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RGB Matrix Animations: Three/six new reactive effects (wide, cross, nexus) (#5602)
* added 3 new RGB_Matrix effects * made cross effect behavior smoother * removed dead code * added effect descriptions
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6 changed files with 224 additions and 21 deletions
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quantum/rgb_matrix_animations/solid_reactive_wide.h
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quantum/rgb_matrix_animations/solid_reactive_wide.h
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#pragma once
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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#if !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE) || !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE)
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extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL];
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extern rgb_config_t rgb_matrix_config;
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extern last_hit_t g_last_hit_tracker;
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static bool rgb_matrix_solid_reactive_multiwide_range(uint8_t start, effect_params_t* params) {
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, 0 };
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uint8_t count = g_last_hit_tracker.count;
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for (uint8_t i = led_min; i < led_max; i++) {
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hsv.v = 0;
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point_t point = g_rgb_leds[i].point;
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for (uint8_t j = start; j < count; j++) {
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int16_t dx = point.x - g_last_hit_tracker.x[j];
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int16_t dy = point.y - g_last_hit_tracker.y[j];
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uint8_t dist = sqrt16(dx * dx + dy * dy);
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uint16_t effect = scale16by8(g_last_hit_tracker.tick[j], rgb_matrix_config.speed) + dist * 5;
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if (effect > 255)
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effect = 255;
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hsv.v = qadd8(hsv.v, 255 - effect);
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}
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hsv.v = scale8(hsv.v, rgb_matrix_config.val);
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RGB rgb = hsv_to_rgb(hsv);
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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return led_max < DRIVER_LED_TOTAL;
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}
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bool rgb_matrix_solid_reactive_multiwide(effect_params_t* params) {
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return rgb_matrix_solid_reactive_multiwide_range(0, params);
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}
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bool rgb_matrix_solid_reactive_wide(effect_params_t* params) {
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return rgb_matrix_solid_reactive_multiwide_range(qsub8(g_last_hit_tracker.count, 1), params);
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}
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#endif // !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE) || !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE)
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#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
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