clang-format changes

This commit is contained in:
skullY 2019-08-30 11:19:03 -07:00 committed by skullydazed
parent 61af76a10d
commit b624f32f94
502 changed files with 32259 additions and 39062 deletions

View file

@ -17,7 +17,7 @@
#include "action_tapping.h"
#ifndef TAPPING_TERM
#define TAPPING_TERM 200
# define TAPPING_TERM 200
#endif
#ifndef NO_ACTION_ONESHOT
@ -25,191 +25,173 @@ uint8_t get_oneshot_mods(void);
#endif
static uint16_t last_td;
static int8_t highest_td = -1;
static int8_t highest_td = -1;
void qk_tap_dance_pair_on_each_tap (qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
void qk_tap_dance_pair_on_each_tap(qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
if (state->count == 2) {
register_code16 (pair->kc2);
state->finished = true;
}
if (state->count == 2) {
register_code16(pair->kc2);
state->finished = true;
}
}
void qk_tap_dance_pair_finished (qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
void qk_tap_dance_pair_finished(qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
if (state->count == 1) {
register_code16 (pair->kc1);
} else if (state->count == 2) {
register_code16 (pair->kc2);
}
if (state->count == 1) {
register_code16(pair->kc1);
} else if (state->count == 2) {
register_code16(pair->kc2);
}
}
void qk_tap_dance_pair_reset (qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
void qk_tap_dance_pair_reset(qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
if (state->count == 1) {
unregister_code16 (pair->kc1);
} else if (state->count == 2) {
unregister_code16 (pair->kc2);
}
if (state->count == 1) {
unregister_code16(pair->kc1);
} else if (state->count == 2) {
unregister_code16(pair->kc2);
}
}
void qk_tap_dance_dual_role_on_each_tap (qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
void qk_tap_dance_dual_role_on_each_tap(qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
if (state->count == 2) {
layer_move (pair->layer);
state->finished = true;
}
if (state->count == 2) {
layer_move(pair->layer);
state->finished = true;
}
}
void qk_tap_dance_dual_role_finished (qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
void qk_tap_dance_dual_role_finished(qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
if (state->count == 1) {
register_code16 (pair->kc);
} else if (state->count == 2) {
layer_move (pair->layer);
}
if (state->count == 1) {
register_code16(pair->kc);
} else if (state->count == 2) {
layer_move(pair->layer);
}
}
void qk_tap_dance_dual_role_reset (qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
void qk_tap_dance_dual_role_reset(qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
if (state->count == 1) {
unregister_code16 (pair->kc);
}
if (state->count == 1) {
unregister_code16(pair->kc);
}
}
static inline void _process_tap_dance_action_fn (qk_tap_dance_state_t *state,
void *user_data,
qk_tap_dance_user_fn_t fn)
{
if (fn) {
fn(state, user_data);
}
static inline void _process_tap_dance_action_fn(qk_tap_dance_state_t *state, void *user_data, qk_tap_dance_user_fn_t fn) {
if (fn) {
fn(state, user_data);
}
}
static inline void process_tap_dance_action_on_each_tap (qk_tap_dance_action_t *action)
{
_process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_each_tap);
static inline void process_tap_dance_action_on_each_tap(qk_tap_dance_action_t *action) { _process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_each_tap); }
static inline void process_tap_dance_action_on_dance_finished(qk_tap_dance_action_t *action) {
if (action->state.finished) return;
action->state.finished = true;
add_mods(action->state.oneshot_mods);
add_weak_mods(action->state.weak_mods);
send_keyboard_report();
_process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_dance_finished);
}
static inline void process_tap_dance_action_on_dance_finished (qk_tap_dance_action_t *action)
{
if (action->state.finished)
return;
action->state.finished = true;
add_mods(action->state.oneshot_mods);
add_weak_mods(action->state.weak_mods);
send_keyboard_report();
_process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_dance_finished);
}
static inline void process_tap_dance_action_on_reset (qk_tap_dance_action_t *action)
{
_process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_reset);
del_mods(action->state.oneshot_mods);
del_weak_mods(action->state.weak_mods);
send_keyboard_report();
static inline void process_tap_dance_action_on_reset(qk_tap_dance_action_t *action) {
_process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_reset);
del_mods(action->state.oneshot_mods);
del_weak_mods(action->state.weak_mods);
send_keyboard_report();
}
void preprocess_tap_dance(uint16_t keycode, keyrecord_t *record) {
qk_tap_dance_action_t *action;
qk_tap_dance_action_t *action;
if (!record->event.pressed)
return;
if (!record->event.pressed) return;
if (highest_td == -1)
return;
if (highest_td == -1) return;
for (int i = 0; i <= highest_td; i++) {
action = &tap_dance_actions[i];
if (action->state.count) {
if (keycode == action->state.keycode && keycode == last_td)
continue;
action->state.interrupted = true;
action->state.interrupting_keycode = keycode;
process_tap_dance_action_on_dance_finished (action);
reset_tap_dance (&action->state);
for (int i = 0; i <= highest_td; i++) {
action = &tap_dance_actions[i];
if (action->state.count) {
if (keycode == action->state.keycode && keycode == last_td) continue;
action->state.interrupted = true;
action->state.interrupting_keycode = keycode;
process_tap_dance_action_on_dance_finished(action);
reset_tap_dance(&action->state);
}
}
}
}
bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
uint16_t idx = keycode - QK_TAP_DANCE;
qk_tap_dance_action_t *action;
uint16_t idx = keycode - QK_TAP_DANCE;
qk_tap_dance_action_t *action;
switch(keycode) {
case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
if ((int16_t)idx > highest_td)
highest_td = idx;
action = &tap_dance_actions[idx];
switch (keycode) {
case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
if ((int16_t)idx > highest_td) highest_td = idx;
action = &tap_dance_actions[idx];
action->state.pressed = record->event.pressed;
if (record->event.pressed) {
action->state.keycode = keycode;
action->state.count++;
action->state.timer = timer_read();
action->state.pressed = record->event.pressed;
if (record->event.pressed) {
action->state.keycode = keycode;
action->state.count++;
action->state.timer = timer_read();
#ifndef NO_ACTION_ONESHOT
action->state.oneshot_mods = get_oneshot_mods();
action->state.oneshot_mods = get_oneshot_mods();
#else
action->state.oneshot_mods = 0;
action->state.oneshot_mods = 0;
#endif
action->state.weak_mods = get_mods();
action->state.weak_mods |= get_weak_mods();
process_tap_dance_action_on_each_tap (action);
action->state.weak_mods = get_mods();
action->state.weak_mods |= get_weak_mods();
process_tap_dance_action_on_each_tap(action);
last_td = keycode;
} else {
if (action->state.count && action->state.finished) {
reset_tap_dance (&action->state);
}
last_td = keycode;
} else {
if (action->state.count && action->state.finished) {
reset_tap_dance(&action->state);
}
}
break;
}
break;
}
return true;
return true;
}
void matrix_scan_tap_dance() {
if (highest_td == -1) return;
uint16_t tap_user_defined;
void matrix_scan_tap_dance () {
if (highest_td == -1)
return;
uint16_t tap_user_defined;
for (uint8_t i = 0; i <= highest_td; i++) {
qk_tap_dance_action_t *action = &tap_dance_actions[i];
if(action->custom_tapping_term > 0 ) {
tap_user_defined = action->custom_tapping_term;
for (uint8_t i = 0; i <= highest_td; i++) {
qk_tap_dance_action_t *action = &tap_dance_actions[i];
if (action->custom_tapping_term > 0) {
tap_user_defined = action->custom_tapping_term;
} else {
tap_user_defined = TAPPING_TERM;
}
if (action->state.count && timer_elapsed(action->state.timer) > tap_user_defined) {
process_tap_dance_action_on_dance_finished(action);
reset_tap_dance(&action->state);
}
}
else{
tap_user_defined = TAPPING_TERM;
}
if (action->state.count && timer_elapsed (action->state.timer) > tap_user_defined) {
process_tap_dance_action_on_dance_finished (action);
reset_tap_dance (&action->state);
}
}
}
void reset_tap_dance (qk_tap_dance_state_t *state) {
qk_tap_dance_action_t *action;
void reset_tap_dance(qk_tap_dance_state_t *state) {
qk_tap_dance_action_t *action;
if (state->pressed)
return;
if (state->pressed) return;
action = &tap_dance_actions[state->keycode - QK_TAP_DANCE];
action = &tap_dance_actions[state->keycode - QK_TAP_DANCE];
process_tap_dance_action_on_reset (action);
process_tap_dance_action_on_reset(action);
state->count = 0;
state->interrupted = false;
state->finished = false;
state->interrupting_keycode = 0;
last_td = 0;
state->count = 0;
state->interrupted = false;
state->finished = false;
state->interrupting_keycode = 0;
last_td = 0;
}