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Additional changes for Layer State typedef compatibility (#5906)
* Additional changes for Layer State typedef compatibility * Replace biton32 with get_highest_layer in docs * Change additional layer structure code * Fix uGFX reference issue * Remove dynamic_keymap check * Where did all these extra spaces come from Co-Authored-By: fauxpark <fauxpark@gmail.com>
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9 changed files with 25 additions and 21 deletions
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@ -297,8 +297,8 @@ This runs code every time that the layers get changed. This can be useful for l
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This example shows how to set the [RGB Underglow](feature_rgblight.md) lights based on the layer, using the Planck as an example
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```c
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uint32_t layer_state_set_user(uint32_t state) {
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switch (biton32(state)) {
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layer_state_t layer_state_set_user(layer_state_t state) {
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switch (get_highest_layer(state)) {
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case _RAISE:
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rgblight_setrgb (0x00, 0x00, 0xFF);
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break;
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@ -320,8 +320,8 @@ uint32_t layer_state_set_user(uint32_t state) {
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```
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### `layer_state_set_*` Function Documentation
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* Keyboard/Revision: `uint32_t layer_state_set_kb(uint32_t state)`
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* Keymap: `uint32_t layer_state_set_user(uint32_t state)`
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* Keyboard/Revision: `layer_state_t layer_state_set_kb(layer_state_t state)`
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* Keymap: `layer_state_t layer_state_set_user(layer_state_t state)`
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The `state` is the bitmask of the active layers, as explained in the [Keymap Overview](keymap.md#keymap-layer-status)
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@ -377,8 +377,8 @@ void keyboard_post_init_user(void) {
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The above function will use the EEPROM config immediately after reading it, to set the default layer's RGB color. The "raw" value of it is converted in a usable structure based on the "union" that you created above.
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```c
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uint32_t layer_state_set_user(uint32_t state) {
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switch (biton32(state)) {
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layer_state_t layer_state_set_user(layer_state_t state) {
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switch (get_highest_layer(state)) {
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case _RAISE:
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if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_magenta(); rgblight_mode_noeeprom(1); }
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break;
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