clang-format changes

This commit is contained in:
skullY 2019-08-30 11:19:03 -07:00 committed by skullydazed
parent 61af76a10d
commit b624f32f94
502 changed files with 32259 additions and 39062 deletions

View file

@ -16,161 +16,162 @@
#if defined(VISUALIZER_ENABLE)
#include "default_animations.h"
#include "visualizer.h"
#ifdef LCD_ENABLE
#include "lcd_keyframes.h"
#endif
#ifdef LCD_BACKLIGHT_ENABLE
#include "lcd_backlight_keyframes.h"
#endif
# include "default_animations.h"
# include "visualizer.h"
# ifdef LCD_ENABLE
# include "lcd_keyframes.h"
# endif
# ifdef LCD_BACKLIGHT_ENABLE
# include "lcd_backlight_keyframes.h"
# endif
#ifdef BACKLIGHT_ENABLE
#include "led_backlight_keyframes.h"
#endif
# ifdef BACKLIGHT_ENABLE
# include "led_backlight_keyframes.h"
# endif
#include "visualizer_keyframes.h"
# include "visualizer_keyframes.h"
#if defined(LCD_ENABLE) || defined(LCD_BACKLIGHT_ENABLE) || defined(BACKLIGHT_ENABLE)
# if defined(LCD_ENABLE) || defined(LCD_BACKLIGHT_ENABLE) || defined(BACKLIGHT_ENABLE)
static bool keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) {
#ifdef LCD_ENABLE
# ifdef LCD_ENABLE
lcd_keyframe_enable(animation, state);
#endif
#ifdef LCD_BACKLIGHT_ENABLE
# endif
# ifdef LCD_BACKLIGHT_ENABLE
lcd_backlight_keyframe_enable(animation, state);
#endif
#ifdef BACKLIGHT_ENABLE
# endif
# ifdef BACKLIGHT_ENABLE
led_backlight_keyframe_enable(animation, state);
#endif
# endif
return false;
}
static bool keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) {
#ifdef LCD_ENABLE
# ifdef LCD_ENABLE
lcd_keyframe_disable(animation, state);
#endif
#ifdef LCD_BACKLIGHT_ENABLE
# endif
# ifdef LCD_BACKLIGHT_ENABLE
lcd_backlight_keyframe_disable(animation, state);
#endif
#ifdef BACKLIGHT_ENABLE
# endif
# ifdef BACKLIGHT_ENABLE
led_backlight_keyframe_disable(animation, state);
#endif
# endif
return false;
}
static bool keyframe_fade_in(keyframe_animation_t* animation, visualizer_state_t* state) {
bool ret = false;
#ifdef LCD_BACKLIGHT_ENABLE
# ifdef LCD_BACKLIGHT_ENABLE
ret |= lcd_backlight_keyframe_animate_color(animation, state);
#endif
#ifdef BACKLIGHT_ENABLE
# endif
# ifdef BACKLIGHT_ENABLE
ret |= led_backlight_keyframe_fade_in_all(animation, state);
#endif
# endif
return ret;
}
static bool keyframe_fade_out(keyframe_animation_t* animation, visualizer_state_t* state) {
bool ret = false;
#ifdef LCD_BACKLIGHT_ENABLE
# ifdef LCD_BACKLIGHT_ENABLE
ret |= lcd_backlight_keyframe_animate_color(animation, state);
#endif
#ifdef BACKLIGHT_ENABLE
# endif
# ifdef BACKLIGHT_ENABLE
ret |= led_backlight_keyframe_fade_out_all(animation, state);
#endif
# endif
return ret;
}
// Don't worry, if the startup animation is long, you can use the keyboard like normal
// during that time
keyframe_animation_t default_startup_animation = {
#if LCD_ENABLE
# if LCD_ENABLE
.num_frames = 3,
#else
# else
.num_frames = 2,
#endif
.loop = false,
.frame_lengths = {
0,
#if LCD_ENABLE
0,
#endif
gfxMillisecondsToTicks(5000)},
.frame_functions = {
# endif
.loop = false,
.frame_lengths = {0,
# if LCD_ENABLE
0,
# endif
gfxMillisecondsToTicks(5000)},
.frame_functions =
{
keyframe_enable,
#if LCD_ENABLE
# if LCD_ENABLE
lcd_keyframe_draw_logo,
#endif
# endif
keyframe_fade_in,
},
},
};
keyframe_animation_t default_suspend_animation = {
#if LCD_ENABLE
# if LCD_ENABLE
.num_frames = 3,
#else
# else
.num_frames = 2,
#endif
# endif
.loop = false,
.frame_lengths = {
#if LCD_ENABLE
0,
#endif
gfxMillisecondsToTicks(1000),
0},
.frame_functions = {
#if LCD_ENABLE
.frame_lengths =
{
# if LCD_ENABLE
0,
# endif
gfxMillisecondsToTicks(1000), 0},
.frame_functions =
{
# if LCD_ENABLE
lcd_keyframe_display_layer_text,
#endif
# endif
keyframe_fade_out,
keyframe_disable,
},
},
};
#endif
# endif
#if defined(BACKLIGHT_ENABLE)
#define CROSSFADE_TIME 1000
#define GRADIENT_TIME 3000
# if defined(BACKLIGHT_ENABLE)
# define CROSSFADE_TIME 1000
# define GRADIENT_TIME 3000
keyframe_animation_t led_test_animation = {
.num_frames = 14,
.loop = true,
.frame_lengths = {
gfxMillisecondsToTicks(1000), // fade in
gfxMillisecondsToTicks(1000), // no op (leds on)
gfxMillisecondsToTicks(1000), // fade out
gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
0, // mirror leds
gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
0, // normal leds
gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
.loop = true,
.frame_lengths =
{
gfxMillisecondsToTicks(1000), // fade in
gfxMillisecondsToTicks(1000), // no op (leds on)
gfxMillisecondsToTicks(1000), // fade out
gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
0, // mirror leds
gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
0, // normal leds
gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
},
.frame_functions = {
led_backlight_keyframe_fade_in_all,
keyframe_no_operation,
led_backlight_keyframe_fade_out_all,
led_backlight_keyframe_crossfade,
led_backlight_keyframe_left_to_right_gradient,
led_backlight_keyframe_crossfade,
led_backlight_keyframe_top_to_bottom_gradient,
led_backlight_keyframe_mirror_orientation,
led_backlight_keyframe_crossfade,
led_backlight_keyframe_left_to_right_gradient,
led_backlight_keyframe_crossfade,
led_backlight_keyframe_top_to_bottom_gradient,
led_backlight_keyframe_normal_orientation,
led_backlight_keyframe_crossfade,
},
},
.frame_functions =
{
led_backlight_keyframe_fade_in_all,
keyframe_no_operation,
led_backlight_keyframe_fade_out_all,
led_backlight_keyframe_crossfade,
led_backlight_keyframe_left_to_right_gradient,
led_backlight_keyframe_crossfade,
led_backlight_keyframe_top_to_bottom_gradient,
led_backlight_keyframe_mirror_orientation,
led_backlight_keyframe_crossfade,
led_backlight_keyframe_left_to_right_gradient,
led_backlight_keyframe_crossfade,
led_backlight_keyframe_top_to_bottom_gradient,
led_backlight_keyframe_normal_orientation,
led_backlight_keyframe_crossfade,
},
};
#endif
# endif
#endif