern rgb_config_t rgb_matrix_config;
extern last_hit_t g_last_hit_tracker;