forked from mirrors/qmk_userspace
General RGB matrix fixes (#2931)
* Added Modular keyboards L,R and NUM Created code modules for the 3 modules of the modular keyboard. Original idea by MechboardsUK. Uses i2c implementation similar to lets split * Remove modular from master This is to fix incorrect branching * General fixes for RGB_matrix - Complited speed support for all effects - Fixed raindrop effects to initialized after toggle - Fixed raindrop effects to use all available LEDs - Fixed effect step reverse function - Moved RGB_MATRIX_SOLID_REACTIVE under correct flag * Documentation update for RGBmatrix * More doc updates
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3 changed files with 19 additions and 16 deletions
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@ -81,7 +81,6 @@ These are the effects that are currently available:
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enum rgb_matrix_effects {
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RGB_MATRIX_SOLID_COLOR = 1,
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RGB_MATRIX_SOLID_REACTIVE,
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RGB_MATRIX_ALPHAS_MODS,
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RGB_MATRIX_DUAL_BEACON,
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RGB_MATRIX_GRADIENT_UP_DOWN,
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@ -94,6 +93,7 @@ These are the effects that are currently available:
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RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
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RGB_MATRIX_JELLYBEAN_RAINDROPS,
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#ifdef RGB_MATRIX_KEYPRESSES
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RGB_MATRIX_SOLID_REACTIVE,
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RGB_MATRIX_SPLASH,
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RGB_MATRIX_MULTISPLASH,
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RGB_MATRIX_SOLID_SPLASH,
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@ -118,7 +118,7 @@ A similar function works in the keymap as `rgb_matrix_indicators_user`.
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#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (not recommened)
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#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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#define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
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#define RGB_MATRIX_SKIP_FRAMES 1 // number of frames to skip when displaying animations (0 is full effect)
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#define RGB_MATRIX_SKIP_FRAMES 1 // number of frames to skip when displaying animations (0 is full effect) if not defined defaults to 1
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## EEPROM storage
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