forked from mirrors/qmk_userspace
adapts unicode to quantum.c (#333)
* Unicode to have unicode input you need to: - set your OS input method to UNICODE if needed - enable unicode in your makefile - copy the action_function from keyboard/planck/keymaps/unicode/unicode.c to your keymap.c set the target OS method in your keymap.c: void matrix_init_user() { set_unicode_mode(UC_OSX); } you can then switch when you want with: set_unicode_mode(UC_OSX); set_unicode_mode(UC_LNX); set_unicode_mode(UC_WIN); put some unicode codes in your keymap like so: UC(0x0061) I did change the bit mask in quantum/keymap_common.c and .h I’m afraid we will need uint32 to get a total support for all unicode tables or relocate the handler as @mbarkhau did. * rearranges keycode values, hooks-up unicode * removes extra lalt ref * adds unicode shortcuts and example
This commit is contained in:
parent
bf545061f2
commit
b732b79b49
10 changed files with 610 additions and 141 deletions
|
@ -13,9 +13,12 @@
|
|||
#include "audio.h"
|
||||
#endif
|
||||
#ifdef MIDI_ENABLE
|
||||
// #include <keymap_midi.h>
|
||||
#include <lufa.h>
|
||||
#endif
|
||||
#ifdef UNICODE_ENABLE
|
||||
#include "unicode.h"
|
||||
#endif
|
||||
|
||||
#include "action_layer.h"
|
||||
#include "eeconfig.h"
|
||||
#include <stddef.h>
|
||||
|
@ -27,25 +30,38 @@ extern uint32_t default_layer_state;
|
|||
extern uint32_t layer_state;
|
||||
#endif
|
||||
|
||||
bool music_activated;
|
||||
#ifdef AUDIO_ENABLE
|
||||
bool music_activated;
|
||||
#endif
|
||||
|
||||
#ifdef UNICODE_ENABLE
|
||||
#define UC_OSX 0
|
||||
#define UC_LNX 1
|
||||
#define UC_WIN 2
|
||||
#define UC_BSD 3
|
||||
|
||||
void set_unicode_input_mode(uint8_t os_target);
|
||||
#endif
|
||||
|
||||
#ifndef DISABLE_LEADER
|
||||
void leader_start(void);
|
||||
void leader_end(void);
|
||||
|
||||
#ifndef LEADER_TIMEOUT
|
||||
#define LEADER_TIMEOUT 200
|
||||
#endif
|
||||
#define SEQ_ONE_KEY(key) if (leader_sequence[0] == (key) && leader_sequence[1] == 0 && leader_sequence[2] == 0)
|
||||
#define SEQ_TWO_KEYS(key1, key2) if (leader_sequence[0] == (key1) && leader_sequence[1] == (key2) && leader_sequence[2] == 0)
|
||||
#define SEQ_THREE_KEYS(key1, key2, key3) if (leader_sequence[0] == (key1) && leader_sequence[1] == (key2) && leader_sequence[2] == (key3))
|
||||
|
||||
#define LEADER_EXTERNS() extern bool leading; extern uint16_t leader_time; extern uint16_t leader_sequence[3]; extern uint8_t leader_sequence_size
|
||||
#define LEADER_DICTIONARY() if (leading && timer_elapsed(leader_time) > LEADER_TIMEOUT)
|
||||
#endif
|
||||
|
||||
void matrix_init_kb(void);
|
||||
void matrix_scan_kb(void);
|
||||
bool process_action_kb(keyrecord_t *record);
|
||||
|
||||
void leader_start(void);
|
||||
void leader_end(void);
|
||||
|
||||
#ifndef LEADER_TIMEOUT
|
||||
#define LEADER_TIMEOUT 200
|
||||
#endif
|
||||
#define SEQ_ONE_KEY(key) if (leader_sequence[0] == (key) && leader_sequence[1] == 0 && leader_sequence[2] == 0)
|
||||
#define SEQ_TWO_KEYS(key1, key2) if (leader_sequence[0] == (key1) && leader_sequence[1] == (key2) && leader_sequence[2] == 0)
|
||||
#define SEQ_THREE_KEYS(key1, key2, key3) if (leader_sequence[0] == (key1) && leader_sequence[1] == (key2) && leader_sequence[2] == (key3))
|
||||
|
||||
#define LEADER_EXTERNS() extern bool leading; extern uint16_t leader_time; extern uint16_t leader_sequence[3]; extern uint8_t leader_sequence_size
|
||||
#define LEADER_DICTIONARY() if (leading && timer_elapsed(leader_time) > LEADER_TIMEOUT)
|
||||
|
||||
bool is_music_on(void);
|
||||
void music_toggle(void);
|
||||
void music_on(void);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue