audio fixes

This commit is contained in:
Jack Humbert 2016-04-17 18:14:42 -04:00
parent 319fbe344b
commit ce463ef424
3 changed files with 9 additions and 5 deletions

View file

@ -224,6 +224,7 @@ float tone_music[][2] = {
{440.0*pow(2.0,(23)/12.0), 8},
{440.0*pow(2.0,(24)/12.0), 8}
};
float ode_to_joy[][2] = SONG(ODE_TO_JOY);
#endif
void persistant_default_layer_set(uint16_t default_layer) {
@ -312,7 +313,9 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
case 9:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_music, false, 0);
init_notes();
set_tempo(150);
PLAY_NOTE_ARRAY(ode_to_joy, false, .25);
layer_on(_MUSIC);
#endif
}
@ -339,6 +342,6 @@ void process_action_user(keyrecord_t *record) {
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
init_notes();
play_notes(&start_up, false, 0);
PLAY_NOTE_ARRAY(start_up, false, 0);
#endif
}