clang-format changes

This commit is contained in:
skullY 2019-08-30 11:19:03 -07:00 committed by skullydazed
parent 61af76a10d
commit b624f32f94
502 changed files with 32259 additions and 39062 deletions

View file

@ -98,30 +98,29 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
enum action_kind_id {
/* Key Actions */
ACT_MODS = 0b0000,
ACT_LMODS = 0b0000,
ACT_RMODS = 0b0001,
ACT_MODS_TAP = 0b0010,
ACT_LMODS_TAP = 0b0010,
ACT_RMODS_TAP = 0b0011,
ACT_MODS = 0b0000,
ACT_LMODS = 0b0000,
ACT_RMODS = 0b0001,
ACT_MODS_TAP = 0b0010,
ACT_LMODS_TAP = 0b0010,
ACT_RMODS_TAP = 0b0011,
/* Other Keys */
ACT_USAGE = 0b0100,
ACT_MOUSEKEY = 0b0101,
ACT_USAGE = 0b0100,
ACT_MOUSEKEY = 0b0101,
/* One-hand Support */
ACT_SWAP_HANDS = 0b0110,
ACT_SWAP_HANDS = 0b0110,
/* Layer Actions */
ACT_LAYER = 0b1000,
ACT_LAYER_MODS = 0b1001,
ACT_LAYER_TAP = 0b1010, /* Layer 0-15 */
ACT_LAYER_TAP_EXT = 0b1011, /* Layer 16-31 */
ACT_LAYER = 0b1000,
ACT_LAYER_MODS = 0b1001,
ACT_LAYER_TAP = 0b1010, /* Layer 0-15 */
ACT_LAYER_TAP_EXT = 0b1011, /* Layer 16-31 */
/* Extensions */
ACT_MACRO = 0b1100,
ACT_BACKLIGHT = 0b1101,
ACT_COMMAND = 0b1110,
ACT_FUNCTION = 0b1111
ACT_MACRO = 0b1100,
ACT_BACKLIGHT = 0b1101,
ACT_COMMAND = 0b1110,
ACT_FUNCTION = 0b1111
};
/** \brief Action Code Struct
*
* NOTE:
@ -139,66 +138,63 @@ enum action_kind_id {
typedef union {
uint16_t code;
struct action_kind {
uint16_t param :12;
uint8_t id :4;
uint16_t param : 12;
uint8_t id : 4;
} kind;
struct action_key {
uint8_t code :8;
uint8_t mods :4;
uint8_t kind :4;
uint8_t code : 8;
uint8_t mods : 4;
uint8_t kind : 4;
} key;
struct action_layer_bitop {
uint8_t bits :4;
uint8_t xbit :1;
uint8_t part :3;
uint8_t on :2;
uint8_t op :2;
uint8_t kind :4;
uint8_t bits : 4;
uint8_t xbit : 1;
uint8_t part : 3;
uint8_t on : 2;
uint8_t op : 2;
uint8_t kind : 4;
} layer_bitop;
struct action_layer_mods
{
uint8_t mods :8;
uint8_t layer :4;
uint8_t kind :4;
struct action_layer_mods {
uint8_t mods : 8;
uint8_t layer : 4;
uint8_t kind : 4;
} layer_mods;
struct action_layer_tap {
uint8_t code :8;
uint8_t val :5;
uint8_t kind :3;
uint8_t code : 8;
uint8_t val : 5;
uint8_t kind : 3;
} layer_tap;
struct action_usage {
uint16_t code :10;
uint8_t page :2;
uint8_t kind :4;
uint16_t code : 10;
uint8_t page : 2;
uint8_t kind : 4;
} usage;
struct action_backlight {
uint8_t level :8;
uint8_t opt :4;
uint8_t kind :4;
uint8_t level : 8;
uint8_t opt : 4;
uint8_t kind : 4;
} backlight;
struct action_command {
uint8_t id :8;
uint8_t opt :4;
uint8_t kind :4;
uint8_t id : 8;
uint8_t opt : 4;
uint8_t kind : 4;
} command;
struct action_function {
uint8_t id :8;
uint8_t opt :4;
uint8_t kind :4;
uint8_t id : 8;
uint8_t opt : 4;
uint8_t kind : 4;
} func;
struct action_swap {
uint8_t code :8;
uint8_t opt :4;
uint8_t kind :4;
uint8_t code : 8;
uint8_t opt : 4;
uint8_t kind : 4;
} swap;
} action_t;
/* action utility */
#define ACTION_NO 0
#define ACTION_TRANSPARENT 1
#define ACTION(kind, param) ((kind)<<12 | (param))
#define ACTION_NO 0
#define ACTION_TRANSPARENT 1
#define ACTION(kind, param) ((kind) << 12 | (param))
/** \brief Key Actions
*
@ -220,35 +216,29 @@ enum mods_bit {
MOD_RGUI = 0x18,
};
enum mods_codes {
MODS_ONESHOT = 0x00,
MODS_ONESHOT = 0x00,
MODS_TAP_TOGGLE = 0x01,
};
#define ACTION_KEY(key) ACTION(ACT_MODS, (key))
#define ACTION_MODS(mods) ACTION(ACT_MODS, ((mods)&0x1f)<<8 | 0)
#define ACTION_MODS_KEY(mods, key) ACTION(ACT_MODS, ((mods)&0x1f)<<8 | (key))
#define ACTION_MODS_TAP_KEY(mods, key) ACTION(ACT_MODS_TAP, ((mods)&0x1f)<<8 | (key))
#define ACTION_MODS_ONESHOT(mods) ACTION(ACT_MODS_TAP, ((mods)&0x1f)<<8 | MODS_ONESHOT)
#define ACTION_MODS_TAP_TOGGLE(mods) ACTION(ACT_MODS_TAP, ((mods)&0x1f)<<8 | MODS_TAP_TOGGLE)
#define ACTION_KEY(key) ACTION(ACT_MODS, (key))
#define ACTION_MODS(mods) ACTION(ACT_MODS, ((mods)&0x1f) << 8 | 0)
#define ACTION_MODS_KEY(mods, key) ACTION(ACT_MODS, ((mods)&0x1f) << 8 | (key))
#define ACTION_MODS_TAP_KEY(mods, key) ACTION(ACT_MODS_TAP, ((mods)&0x1f) << 8 | (key))
#define ACTION_MODS_ONESHOT(mods) ACTION(ACT_MODS_TAP, ((mods)&0x1f) << 8 | MODS_ONESHOT)
#define ACTION_MODS_TAP_TOGGLE(mods) ACTION(ACT_MODS_TAP, ((mods)&0x1f) << 8 | MODS_TAP_TOGGLE)
/** \brief Other Keys
*/
enum usage_pages {
PAGE_SYSTEM,
PAGE_CONSUMER
};
#define ACTION_USAGE_SYSTEM(id) ACTION(ACT_USAGE, PAGE_SYSTEM<<10 | (id))
#define ACTION_USAGE_CONSUMER(id) ACTION(ACT_USAGE, PAGE_CONSUMER<<10 | (id))
#define ACTION_MOUSEKEY(key) ACTION(ACT_MOUSEKEY, key)
enum usage_pages { PAGE_SYSTEM, PAGE_CONSUMER };
#define ACTION_USAGE_SYSTEM(id) ACTION(ACT_USAGE, PAGE_SYSTEM << 10 | (id))
#define ACTION_USAGE_CONSUMER(id) ACTION(ACT_USAGE, PAGE_CONSUMER << 10 | (id))
#define ACTION_MOUSEKEY(key) ACTION(ACT_MOUSEKEY, key)
/** \brief Layer Actions
*/
enum layer_param_on {
ON_PRESS = 1,
ON_RELEASE = 2,
ON_BOTH = 3,
ON_PRESS = 1,
ON_RELEASE = 2,
ON_BOTH = 3,
};
/** \brief Layer Actions
@ -269,37 +259,36 @@ enum layer_param_tap_op {
OP_SET_CLEAR,
OP_ONESHOT,
};
#define ACTION_LAYER_BITOP(op, part, bits, on) ACTION(ACT_LAYER, (op)<<10 | (on)<<8 | (part)<<5 | ((bits)&0x1f))
#define ACTION_LAYER_TAP(layer, key) ACTION(ACT_LAYER_TAP, (layer)<<8 | (key))
#define ACTION_LAYER_BITOP(op, part, bits, on) ACTION(ACT_LAYER, (op) << 10 | (on) << 8 | (part) << 5 | ((bits)&0x1f))
#define ACTION_LAYER_TAP(layer, key) ACTION(ACT_LAYER_TAP, (layer) << 8 | (key))
/* Default Layer */
#define ACTION_DEFAULT_LAYER_SET(layer) ACTION_DEFAULT_LAYER_BIT_SET((layer)/4, 1<<((layer)%4))
#define ACTION_DEFAULT_LAYER_SET(layer) ACTION_DEFAULT_LAYER_BIT_SET((layer) / 4, 1 << ((layer) % 4))
/* Layer Operation */
#define ACTION_LAYER_CLEAR(on) ACTION_LAYER_BIT_AND(0, 0, (on))
#define ACTION_LAYER_MOMENTARY(layer) ACTION_LAYER_ON_OFF(layer)
#define ACTION_LAYER_TOGGLE(layer) ACTION_LAYER_INVERT(layer, ON_RELEASE)
#define ACTION_LAYER_INVERT(layer, on) ACTION_LAYER_BIT_XOR((layer)/4, 1<<((layer)%4), (on))
#define ACTION_LAYER_ON(layer, on) ACTION_LAYER_BIT_OR( (layer)/4, 1<<((layer)%4), (on))
#define ACTION_LAYER_OFF(layer, on) ACTION_LAYER_BIT_AND((layer)/4, ~(1<<((layer)%4)), (on))
#define ACTION_LAYER_SET(layer, on) ACTION_LAYER_BIT_SET((layer)/4, 1<<((layer)%4), (on))
#define ACTION_LAYER_ON_OFF(layer) ACTION_LAYER_TAP((layer), OP_ON_OFF)
#define ACTION_LAYER_OFF_ON(layer) ACTION_LAYER_TAP((layer), OP_OFF_ON)
#define ACTION_LAYER_SET_CLEAR(layer) ACTION_LAYER_TAP((layer), OP_SET_CLEAR)
#define ACTION_LAYER_ONESHOT(layer) ACTION_LAYER_TAP((layer), OP_ONESHOT)
#define ACTION_LAYER_MODS(layer, mods) ACTION(ACT_LAYER_MODS, (layer) << 8 | (mods))
#define ACTION_LAYER_CLEAR(on) ACTION_LAYER_BIT_AND(0, 0, (on))
#define ACTION_LAYER_MOMENTARY(layer) ACTION_LAYER_ON_OFF(layer)
#define ACTION_LAYER_TOGGLE(layer) ACTION_LAYER_INVERT(layer, ON_RELEASE)
#define ACTION_LAYER_INVERT(layer, on) ACTION_LAYER_BIT_XOR((layer) / 4, 1 << ((layer) % 4), (on))
#define ACTION_LAYER_ON(layer, on) ACTION_LAYER_BIT_OR((layer) / 4, 1 << ((layer) % 4), (on))
#define ACTION_LAYER_OFF(layer, on) ACTION_LAYER_BIT_AND((layer) / 4, ~(1 << ((layer) % 4)), (on))
#define ACTION_LAYER_SET(layer, on) ACTION_LAYER_BIT_SET((layer) / 4, 1 << ((layer) % 4), (on))
#define ACTION_LAYER_ON_OFF(layer) ACTION_LAYER_TAP((layer), OP_ON_OFF)
#define ACTION_LAYER_OFF_ON(layer) ACTION_LAYER_TAP((layer), OP_OFF_ON)
#define ACTION_LAYER_SET_CLEAR(layer) ACTION_LAYER_TAP((layer), OP_SET_CLEAR)
#define ACTION_LAYER_ONESHOT(layer) ACTION_LAYER_TAP((layer), OP_ONESHOT)
#define ACTION_LAYER_MODS(layer, mods) ACTION(ACT_LAYER_MODS, (layer) << 8 | (mods))
/* With Tapping */
#define ACTION_LAYER_TAP_KEY(layer, key) ACTION_LAYER_TAP((layer), (key))
#define ACTION_LAYER_TAP_TOGGLE(layer) ACTION_LAYER_TAP((layer), OP_TAP_TOGGLE)
#define ACTION_LAYER_TAP_KEY(layer, key) ACTION_LAYER_TAP((layer), (key))
#define ACTION_LAYER_TAP_TOGGLE(layer) ACTION_LAYER_TAP((layer), OP_TAP_TOGGLE)
/* Bitwise Operation */
#define ACTION_LAYER_BIT_AND(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_AND, (part), (bits), (on))
#define ACTION_LAYER_BIT_OR( part, bits, on) ACTION_LAYER_BITOP(OP_BIT_OR, (part), (bits), (on))
#define ACTION_LAYER_BIT_XOR(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_XOR, (part), (bits), (on))
#define ACTION_LAYER_BIT_SET(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_SET, (part), (bits), (on))
#define ACTION_LAYER_BIT_AND(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_AND, (part), (bits), (on))
#define ACTION_LAYER_BIT_OR(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_OR, (part), (bits), (on))
#define ACTION_LAYER_BIT_XOR(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_XOR, (part), (bits), (on))
#define ACTION_LAYER_BIT_SET(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_SET, (part), (bits), (on))
/* Default Layer Bitwise Operation */
#define ACTION_DEFAULT_LAYER_BIT_AND(part, bits) ACTION_LAYER_BITOP(OP_BIT_AND, (part), (bits), 0)
#define ACTION_DEFAULT_LAYER_BIT_OR( part, bits) ACTION_LAYER_BITOP(OP_BIT_OR, (part), (bits), 0)
#define ACTION_DEFAULT_LAYER_BIT_XOR(part, bits) ACTION_LAYER_BITOP(OP_BIT_XOR, (part), (bits), 0)
#define ACTION_DEFAULT_LAYER_BIT_SET(part, bits) ACTION_LAYER_BITOP(OP_BIT_SET, (part), (bits), 0)
#define ACTION_DEFAULT_LAYER_BIT_AND(part, bits) ACTION_LAYER_BITOP(OP_BIT_AND, (part), (bits), 0)
#define ACTION_DEFAULT_LAYER_BIT_OR(part, bits) ACTION_LAYER_BITOP(OP_BIT_OR, (part), (bits), 0)
#define ACTION_DEFAULT_LAYER_BIT_XOR(part, bits) ACTION_LAYER_BITOP(OP_BIT_XOR, (part), (bits), 0)
#define ACTION_DEFAULT_LAYER_BIT_SET(part, bits) ACTION_LAYER_BITOP(OP_BIT_SET, (part), (bits), 0)
/** \brief Extensions
*/
@ -313,25 +302,25 @@ enum backlight_opt {
};
/* Macro */
#define ACTION_MACRO(id) ACTION(ACT_MACRO, (id))
#define ACTION_MACRO_TAP(id) ACTION(ACT_MACRO, FUNC_TAP<<8 | (id))
#define ACTION_MACRO_OPT(id, opt) ACTION(ACT_MACRO, (opt)<<8 | (id))
#define ACTION_MACRO(id) ACTION(ACT_MACRO, (id))
#define ACTION_MACRO_TAP(id) ACTION(ACT_MACRO, FUNC_TAP << 8 | (id))
#define ACTION_MACRO_OPT(id, opt) ACTION(ACT_MACRO, (opt) << 8 | (id))
/* Backlight */
#define ACTION_BACKLIGHT_INCREASE() ACTION(ACT_BACKLIGHT, BACKLIGHT_INCREASE << 8)
#define ACTION_BACKLIGHT_DECREASE() ACTION(ACT_BACKLIGHT, BACKLIGHT_DECREASE << 8)
#define ACTION_BACKLIGHT_TOGGLE() ACTION(ACT_BACKLIGHT, BACKLIGHT_TOGGLE << 8)
#define ACTION_BACKLIGHT_STEP() ACTION(ACT_BACKLIGHT, BACKLIGHT_STEP << 8)
#define ACTION_BACKLIGHT_ON() ACTION(ACT_BACKLIGHT, BACKLIGHT_ON << 8)
#define ACTION_BACKLIGHT_OFF() ACTION(ACT_BACKLIGHT, BACKLIGHT_OFF << 8)
#define ACTION_BACKLIGHT_INCREASE() ACTION(ACT_BACKLIGHT, BACKLIGHT_INCREASE << 8)
#define ACTION_BACKLIGHT_DECREASE() ACTION(ACT_BACKLIGHT, BACKLIGHT_DECREASE << 8)
#define ACTION_BACKLIGHT_TOGGLE() ACTION(ACT_BACKLIGHT, BACKLIGHT_TOGGLE << 8)
#define ACTION_BACKLIGHT_STEP() ACTION(ACT_BACKLIGHT, BACKLIGHT_STEP << 8)
#define ACTION_BACKLIGHT_ON() ACTION(ACT_BACKLIGHT, BACKLIGHT_ON << 8)
#define ACTION_BACKLIGHT_OFF() ACTION(ACT_BACKLIGHT, BACKLIGHT_OFF << 8)
/* Command */
#define ACTION_COMMAND(id, opt) ACTION(ACT_COMMAND, (opt)<<8 | (id))
#define ACTION_COMMAND(id, opt) ACTION(ACT_COMMAND, (opt) << 8 | (id))
/* Function */
enum function_opts {
FUNC_TAP = 0x8, /* indciates function is tappable */
FUNC_TAP = 0x8, /* indciates function is tappable */
};
#define ACTION_FUNCTION(id) ACTION(ACT_FUNCTION, (id))
#define ACTION_FUNCTION_TAP(id) ACTION(ACT_FUNCTION, FUNC_TAP<<8 | (id))
#define ACTION_FUNCTION_OPT(id, opt) ACTION(ACT_FUNCTION, (opt)<<8 | (id))
#define ACTION_FUNCTION(id) ACTION(ACT_FUNCTION, (id))
#define ACTION_FUNCTION_TAP(id) ACTION(ACT_FUNCTION, FUNC_TAP << 8 | (id))
#define ACTION_FUNCTION_OPT(id, opt) ACTION(ACT_FUNCTION, (opt) << 8 | (id))
/* OneHand Support */
enum swap_hands_param_tap_op {
OP_SH_TOGGLE = 0xF0,
@ -342,13 +331,13 @@ enum swap_hands_param_tap_op {
OP_SH_ON,
};
#define ACTION_SWAP_HANDS() ACTION_SWAP_HANDS_ON_OFF()
#define ACTION_SWAP_HANDS_TOGGLE() ACTION(ACT_SWAP_HANDS, OP_SH_TOGGLE)
#define ACTION_SWAP_HANDS_TAP_TOGGLE() ACTION(ACT_SWAP_HANDS, OP_SH_TAP_TOGGLE)
#define ACTION_SWAP_HANDS_TAP_KEY(key) ACTION(ACT_SWAP_HANDS, key)
#define ACTION_SWAP_HANDS_ON_OFF() ACTION(ACT_SWAP_HANDS, OP_SH_ON_OFF)
#define ACTION_SWAP_HANDS_OFF_ON() ACTION(ACT_SWAP_HANDS, OP_SH_OFF_ON)
#define ACTION_SWAP_HANDS_ON() ACTION(ACT_SWAP_HANDS, OP_SH_ON)
#define ACTION_SWAP_HANDS_OFF() ACTION(ACT_SWAP_HANDS, OP_SH_OFF)
#define ACTION_SWAP_HANDS() ACTION_SWAP_HANDS_ON_OFF()
#define ACTION_SWAP_HANDS_TOGGLE() ACTION(ACT_SWAP_HANDS, OP_SH_TOGGLE)
#define ACTION_SWAP_HANDS_TAP_TOGGLE() ACTION(ACT_SWAP_HANDS, OP_SH_TAP_TOGGLE)
#define ACTION_SWAP_HANDS_TAP_KEY(key) ACTION(ACT_SWAP_HANDS, key)
#define ACTION_SWAP_HANDS_ON_OFF() ACTION(ACT_SWAP_HANDS, OP_SH_ON_OFF)
#define ACTION_SWAP_HANDS_OFF_ON() ACTION(ACT_SWAP_HANDS, OP_SH_OFF_ON)
#define ACTION_SWAP_HANDS_ON() ACTION(ACT_SWAP_HANDS, OP_SH_ON)
#define ACTION_SWAP_HANDS_OFF() ACTION(ACT_SWAP_HANDS, OP_SH_OFF)
#endif /* ACTION_CODE_H */