forked from mirrors/qmk_userspace
adapts unicode to quantum.c (#333)
* Unicode to have unicode input you need to: - set your OS input method to UNICODE if needed - enable unicode in your makefile - copy the action_function from keyboard/planck/keymaps/unicode/unicode.c to your keymap.c set the target OS method in your keymap.c: void matrix_init_user() { set_unicode_mode(UC_OSX); } you can then switch when you want with: set_unicode_mode(UC_OSX); set_unicode_mode(UC_LNX); set_unicode_mode(UC_WIN); put some unicode codes in your keymap like so: UC(0x0061) I did change the bit mask in quantum/keymap_common.c and .h I’m afraid we will need uint32 to get a total support for all unicode tables or relocate the handler as @mbarkhau did. * rearranges keycode values, hooks-up unicode * removes extra lalt ref * adds unicode shortcuts and example
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10 changed files with 610 additions and 141 deletions
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@ -163,38 +163,13 @@ extern const uint16_t fn_actions[];
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#define MACRODOWN(...) (record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE)
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// These affect the backlight (if your keyboard has one).
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// We don't need to comment them out if your keyboard doesn't have a backlight,
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// since they don't take up any space.
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#define BL_ON 0x4009
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#define BL_OFF 0x4000
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#define BL_0 0x4000
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#define BL_1 0x4001
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#define BL_2 0x4002
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#define BL_3 0x4003
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#define BL_4 0x4004
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#define BL_5 0x4005
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#define BL_6 0x4006
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#define BL_7 0x4007
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#define BL_8 0x4008
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#define BL_9 0x4009
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#define BL_10 0x400A
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#define BL_11 0x400B
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#define BL_12 0x400C
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#define BL_13 0x400D
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#define BL_14 0x400E
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#define BL_15 0x400F
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#define BL_DEC 0x4010
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#define BL_INC 0x4011
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#define BL_TOGG 0x4012
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#define BL_STEP 0x4013
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// 0x3100+ is free
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// L-ayer, T-ap - 256 keycode max, 16 layer max
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#define LT(layer, kc) (kc | 0x4000 | ((layer & 0xF) << 8))
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#define RESET 0x5000
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#define DEBUG 0x5001
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#define KC_LEAD 0x5014
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// MAGIC keycodes
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#define MAGIC_SWAP_CONTROL_CAPSLOCK 0x5002
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@ -239,6 +214,32 @@ extern const uint16_t fn_actions[];
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#define MI_ON 0x5028
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#define MI_OFF 0x5029
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// These affect the backlight (if your keyboard has one).
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// We don't need to comment them out if your keyboard doesn't have a backlight,
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// since they don't take up any space.
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#define BL_ON 0x5079
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#define BL_OFF 0x5070
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#define BL_0 0x5070
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#define BL_1 0x5071
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#define BL_2 0x5072
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#define BL_3 0x5073
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#define BL_4 0x5074
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#define BL_5 0x5075
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#define BL_6 0x5076
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#define BL_7 0x5077
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#define BL_8 0x5078
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#define BL_9 0x5079
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#define BL_10 0x507A
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#define BL_11 0x507B
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#define BL_12 0x507C
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#define BL_13 0x507D
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#define BL_14 0x507E
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#define BL_15 0x507F
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#define BL_DEC 0x5080
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#define BL_INC 0x5081
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#define BL_TOGG 0x5082
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#define BL_STEP 0x5083
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// GOTO layer - 16 layers max
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// when:
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// ON_PRESS = 1
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@ -261,6 +262,8 @@ extern const uint16_t fn_actions[];
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// One-shot mod
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#define OSM(layer) (layer | 0x5600)
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// chording is currently at 0x57xx
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// M-od, T-ap - 256 keycode max
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#define MT(mod, kc) (kc | 0x7000 | ((mod & 0xF) << 8))
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#define CTL_T(kc) MT(0x1, kc)
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@ -276,14 +279,13 @@ extern const uint16_t fn_actions[];
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#define KC_HYPR HYPR(KC_NO)
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#define KC_MEH MEH(KC_NO)
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// L-ayer, T-ap - 256 keycode max, 16 layer max
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#define LT(layer, kc) (kc | 0x8000 | ((layer & 0xF) << 8))
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// For sending unicode codes.
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// You may not send codes over 1FFF -- this supports most of UTF8.
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// To have a key that sends out Œ, go UC(0x0152)
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#define UNICODE(n) (n | 0x8000)
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#define UC(n) UNICODE(n)
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#ifdef UNICODE_ENABLE
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// For sending unicode codes.
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// You may not send codes over 7FFF -- this supports most of UTF8.
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// To have a key that sends out Œ, go UC(0x0152)
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#define UNICODE(n) (n | 0x8000)
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#define UC(n) UNICODE(n)
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#endif
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// For tri-layer
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void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3);
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