[Keymap] Reorganization, cleanup and readmes for drashna code (#15617)

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Drashna Jaelre 2021-12-29 20:17:34 -08:00 committed by GitHub
parent 1a8a842cfb
commit c4551d7ef1
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64 changed files with 1291 additions and 1163 deletions

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@ -1,18 +1,5 @@
/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include QMK_KEYBOARD_H
@ -20,6 +7,8 @@
#include "eeprom.h"
#include "keyrecords/wrappers.h"
#include "keyrecords/process_records.h"
#include "callbacks.h"
#ifdef TAP_DANCE_ENABLE
# include "keyrecords/tap_dances.h"
#endif // TAP_DANCE_ENABLE
@ -58,7 +47,7 @@ enum userspace_layers {
_ADJUST,
};
#define _MACROS _MOUSE
#define _MACROS _MOUSE
#define _DEFAULT_LAYER_1 FIRST_DEFAULT_LAYER
#define _DEFAULT_LAYER_2 (FIRST_DEFAULT_LAYER + 1)
#define _DEFAULT_LAYER_3 (FIRST_DEFAULT_LAYER + 2)
@ -86,23 +75,10 @@ enum userspace_layers {
#define DEFAULT_LAYER_3_RGB RGB_MAGENTA
#define DEFAULT_LAYER_4_RGB RGB_GOLDENROD
bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed);
bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
void matrix_init_keymap(void);
void matrix_init_secret(void);
void shutdown_keymap(void);
void suspend_power_down_keymap(void);
void suspend_wakeup_init_keymap(void);
void matrix_scan_keymap(void);
void matrix_scan_secret(void);
layer_state_t layer_state_set_keymap(layer_state_t state);
layer_state_t default_layer_state_set_keymap(layer_state_t state);
void led_set_keymap(uint8_t usb_led);
void eeconfig_init_keymap(void);
bool hasAllBitsInMask(uint8_t value, uint8_t mask);
#ifdef SPLIT_KEYBOARD
void matrix_slave_scan_keymap(void);
#endif
bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed);
bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
bool hasAllBitsInMask(uint8_t value, uint8_t mask);
void tap_code16_nomods(uint8_t kc);
// clang-format off
typedef union {
@ -119,20 +95,3 @@ typedef union {
// clang-format on
extern userspace_config_t userspace_config;
/*
Custom Keycodes for Diablo 3 layer
But since TD() doesn't work when tap dance is disabled
We use custom codes here, so we can substitute the right stuff
*/
#ifdef TAP_DANCE_ENABLE
# define KC_D3_1 TD(TD_D3_1)
# define KC_D3_2 TD(TD_D3_2)
# define KC_D3_3 TD(TD_D3_3)
# define KC_D3_4 TD(TD_D3_4)
#else // TAP_DANCE_ENABLE
# define KC_D3_1 KC_1
# define KC_D3_2 KC_2
# define KC_D3_3 KC_3
# define KC_D3_4 KC_4
#endif // TAP_DANCE_ENABLE