Merge remote-tracking branch 'upstream/master'

This commit is contained in:
cr3473 2015-05-27 08:29:48 -07:00
commit b36d1a87da
133 changed files with 6488 additions and 2158 deletions

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#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP(
ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,
LCTL, A, S, D, F, G, H, J, K, L, SCLN, ENT,
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT,
TAB, LGUI, RSFT, LALT, FN2, SPC, FN1, LEFT, DOWN, UP, RGHT),
[1] = KEYMAP( /* RAISE */
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, DEL,
TRNS, F1, F2, F3, F4, F5, F6, 4, 5, 6, QUOT, TRNS,
TRNS, F7, F8, F9, F10, F11, F12, 1, 2, 3, TRNS, PGUP,
MPRV, MNXT, TRNS, MUTE, TRNS, TRNS, FN1, 0, 0, TRNS, PGDN),
[2] = KEYMAP( /* LOWER */
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MINS,
TRNS, TRNS, TRNS, PAUSE, TRNS, TRNS, TRNS, TRNS, LBRC, RBRC, BSLS, EQL,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
MPLY, MSTP, VOLU, VOLD, FN2, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
[2] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay
[10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
[16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
[17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
[28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
[29] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE),
};

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#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP(
ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,
FN1, A, S, D, F, G, H, J, K, L, SCLN, ENT,
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, LBRC,
LCTL, BSLS, QUOT, LALT, FN22, SPC, LEFT, UP, DOWN, RGHT, RBRC),
[1] = KEYMAP(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, DEL,
TRNS, FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, TRNS, TRNS, TRNS,
TRNS, FN18, FN19, FN22, EQL, MINS, FN20, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN1, TRNS, VOLD, VOLU, TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
[10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
[16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
[17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
[28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
};

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#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* Jack */
TAB, Q, W, E, R, T, Y, U, I, O, P, BSPC,
ESC, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, ENT,
RSFT, LCTL, LALT, LGUI, FN2, SPC, FN1, LEFT, DOWN, UP, RGHT),
[1] = KEYMAP( /* Jack colemak */
TAB, Q, W, F, P, G, J, L, U, Y, SCLN, BSPC,
ESC, A, R, S, T, D, H, N, E, I, O, QUOT,
LSFT, Z, X, C, V, B, K, M, COMM, DOT, SLSH, ENT,
FN3, LCTL, LALT, LGUI, FN2, SPC, FN1, LEFT, DOWN, UP, RGHT),
[2] = KEYMAP( /* Jack RAISE */
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, BSPC,
TRNS, FN3, FN4, PAUSE, TRNS, TRNS, TRNS, MINS, EQL, LBRC, RBRC, BSLS,
TRNS, F11, F12, F13, F14, F15, F16, F17, F18, F19, F20, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN1, MNXT, VOLD, VOLU, MPLY),
[3] = KEYMAP( /* Jack LOWER */
FN22, FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, BSPC,
TRNS, FN3, FN4, PAUSE, TRNS, TRNS, TRNS, FN20, FN21, FN23, FN24, FN28,
TRNS, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, TRNS,
TRNS, TRNS, TRNS, TRNS, FN2, TRNS, TRNS, MNXT, VOLD, VOLU, MPLY),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay
[2] = ACTION_LAYER_MOMENTARY(3), // to Fn overlay
[3] = ACTION_DEFAULT_LAYER_SET(0),
[4] = ACTION_DEFAULT_LAYER_SET(1),
[10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
[16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
[17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
[28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
[29] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE),
};

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#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* Joe qwerty */
ESC, Q, W, E, R, T, Y, U, I, O, P, MINS,
BSPC, A, S, D, F, G, H, J, K, L, SCLN, ENTER,
FN7, Z, X, C, V, B, N, M, COMM, DOT, SLSH, QUOT,
LCTL, LGUI, LALT, LSFT, FN1, SPC, FN0, LEFT, UP, DOWN, RGHT),
[1] = KEYMAP( /* Joe colemak */
ESC, Q, W, F, P, G, J, L, U, Y, SCLN, MINS,
BSPC, A, R, S, T, D, H, N, E, I, O, ENTER,
FN7, Z, X, C, V, B, K, M, COMM, DOT, SLSH, QUOT,
LCTL, LGUI, LALT, LSFT, FN1, SPC, FN0, LEFT, UP, DOWN, RGHT),
[2] = KEYMAP( /* Joe UPPER */
F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12,
DEL, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, MENU, CAPS, INS, PSCR, TRNS, FN5, FN6,
TRNS, TRNS, TRNS, TRNS, FN2, TRNS, FN0, FN26, FN27, FN28, FN29),
[3] = KEYMAP( /* Joe LOWER */
GRV, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN8, FN9, FN30,
BSPC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, TRNS,
BSLS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, LBRC, RBRC, TRNS, EQL,
TRNS, TRNS, TRNS, TRNS, FN1, TRNS, FN2, HOME, PGUP, PGDN, END),
[4] = KEYMAP( /* Joe LOWER + UPPER */
FN3, FN4, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, SLEP,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MUTE, VOLD, VOLU, MPLY),
};
enum macro_id {
M_Q0,
M_Q1,
M_Q2
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay
[1] = ACTION_LAYER_MOMENTARY(3), // to Fn overlay
[2] = ACTION_LAYER_MOMENTARY(4), // to Fn overlay
[3] = ACTION_DEFAULT_LAYER_SET(0),
[4] = ACTION_DEFAULT_LAYER_SET(1),
[5] = ACTION_MODS_KEY(MOD_LCTL, KC_PGUP),
[6] = ACTION_MODS_KEY(MOD_LCTL, KC_PGDN),
/* tab on tap, shift on hold */
[7] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_TAB),
[8] = ACTION_MACRO(M_Q0),
[9] = ACTION_MACRO(M_Q1),
[26] = ACTION_MODS_KEY(MOD_LCTL | MOD_LALT, KC_LEFT),
[27] = ACTION_MODS_KEY(MOD_LCTL | MOD_LALT, KC_UP),
[28] = ACTION_MODS_KEY(MOD_LCTL | MOD_LALT, KC_DOWN),
[29] = ACTION_MODS_KEY(MOD_LCTL | MOD_LALT, KC_RGHT),
[30] = ACTION_MACRO(M_Q2),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
keyevent_t event = record->event;
switch (id) {
case M_Q0:
/* :( | ): */
return event.pressed ?
MACRO( D(LSFT), T(P), T(9), T(SPC), T(SPC), T(0), T(P), U(LSFT), T(LEFT), T(LEFT), T(LEFT), END ) :
MACRO_NONE;
case M_Q1:
/* (: | :) */
return event.pressed ?
MACRO( D(LSFT), T(9), T(P), T(SPC), T(SPC), T(P), T(0), U(LSFT), T(LEFT), T(LEFT), T(LEFT), END ) :
MACRO_NONE;
case M_Q2:
/* :) */
return event.pressed ?
MACRO( D(LSFT), T(P), T(0), U(LSFT), END ) :
MACRO_NONE;
}
return MACRO_NONE;
}

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// by Matthew Pepers - https://github.com/pepers
/* grid planck layout - modified programmer dvorak
,-----------------------------------------------------------------------------------------------.
| pause | @ | | | ^ | | | | | * | # | $ | del |
| esc | ; : | , < | . > | P | Y | F | G | G | C | R | bkspc |
| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|
| & | / | { | ( | [ | = | ! | ] | ) | } | \ | + |
| ` ~ | A | O | E | U | I | D | H | T | N | S | - _ |
| % | 7 | 5 | 3 | 1 | 9 | 0 | 2 | 4 | 6 | 8 | ? |
|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|
| | | | | | | | | | | | prtsc |
| tab | ' " | Q | J | K | X | B | M | W | V | Z | retrn |
| | | | | | | | | | | | insrt |
|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|
| | | | | | | | | | | | |
| lctrl | lgui | lalt | ralt | lower | shift | space | raise | left | down | up | right |
| | | | | | | | | home | pgdn | pgup | end |
`-----------------------------------------------------------------------------------------------'
*/
#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: dvorak */
[0] = KEYMAP_GRID( ESC, SCLN, COMM, DOT, P, Y, F, G, C, R, L, BSPC, \
GRV, A, O, E, U, I, D, H, T, N, S, MINS, \
TAB, QUOT, Q, J, K, X, B, M, W, V, Z, ENT, \
LCTL, LGUI, LALT, RALT, FN1, LSFT, SPC, FN2, LEFT, DOWN, UP, RGHT),
/* 1: lower (FN1) */
[1] = KEYMAP_GRID( F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, \
FN17, 7, 5, 3, 1, 9, 0, 2, 4, 6, 8, FN18, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, INS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, HOME, PGDN, PGUP, END),
/* 2: raise (FN2) */
[2] = KEYMAP_GRID(PAUS, FN19, FN20, FN21, TRNS, TRNS, TRNS, TRNS, FN22, FN23, FN24, DEL, \
FN10, SLSH, FN11, FN12, LBRC, EQL, FN13, RBRC, FN14, FN15, BSLS, FN16, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, PSCR, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(1), // lower Fn layer
[2] = ACTION_LAYER_MOMENTARY(2), // raise Fn layer
// lower row1
[17] = ACTION_MODS_KEY(MOD_LSFT, KC_5), // %
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_SLASH), // ?
// raise row0
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_2), // @
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLASH), // |
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_6), // ^
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_8), // *
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_3), // #
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_4), // $
// raise row1
[10] = ACTION_MODS_KEY(MOD_LSFT, KC_7), // &
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRACKET), // {
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_9), // (
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_1), // !
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_0), // )
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRACKET), // }
[16] = ACTION_MODS_KEY(MOD_LSFT, KC_EQUAL), // +
};

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// Author: Nathan Ross Powell <nathanrospowell@gmail.com>
// https://github.com/nathanrosspowell/tmk_keyboard/blob/planck-jack/keyboard/planck/keymap_nathan.c
#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: main layer
* ,-----------------------------------------------------------------------.
* |Tab | q | w | e | r | t | y | u | i | o | p | BS |
* |-----------------------------------------------------------------------|
* |Ctrl | a | s | d | f | g | h | j | k | l | ; | Ret |
* |-----------------------------------------------------------------------|
* |Shift| z | x | c | v | b | n | m | [ | ( | { | < |
* |-----------------------------------------------------------------------|
* |Meta | \ | / | Alt |Lower|Space|Space|Upper|Left |Down | Up |Right|
* `-----------------------------------------------------------------------'
*/
[0] = KEYMAP_GRID(
TAB, Q, W, E, R, T, Y, U, I, O, P, BSPC,
LCTL, A, S, D, F, G, H, J, K, L, SCLN, ENT,
RSFT, Z, X, C, V, B, N, M, LBRC, FN10, FN11, FN12,
LGUI, BSLS, SLSH, LALT, FN0, SPC, SPC, FN1, LEFT, DOWN, UP, RGHT),
/* 1: fn left/lower layer
* The top row are Visual Studio combos:
* 'Run', 'Breakpoint', 'Step over', 'Step into', 'Set cursor to line'
* 2nd row are key combos:
* 'ctrl-alt-delete', 'ctrl-shift-escape'
* 3rd row are macros keys:
* 'P0' - 'P5' execute a script on Windows machines
* ,-----------------------------------------------------------------------.
* | ESC | F5 | F9 | F10 | F11 |S+F11|CSF10|NLock|Num7 |Num8 |Num9 | Del |
* |-----------------------------------------------------------------------|
* | |C/A/D|C/S/E| Ins |Print|Pause|SLock|Num0 |Num4 |Num5 |Num6 |Num= |
* |-----------------------------------------------------------------------|
* | | P0 | P1 | P2 | P3 | P4 | P5 |Num. |Num1 |Num2 |Num3 |Num/ |
* |-----------------------------------------------------------------------|
* | |User | | | | | | |Home |PgDn |PgUp | End |
* `-----------------------------------------------------------------------'
*/
[1] = KEYMAP_GRID(
ESC, F5, F9, F10, F11, FN30, FN31, NLCK, P7, P8, P9, DEL,
TRNS, FN16, FN17, INS, PSCR, PAUS, SLCK, P0, P4, P5, P6, PEQL,
TRNS, FN2, FN3, FN4, FN5, FN6, FN7, PDOT, P1, P2, P3, PSLS,
TRNS, FN8, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, HOME, PGDN, PGUP, END ),
/* 2: fn right/raise layer
* ,-----------------------------------------------------------------------.
* | F1 | F2 | F3 | F4 |F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
* |-----------------------------------------------------------------------|
* | | ! | @ | # | $ | % | ^ | & | * | - | + | = |
* |-----------------------------------------------------------------------|
* | | _ | ' | " | ` | ~ | , | . | ] | ) | } | > |
* |-----------------------------------------------------------------------|
* | |NextT|PrevT| | | | Esc | |Mute |Vol- |Vol+ | P/P |
* `-----------------------------------------------------------------------'
*/
[2] = KEYMAP_GRID(
F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12,
TRNS, FN18, FN19, FN20, FN21, FN22, FN23, FN24, FN25, MINS, FN26, PAST,
TRNS, FN27, QUOT, FN28, GRV, FN29, COMM, DOT, RBRC, FN13, FN14, FN15,
TRNS, MNXT, MPRV, TRNS, TRNS, TRNS, ESC, TRNS, MUTE, VOLD, VOLU, MPLY ),
};
enum macro_id {
M_P0,
M_P1,
M_P2,
M_P3,
M_P4,
M_P5,
M_USERNAME
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1), // left/lower layer
[1] = ACTION_LAYER_MOMENTARY(2), // right/raise layer
// Program macros
[2] = ACTION_MACRO(M_P0),
[3] = ACTION_MACRO(M_P1),
[4] = ACTION_MACRO(M_P2),
[5] = ACTION_MACRO(M_P3),
[6] = ACTION_MACRO(M_P4),
[7] = ACTION_MACRO(M_P5),
[8] = ACTION_MACRO(M_USERNAME),
// Braces
[10] = ACTION_MODS_KEY(MOD_LSFT, KC_9), // (
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC), // {
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_COMMA), // <
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_0), // )
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC), // }
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_DOT), // >
// Combo
[16] = ACTION_MODS_KEY(MOD_LALT | MOD_LCTL, KC_DEL), // Ctrl+Alt+Delete
[17] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_ESC), // Ctrl+Shft+Escape
// Symbols
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_1), // !
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_2), // @
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_3), // #
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_4), // $
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_5), // %
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_6), // ^
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_7), // &
[25] = ACTION_MODS_KEY(MOD_LSFT, KC_8), // *
[26] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), // +
[27] = ACTION_MODS_KEY(MOD_LSFT, KC_MINUS), // _
[28] = ACTION_MODS_KEY(MOD_LSFT, KC_QUOTE), // "
[29] = ACTION_MODS_KEY(MOD_LSFT, KC_GRAVE), // ~
// Debugging
[30] = ACTION_MODS_KEY(MOD_LSFT, KC_F11), // Step into
[31] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_F10), // Set cursor to line
};
// Run a script and pass a key number to it. This is Windows specific and the script needs to be on your path.
// *open run dialog* keypress.py [PRG_NUM]
#define ADD_PYTHON_PROGRAM_ON_WIN( PRG_NUM ) MACRO( D(LGUI), T(R), U(LGUI), W(100), T(K), T(E), T(Y), T(P), T(R), T(E), T(S), T(S), T(DOT), T(P), T(Y), T(SPC), T(PRG_NUM), END )
// *return*
#define RUN_PYTHON_PROGRAM_ON_WIN MACRO( T(ENT), END )
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
keyevent_t event = record->event;
switch (id) {
case M_P0:
return event.pressed ?
ADD_PYTHON_PROGRAM_ON_WIN( 0 ) :
RUN_PYTHON_PROGRAM_ON_WIN;
case M_P1:
return event.pressed ?
ADD_PYTHON_PROGRAM_ON_WIN( 1 ) :
RUN_PYTHON_PROGRAM_ON_WIN;
case M_P2:
return event.pressed ?
ADD_PYTHON_PROGRAM_ON_WIN( 2 ) :
RUN_PYTHON_PROGRAM_ON_WIN;
case M_P3:
return event.pressed ?
ADD_PYTHON_PROGRAM_ON_WIN( 3 ) :
RUN_PYTHON_PROGRAM_ON_WIN;
case M_P4:
return event.pressed ?
ADD_PYTHON_PROGRAM_ON_WIN( 4 ) :
RUN_PYTHON_PROGRAM_ON_WIN;
case M_P5:
return event.pressed ?
ADD_PYTHON_PROGRAM_ON_WIN( 5 ) :
RUN_PYTHON_PROGRAM_ON_WIN;
case M_USERNAME:
return event.pressed ?
MACRO( T(N), T(A), T(T), T(H), T(A), T(N), T(R), T(O), T(S), T(S), T(P), T(O), T(W), T(E), T(L), T(L), END ) :
MACRO_NONE;
}
return MACRO_NONE;
}

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#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* Native */
ESC, Q, W, E, R, T, Y, U, I, O, P, FN2,
BSPC, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
TAB, Z, X, C, V, B, N, M, COMM, DOT, SLSH, ENT,
DEL, LCTL, NO, LSFT, LALT, SPC, NO, LEFT, DOWN, UP, RGHT),
[1] = KEYMAP( /* QWERTY->PHOTOSHOP */
DELETE, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, FN1,
O, G, S, U, T, FN27, F21, F10, F11, F7, F8, F9,
TAB, FN4, FN5, FN6, F1, FN7, F18, F19, F23, F20, F22, FN9,
COMM, DOT, FN10, FN11, FN3, SPC, FN12, F2, FN8, F3, F14),
[2] = KEYMAP( /* 2: FN3 PHOTOSHOP */
ESC, FN25, FN26, NO, NO, NO, NO, NO, NO, NO, NO, NO,
NO, NO, NO, NO, NO, NO, NO, NO, NO, FN19, FN20, FN21,
C, NO, FN22, FN5, NO, FN23, NO, NO, NO, NO, FN13, NO,
FN14, FN15, FN16, FN17, FN3, SPC, FN18, NO, NO, F24, NO),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_DEFAULT_LAYER_SET(0), // set Qwerty layout
[2] = ACTION_DEFAULT_LAYER_SET(1), // set Photoshop presets
[3] = ACTION_LAYER_ON_OFF(2), // Photoshop function layer
[4] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F9), // photo folder AHK
[5] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_I), // select inverse
[6] = ACTION_MODS_KEY(MOD_LSFT, KC_M), // marquee select
[7] = ACTION_MODS_KEY(MOD_LALT, KC_BSPC), // fill
[8] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_X), // warp
[9] = ACTION_MODS_KEY(MOD_LCTL | MOD_LALT | MOD_LSFT, KC_F12), // merge all new layer
[10] = ACTION_MODS_KEY(MOD_LCTL, KC_MINS), // zoom out
[11] = ACTION_MODS_KEY(MOD_LCTL, KC_H), // RBG sliders
[12] = ACTION_MODS_KEY(MOD_LCTL, KC_S), // save
[13] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_F5), // layer mask from transparancy
[14] = ACTION_MODS_KEY(MOD_LALT, KC_LBRC), // prev layer
[15] = ACTION_MODS_KEY(MOD_LALT, KC_RBRC), // next layer
[16] = ACTION_MODS_KEY(MOD_LCTL, KC_EQL), // zoom in
[17] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_H), // HSV sliders
[18] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F11), // save as PNG
[19] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F7), // gaussian blur
[20] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F8), // motion blur
[21] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_X), // liquify filter
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), // prev layer blending
[23] = ACTION_MODS_KEY(MOD_LSFT | MOD_LALT, KC_N), // normal layer blending
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), // next layer blending
[25] = ACTION_MODS_KEY(MOD_LCTL, KC_Z), // step back
[26] = ACTION_MODS_KEY(MOD_LCTL, KC_Y), // step forward
[27] = ACTION_MODS_KEY(MOD_LCTL, KC_R), // rasterize
};

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#include "keymap_common.h"
/*
* BUILD:
* Simply run the command below in the keyboard/planck directory
* to build against this keymap
*
* make KEYMAP=reed COMMON_KEYMAP=true
*
*
* DETAILS:
*
* This layout works off of Jack's layout, making some changes that I
* feel significantly improve the function of the keyboard. Major changes
* include adding a "gaming mode" that will allow users to still access
* the number keys 1 through 4 easily for games that require it. Also
* included is the ability to use the tap/hold function for easy use of
* right shift and thumb shift with their tapped companions.
*
*/
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP_GRID( /* Reed */
ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,
TAB, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, FN5,
LCTL, CAPS, LALT, LGUI, FN2, FN7, SPC, FN1, LEFT, DOWN, UP, RGHT),
[1] = KEYMAP_GRID( /* Reed EXTREME GAMING */
ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,
TAB, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, FN5,
LCTL, 1, 2, 3, 4, SPC, FN2, FN1, LEFT, DOWN, UP, RGHT),
[2] = KEYMAP_GRID( /* Reed RAISE */
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, BSPC,
TRNS, FN3, FN4, PAUSE, TRNS, TRNS, TRNS, MINS, EQL, LBRC, RBRC, BSLS,
TRNS, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN1, MNXT, VOLD, VOLU, MPLY),
[3] = KEYMAP_GRID( /* Reed LOWER */
TRNS, FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, DEL,
TRNS, TRNS, INS, HOME, PGUP, TRNS, TRNS, FN20, FN21, FN23, FN24, FN28,
TRNS, TRNS, DEL, END, PGDN, F11, F12, F13, TRNS, VOLD, VOLU, TRNS,
TRNS, TRNS, TRNS, TRNS, FN2, TRNS, TRNS, TRNS, MPRV, MUTE, MPLY, MNXT),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay - RAISE
[2] = ACTION_LAYER_MOMENTARY(3), // to Fn overlay - LOWER
[3] = ACTION_DEFAULT_LAYER_SET(0),
[4] = ACTION_DEFAULT_LAYER_SET(1),
// Actions for the tap/hold modifiers listed above
[5] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT),
[7] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_BSPC),
[10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
[16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
[17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
[28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
[29] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE),
};

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#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* Matrix Dvorak */
QUOT, COMM, DOT, P, Y, SLSH, EQL, F, G, C, R, L,
A, O, E, U, I, ESC, BSPC, D, H, T, N, S,
SCLN, Q, J, K, X, TAB, ENT, B, M, W, V, Z,
LSFT, LCTL, LALT, LGUI, FN1, SPC, FN2, LEFT, DOWN, UP, RGHT),
[1] = KEYMAP( /* Matrix Qwerty */
Q, W, E, R, T, QUOT, EQL, Y, U, I, O, P,
A, S, D, F, G, ESC, BSPC, H, J, K, L, SCLN,
Z, X, C, V, B, TAB, ENT, N, M, COMM, DOT, SLSH,
LSFT, LCTL, LALT, LGUI, FN1, SPC, FN2, LEFT, DOWN, UP, RGHT),
[2] = KEYMAP( /* fn1 lower */
F1, F2, F3, F4, F5, TRNS, TRNS, F6, F7, F8, F9, F10,
1, 2, 3, 4, 5, F18, DEL, 6, 7, 8, 9, 0,
FN3, FN4, TRNS, GRV, MINS, TRNS, TRNS, BSLS, LBRC, RBRC, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN5, HOME, PGDN, PGUP, END),
[3] = KEYMAP( /* fn2 raise */
F1, F2, F3, F4, F5, TRNS, TRNS, F6, F7, F8, F9, F10,
F11, F12, F13, F14, F15, F18, DEL, F16, F17, F18, F19, F20,
FN3, FN4, TRNS, TRNS, TRNS, TRNS, TRNS, EJCT, PWR, LSFT,PAUSE, RSFT,
LEFT, DOWN, UP, RGHT, FN5, TRNS, TRNS, MNXT, VOLD, VOLU, MUTE),
[4] = KEYMAP( /* lower + raise */
LEFT, DOWN, UP, RGHT, TRNS, TRNS, TRNS, TRNS, LEFT, DOWN, UP, RGHT,
HOME, PGDN, PGUP, END, TRNS, F18, DEL, TRNS, HOME, PGDN, PGUP, END,
FN3, FN4, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, EJCT, PWR, MPLY, RSFT,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MNXT, VOLD, VOLU, MUTE),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay LOWER
[2] = ACTION_LAYER_MOMENTARY(3), // to Fn overlay RAISE
[3] = ACTION_DEFAULT_LAYER_SET(0),
[4] = ACTION_DEFAULT_LAYER_SET(1),
[5] = ACTION_LAYER_MOMENTARY(4), // to Fn overlay LOWER + RAISE
[10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
[16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
[17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
[28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
};

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// https://github.com/shanecelis/tmk_keyboard/blob/master/keyboard/planck/keymap_shane.c
#include "keymap_common.h"
#include "action_layer.h"
#include "action.h"
#include "action_util.h"
/*
Shane's Planck Layout
http://www.keyboard-layout-editor.com/#/layouts/015d9011102619d7695c86ffe57cf441
*/
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP_AND_SWAP( /* Base */
TAB, Q, W, E, R, T, Y, U, I, O, P, MINS,
LCTL, A, S, D, F, G, H, J, K, L, SCLN, BSPC,
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, FN5,
/*ALPHA*/FN3, /*HYPER*/ /*SUPER*/LGUI, /*META*/LALT, LCTL, FN2, FN6, FN1, LEFT, DOWN, UP, RGHT),
[2] = KEYMAP_AND_SWAP( /* More modifiers */
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, RCTL, RALT, RGUI, TRNS),
[4] = KEYMAP_AND_SWAP( /* WASD */
TRNS, TRNS, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, LEFT, DOWN, RIGHT, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
[6] = KEYMAP_AND_SWAP( /* Raise/FN1 */
FN23, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, EQL,
TRNS, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, ENT,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, BSLS, TRNS,
PAUS, TRNS, TRNS, TRNS, TRNS, BSPC, TRNS, MUTE, PGUP, PGDN, MNXT),
[8] = KEYMAP_AND_SWAP( /* Lower/FN2 */
ESC, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN19, FN20, TRNS,
TRNS, TRNS, TRNS, TRNS, CAPS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, QUOT,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN24, FN25, LBRC, RBRC, TRNS, TRNS,
FN4, TRNS, TRNS, TRNS, TRNS, ENT, TRNS, MPLY, VOLD, VOLU, MPRV),
};
enum function_id {
SPACE_FN,
};
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
{
switch (id) {
case SPACE_FN:
if (record->event.pressed) {
// Change the keyboard maps.
// Whatever even layer's are on, turn on the odd one's too.
for (uint8_t i = 0; i < 9; i += 2) {
if (layer_state & (1UL << i))
layer_on(i + 1);
}
layer_on(1);
} else {
// turn off all the even layers.
for (uint8_t i = 0; i < 9; i += 2)
layer_off(i + 1);
if (record->tap.count != 0) {
// Space was tapped rather than used like a modifier.
// So send a space up and down event.
add_key(KC_SPC);
send_keyboard_report();
del_key(KC_SPC);
send_keyboard_report();
}
}
break;
}
}
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(6), // to fist Fn overlay
[2] = ACTION_LAYER_MOMENTARY(8), // to second Fn overlay
[3] = ACTION_LAYER_TOGGLE(2), // toggle more modifiers
[4] = ACTION_LAYER_TOGGLE(4), // toggle wasd
[5] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT),
[6] = ACTION_FUNCTION_TAP(SPACE_FN),
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
[16] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
[17] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
[25] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
[26] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
};

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#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* Jack */
ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,
TAB, A, S, D, F, G, H, J, K, L, DOT, ENT,
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SCLN, DEL,
LCTL, ENT, LALT, CAPS, FN2, SPC, FN1, LEFT, DOWN, UP, RGHT),
[1] = KEYMAP( /* Jack RAISE */
TRNS, F1, F2, F3, F4, NO, FN11, FN9, FN12, NO, FN14, TRNS,
TRNS, F5, F6, F7, F8, FN16, SLSH, MINS, EQL, LBRC, FN8, TRNS,
TRNS, F9, F10, F11, F12, F15, F16, FN22, SCLN, MINS, QUOT, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
[2] = KEYMAP( /* Jack LOWER */
FN22, 1, 2, 3, FN13, FN14, FN15, FN16, FN17, FN18, FN19, BSPC,
TRNS, 4, 5, 6, TRNS, TRNS, TRNS, FN20, FN21, FN23, FN24, FN28,
TRNS, 7, 8, 9, 0, FN28, FN15, F7, F8, F9, F10, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
[2] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay
[8] = ACTION_MODS_KEY(MOD_LSFT, KC_SLSH),
[9] = ACTION_MODS_KEY(MOD_LSFT, KC_QUOT),
[10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
[16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
[17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
[28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
[29] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE),
};

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#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP(
ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,
TAB, A, S, D, F, G, H, J, K, L, SCLN, ENT,
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT,
LCTL, LALT, DEL, LGUI, FN2, SPC, FN1, F2, F5, F9, F12),
[2] = KEYMAP( /* RAISE */
TRNS, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, BSPC,
GRV, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MINS, EQL, LBRC, RBRC, BSLS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, QUOT, FN29, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN1, TRNS, TRNS, TRNS, TRNS),
[3] = KEYMAP( /* LOWER */
TRNS, FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, BSPC,
FN22, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN20, FN21, FN23, FN24, FN28,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, QUOT, FN29, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, FN2, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay
[2] = ACTION_LAYER_MOMENTARY(3), // to Fn overlay
[3] = ACTION_DEFAULT_LAYER_SET(0),
[4] = ACTION_DEFAULT_LAYER_SET(1),
[10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
[16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
[17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
[28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
[29] = ACTION_MODS_KEY(MOD_LSFT, KC_QUOT),
};

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#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* Wilba */
FN27, FN28, FN29, E, R, T, Y, U, I, O, P, BSPC,
TAB, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, ENT,
LCTL, LGUI, LALT, RSFT, FN1, SPC, FN2, LEFT, DOWN, UP, RGHT),
[1] = KEYMAP( /* Wilba Alternate */
ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,
TAB, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, ENT,
LCTL, LGUI, LALT, RSFT, FN1, SPC, FN2, LEFT, DOWN, UP, RGHT),
[2] = KEYMAP( /* Wilba LOWER */
TRNS, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, TRNS,
TRNS, F11, F12, LBRC, RBRC, FN20, EQL, FN23, FN24, MINS, FN21, TRNS,
TRNS, BSLS, GRV, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, FN1, TRNS, TRNS, MNXT, VOLD, VOLU, MPLY),
[3] = KEYMAP( /* Wilba RAISE */
TRNS, FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, TRNS,
TRNS, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, TRNS,
TRNS, FN25, FN22, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN2, TRNS, TRNS, TRNS, TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(2), // LOWER
[2] = ACTION_LAYER_MOMENTARY(3), // RAISE
[3] = ACTION_DEFAULT_LAYER_SET(0),
[4] = ACTION_DEFAULT_LAYER_SET(1),
[10] = ACTION_MODS_KEY(MOD_LSFT, KC_1), // !
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_2), // @
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_3), // #
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_4), // $
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_5), // %
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_6), // ^
[16] = ACTION_MODS_KEY(MOD_LSFT, KC_7), // &
[17] = ACTION_MODS_KEY(MOD_LSFT, KC_8), // *
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_9), // (
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_0), // )
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), // _
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), // +
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), // ~
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC), // {
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC), // }
[25] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS), // |
[26] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE),
[27] = ACTION_BACKLIGHT_TOGGLE(),
[28] = ACTION_BACKLIGHT_INCREASE(),
[29] = ACTION_BACKLIGHT_DECREASE()
};