Keymap: Adding adnw_puq-Layout for Ergodox (#3723)

* added adnw_p_u_q-Layout

* changed link

* 3723 - outsource definitions to config.h

* added TAPPING_TERM

* changed defines and added colors

* removed debug- and action_layer-Header
This commit is contained in:
rschardt 2018-08-31 17:44:15 +02:00 committed by Drashna Jaelre
parent 78ef62764b
commit c51b2266a0
4 changed files with 395 additions and 0 deletions

View file

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/*
Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL.
*/
#include "simple_visualizer.h"
// This function should be implemented by the keymap visualizer
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
// that the simple_visualizer assumes that you are updating
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
// stopped. This can be done by either double buffering it or by using constant strings
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
if (state->status.layer & 0x20) {
state->target_lcd_color = LCD_COLOR(127, 0xFF, 0xFF);
state->layer_text = "Mouse";
} else if (state->status.layer & 0x10) {
state->target_lcd_color = LCD_COLOR(85, 0xFF, 0xFF);
state->layer_text = "Symbol";
} else if (state->status.layer & 0x8) {
state->target_lcd_color = LCD_COLOR(64, 0xFF, 0xFF);
state->layer_text = "Brackets";
} else if (state->status.layer & 0x4) {
state->target_lcd_color = LCD_COLOR(42, 0xFF, 0xFF);
state->layer_text = "Diak";
} else if (state->status.layer & 0x2) {
state->target_lcd_color = LCD_COLOR(21, 0xFF, 0xFF);
state->layer_text = "Terminal";
} else {
state->target_lcd_color = LCD_COLOR(192, 0xFF, 0xFF);
state->layer_text = "Vim";
}
}