forked from mirrors/qmk_userspace
Major enhancements to spidey3 keymaps and userspace (#9261)
* Add Chrome OS specific keys to 75_ansi/spidey3 * Clean up duplicative settings in rules.mk * Refactor spidey3 userspace to use rgb layer blink * Blink green on wakeup * Improve _FN layer indicator * Glyph transformation modes: wide, script, fraktur, and enclosed characters * Add spider unicode glyph * Fix compile error when NO_ACTION_ONESHOT * Add a few more emoji * Further refinement of lighting layer usage * Fix reversed yes/no ack * Lighting layers override RGB off * Fix missing wide and incorrect script numbers * Add LOL and surprise emoji * Add missing break in switch statement * Trim firmware size * Use usage ID definitions in report.h * Some minor whitespace cleanup * Disable some unused features to reduce firmware size * Print version on startup * Seed rand() on first keystroke * Add a key to immediately sleep CrOS * Switch to Bootmagic Lite * Trim down firmware size a little bit more * Make RGBLIGHT_MODE_TWINKLE+4 my default * Scan rate debug / fix version printing Delay printing version on startup (console may not be ready) Better scan rate reporting * Disable locking caps, etc. to save more space * Enable LTO * Better seed for rand() * Set MAX_LAYER for some performance improvement * Another scan rate improvement * Set manufacturer * New startup animation * Add GUI lock for F-keys (for CrOS) * Add visual indication for glyph replacement and F-keys GUI lock * Some cleanup; run cformat on spidey3 userspace * Cycle between debug verbosity options * Fix disable RGB Lighting after wakeup on Mac
This commit is contained in:
parent
c12e429da2
commit
d03bc3a9c1
11 changed files with 588 additions and 183 deletions
|
@ -5,127 +5,280 @@
|
|||
|
||||
uint32_t rgb_mode;
|
||||
uint16_t rgb_hue;
|
||||
uint8_t rgb_sat;
|
||||
uint8_t rgb_val;
|
||||
bool rgb_saved = 0;
|
||||
uint8_t rgb_sat;
|
||||
uint8_t rgb_val;
|
||||
bool rgb_saved = 0;
|
||||
|
||||
void spidey_swirl(void) {
|
||||
dprint("Setting Spidey Swirl!\n");
|
||||
rgblight_enable();
|
||||
rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL);
|
||||
rgblight_sethsv(213, 255, 128);
|
||||
void spidey_glow(void) {
|
||||
rgblight_enable();
|
||||
rgblight_mode(RGBLIGHT_MODE_TWINKLE + 4);
|
||||
rgblight_sethsv(213, 255, 128);
|
||||
#ifdef VELOCIKEY_ENABLE
|
||||
if (!velocikey_enabled())
|
||||
velocikey_toggle();
|
||||
if (velocikey_enabled()) velocikey_toggle();
|
||||
#endif
|
||||
}
|
||||
|
||||
void eeconfig_init_user_rgb(void)
|
||||
{
|
||||
spidey_swirl();
|
||||
}
|
||||
void eeconfig_init_user_rgb(void) { spidey_glow(); }
|
||||
|
||||
const rgblight_segment_t PROGMEM _capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS( {0, 2, HSV_AZURE}, {14, 2, HSV_AZURE} );
|
||||
const rgblight_segment_t PROGMEM _layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS( {7, 1, HSV_PURPLE} );
|
||||
const rgblight_segment_t PROGMEM _layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS( {10, 3, HSV_MAGENTA} );
|
||||
const rgblight_segment_t PROGMEM _layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS( {10, 1, HSV_GREEN} );
|
||||
const rgblight_segment_t PROGMEM _yes_layer[] = RGBLIGHT_LAYER_SEGMENTS( {9, 6, HSV_GREEN} );
|
||||
const rgblight_segment_t PROGMEM _no_layer[] = RGBLIGHT_LAYER_SEGMENTS( {9, 6, HSV_RED} );
|
||||
// clang-format off
|
||||
|
||||
// Convenience macros
|
||||
#define CORNER_BL(color) { 0, 1, color }
|
||||
#define CORNER_BR(color) { RGBLED_NUM / 2 - 1, 1, color }
|
||||
#define CORNER_FR(color) { RGBLED_NUM / 2, 1, color }
|
||||
#define CORNER_FL(color) { RGBLED_NUM - 1, 1, color }
|
||||
#define CORNERS(color) {0, 1, color}, {RGBLED_NUM / 2 - 1, 2, color}, { RGBLED_NUM - 1, 1, color }
|
||||
#define FRONT(inset, color) { RGBLED_NUM / 2 + inset, RGBLED_NUM / 2 - 2 * inset, color }
|
||||
#define BACK(inset, color) { inset, RGBLED_NUM / 2 - 2 * inset, color }
|
||||
|
||||
#define LAYER_OFFSET 0
|
||||
const rgblight_segment_t PROGMEM _layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNER_BR(HSV_PURPLE));
|
||||
const rgblight_segment_t PROGMEM _layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNERS(HSV_MAGENTA));
|
||||
const rgblight_segment_t PROGMEM _layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNERS(HSV_GREEN));
|
||||
|
||||
#define LOCK_OFFSET 3
|
||||
const rgblight_segment_t PROGMEM _numlock_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(3, HSV_YELLOW));
|
||||
const rgblight_segment_t PROGMEM _capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNER_FL(HSV_AZURE));
|
||||
const rgblight_segment_t PROGMEM _scrolllock_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNER_FR(HSV_ORANGE));
|
||||
|
||||
#define MISC_OFFSET 6
|
||||
const rgblight_segment_t PROGMEM _gflock_layer[] = RGBLIGHT_LAYER_SEGMENTS(BACK(1, HSV_ORANGE));
|
||||
const rgblight_segment_t PROGMEM _glyphreplace_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(1, HSV_ORANGE));
|
||||
|
||||
#define ACK_OFFSET 8
|
||||
const rgblight_segment_t PROGMEM _no_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(1, HSV_RED));
|
||||
const rgblight_segment_t PROGMEM _yes_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(1, HSV_GREEN));
|
||||
const rgblight_segment_t PROGMEM _meh_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(1, HSV_YELLOW));
|
||||
|
||||
// Now define the array of layers. Higher numbered layers take precedence.
|
||||
const rgblight_segment_t *const PROGMEM _rgb_layers[] = {
|
||||
[LAYER_OFFSET + 0] = _layer1_layer,
|
||||
[LAYER_OFFSET + 1] = _layer2_layer,
|
||||
[LAYER_OFFSET + 2] = _layer3_layer,
|
||||
|
||||
[LOCK_OFFSET + USB_LED_NUM_LOCK] = _numlock_layer,
|
||||
[LOCK_OFFSET + USB_LED_CAPS_LOCK] = _capslock_layer,
|
||||
[LOCK_OFFSET + USB_LED_SCROLL_LOCK] = _scrolllock_layer,
|
||||
|
||||
[MISC_OFFSET + 0] = _gflock_layer,
|
||||
[MISC_OFFSET + 1] = _glyphreplace_layer,
|
||||
|
||||
[ACK_OFFSET + ACK_NO] = _no_layer,
|
||||
[ACK_OFFSET + ACK_YES] = _yes_layer,
|
||||
[ACK_OFFSET + ACK_MEH] = _meh_layer,
|
||||
|
||||
[ACK_OFFSET + ACK_MEH + 1] = NULL
|
||||
};
|
||||
|
||||
// clang-format on
|
||||
|
||||
// Now define the array of layers. Later layers take precedence
|
||||
const rgblight_segment_t* const PROGMEM _rgb_layers[] =
|
||||
RGBLIGHT_LAYERS_LIST( _capslock_layer, _layer1_layer, _layer2_layer, _layer3_layer, _yes_layer, _no_layer );
|
||||
const uint8_t PROGMEM _n_rgb_layers = sizeof(_rgb_layers) / sizeof(_rgb_layers[0]) - 1;
|
||||
|
||||
void clear_rgb_layers() {
|
||||
for (uint8_t i=0; i<_n_rgb_layers; i++) {
|
||||
dprint("clear_rgb_layers()\n");
|
||||
for (uint8_t i = 0; i < _n_rgb_layers; i++) {
|
||||
rgblight_set_layer_state(i, false);
|
||||
}
|
||||
}
|
||||
|
||||
void do_rgb_layers(layer_state_t state, uint8_t start, uint8_t end) {
|
||||
dprint("do_rgb_layers()\n");
|
||||
for (uint8_t i=start; i<end; i++) {
|
||||
bool is_on = layer_state_cmp(state, i);
|
||||
dprintf("\tlayer[%d]=%u\n", i, is_on);
|
||||
rgblight_set_layer_state(i, is_on);
|
||||
for (uint8_t i = start; i < end; i++) {
|
||||
bool is_on = layer_state_cmp(state, i);
|
||||
dprintf("layer[%u]=%u\n", i, is_on);
|
||||
rgblight_set_layer_state(LAYER_OFFSET + i - 1, is_on);
|
||||
}
|
||||
}
|
||||
|
||||
extern rgblight_config_t rgblight_config;
|
||||
extern rgblight_status_t rgblight_status;
|
||||
static bool startup_animation_done = false;
|
||||
|
||||
void keyboard_post_init_user_rgb(void) {
|
||||
do_rgb_layers(default_layer_state, 1u, RGB_LAYER_BASE_REGULAR);
|
||||
do_rgb_layers(layer_state, RGB_LAYER_BASE_REGULAR, RGB_LAYER_BASE_ACKS);
|
||||
do_rgb_layers(0, RGB_LAYER_BASE_ACKS, _n_rgb_layers);
|
||||
// Enable the LED layers
|
||||
rgblight_layers = _rgb_layers;
|
||||
do_rgb_layers(default_layer_state, LAYER_BASE_DEFAULT + 1, LAYER_BASE_REGULAR);
|
||||
do_rgb_layers(layer_state, LAYER_BASE_REGULAR, LAYER_BASE_END);
|
||||
|
||||
// Startup animation
|
||||
{
|
||||
bool is_enabled = rgblight_config.enable;
|
||||
uint8_t old_hue = rgblight_config.hue;
|
||||
uint8_t old_sat = rgblight_config.sat;
|
||||
uint8_t old_val = rgblight_config.val;
|
||||
uint8_t old_mode = rgblight_config.mode;
|
||||
|
||||
bool ramp_down =
|
||||
#ifdef RGBLIGHT_EFFECT_BREATHING
|
||||
(rgblight_status.base_mode == RGBLIGHT_MODE_BREATHING) ||
|
||||
#endif
|
||||
#ifdef RGBLIGHT_EFFECT_SNAKE
|
||||
(rgblight_status.base_mode == RGBLIGHT_MODE_SNAKE) ||
|
||||
#endif
|
||||
#ifdef RGBLIGHT_EFFECT_KNIGHT
|
||||
(rgblight_status.base_mode == RGBLIGHT_MODE_KNIGHT) ||
|
||||
#endif
|
||||
#ifdef RGBLIGHT_EFFECT_TWINKLE
|
||||
(rgblight_status.base_mode == RGBLIGHT_MODE_TWINKLE) ||
|
||||
#endif
|
||||
!is_enabled;
|
||||
|
||||
bool ramp_to =
|
||||
#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
|
||||
(rgblight_status.base_mode == RGBLIGHT_MODE_STATIC_GRADIENT) ||
|
||||
#endif
|
||||
#ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
|
||||
(rgblight_status.base_mode == RGBLIGHT_MODE_RAINBOW_MOOD) ||
|
||||
#endif
|
||||
#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
|
||||
(rgblight_status.base_mode == RGBLIGHT_MODE_RAINBOW_SWIRL) ||
|
||||
#endif
|
||||
#ifdef RGBLIGHT_EFFECT_RAINBOW_CHRISTMAS
|
||||
(rgblight_status.base_mode == RGBLIGHT_MODE_CHRISTMAS) ||
|
||||
#endif
|
||||
#ifdef RGBLIGHT_EFFECT_RAINBOW_RGB_TEST_
|
||||
(rgblight_status.base_mode == RGBLIGHT_MODE_RGB_TEST) ||
|
||||
#endif
|
||||
(rgblight_status.base_mode == RGBLIGHT_MODE_STATIC_LIGHT);
|
||||
|
||||
#define STARTUP_ANIMATION_SATURATION 200
|
||||
#define STARTUP_ANIMATION_VALUE 255
|
||||
#define STARTUP_ANIMATION_STEP 5
|
||||
|
||||
rgblight_enable_noeeprom();
|
||||
if (rgblight_config.enable) {
|
||||
rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
|
||||
for (uint8_t i = 0; i < STARTUP_ANIMATION_VALUE; i += STARTUP_ANIMATION_STEP) {
|
||||
rgblight_sethsv_noeeprom(old_hue, STARTUP_ANIMATION_SATURATION, i);
|
||||
matrix_scan();
|
||||
wait_ms(10);
|
||||
}
|
||||
for (uint8_t i = 255; i > 0; i -= STARTUP_ANIMATION_STEP) {
|
||||
rgblight_sethsv_noeeprom((i + old_hue) % 255, STARTUP_ANIMATION_SATURATION, STARTUP_ANIMATION_VALUE);
|
||||
matrix_scan();
|
||||
wait_ms(10);
|
||||
}
|
||||
|
||||
if (ramp_down) {
|
||||
dprintln("ramp_down");
|
||||
for (uint8_t i = STARTUP_ANIMATION_VALUE; i > 0; i -= STARTUP_ANIMATION_STEP) {
|
||||
rgblight_sethsv_noeeprom(old_hue, STARTUP_ANIMATION_SATURATION, i);
|
||||
matrix_scan();
|
||||
wait_ms(10);
|
||||
}
|
||||
} else if (ramp_to) {
|
||||
dprintf("ramp_to s=%u, v=%u\n", old_sat, old_val);
|
||||
uint8_t steps = 50;
|
||||
for (uint8_t i = 0; i < steps; i++) {
|
||||
uint8_t s = STARTUP_ANIMATION_SATURATION + i * (((float)old_sat - STARTUP_ANIMATION_SATURATION) / (float)steps);
|
||||
uint8_t v = STARTUP_ANIMATION_VALUE + i * (((float)old_val - STARTUP_ANIMATION_VALUE) / (float)steps);
|
||||
rgblight_sethsv_noeeprom(old_hue, s, v);
|
||||
matrix_scan();
|
||||
wait_ms(10);
|
||||
}
|
||||
}
|
||||
rgblight_mode_noeeprom(old_mode);
|
||||
}
|
||||
if (is_enabled) {
|
||||
rgblight_sethsv_noeeprom(old_hue, old_sat, old_val);
|
||||
} else {
|
||||
rgblight_disable_noeeprom();
|
||||
// Hack!
|
||||
// rgblight_sethsv_noeeprom() doesn't update these if rgblight is disabled,
|
||||
// but if do it before disabling we get an ugly flash.
|
||||
rgblight_config.hue = old_hue;
|
||||
rgblight_config.sat = old_sat;
|
||||
rgblight_config.val = old_val;
|
||||
}
|
||||
dprint("done\n");
|
||||
startup_animation_done = true;
|
||||
}
|
||||
}
|
||||
|
||||
layer_state_t default_layer_state_set_user_rgb(layer_state_t state) {
|
||||
dprint("default_layer_state_set_user_rgb()\n");
|
||||
do_rgb_layers(state, 1u, RGB_LAYER_BASE_REGULAR);
|
||||
do_rgb_layers(state, 1u, LAYER_BASE_REGULAR);
|
||||
return state;
|
||||
}
|
||||
|
||||
layer_state_t layer_state_set_user_rgb(layer_state_t state) {
|
||||
dprint("layer_state_set_user_rgb()\n");
|
||||
do_rgb_layers(state, RGB_LAYER_BASE_REGULAR, RGB_LAYER_BASE_ACKS);
|
||||
do_rgb_layers(state, LAYER_BASE_REGULAR, LAYER_BASE_END);
|
||||
return state;
|
||||
}
|
||||
|
||||
bool led_update_user_rgb(led_t led_state) {
|
||||
dprintf("caps_lock=%u\n", led_state.caps_lock);
|
||||
rgblight_set_layer_state(0, led_state.caps_lock);
|
||||
dprintf("num=%u, cap=%u, scl=%u, cmp=%u, kan=%u\n", led_state.num_lock, led_state.caps_lock, led_state.scroll_lock, led_state.compose, led_state.kana);
|
||||
|
||||
rgblight_set_layer_state(LOCK_OFFSET + USB_LED_NUM_LOCK, led_state.num_lock);
|
||||
rgblight_set_layer_state(LOCK_OFFSET + USB_LED_CAPS_LOCK, led_state.caps_lock);
|
||||
rgblight_set_layer_state(LOCK_OFFSET + USB_LED_SCROLL_LOCK, led_state.scroll_lock);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void rgb_layer_ack(bool yn, bool pressed) {
|
||||
uint8_t layer = RGB_LAYER_BASE_ACKS + (yn ? 0 : 1);
|
||||
rgblight_set_layer_state(layer, pressed);
|
||||
void rgb_layer_ack_yn(bool yn) { rgb_layer_ack(yn ? ACK_YES : ACK_NO); }
|
||||
|
||||
void rgb_layer_ack(layer_ack_t n) {
|
||||
uint8_t layer = ACK_OFFSET + n;
|
||||
dprintf("rgb_layer_ack(%u) ==> %u\n", n, layer);
|
||||
rgblight_blink_layer(layer, RGB_LAYER_ACK_DURATION);
|
||||
}
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
extern keymap_config_t keymap_config;
|
||||
extern rgblight_config_t rgblight_config;
|
||||
|
||||
extern bool spi_gflock;
|
||||
extern uint16_t spi_replace_mode;
|
||||
|
||||
bool process_record_user_rgb(uint16_t keycode, keyrecord_t *record) {
|
||||
bool pressed = record->event.pressed;
|
||||
if (record->event.pressed) {
|
||||
switch (keycode) {
|
||||
case SPI_GLO:
|
||||
spidey_glow();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
switch (keycode) {
|
||||
case SPI_GLO:
|
||||
if (pressed) {
|
||||
spidey_swirl();
|
||||
}
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Acks follow...
|
||||
case DEBUG:
|
||||
rgb_layer_ack(debug_enable, pressed);
|
||||
return false;
|
||||
void post_process_record_user_rgb(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
// Acks follow...
|
||||
case DEBUG:
|
||||
rgb_layer_ack_yn(debug_enable);
|
||||
break;
|
||||
|
||||
case SPI_LNX:
|
||||
case SPI_OSX:
|
||||
case SPI_WIN:
|
||||
rgb_layer_ack(true, pressed);
|
||||
return false;
|
||||
case SPI_LNX:
|
||||
case SPI_OSX:
|
||||
case SPI_WIN:
|
||||
rgb_layer_ack(ACK_MEH);
|
||||
break;
|
||||
|
||||
// Tricky!
|
||||
// For these, on press the toggle hasn't happened yet,
|
||||
// so we need a little logic to invert, assuming that
|
||||
// on key press the flag WILL be toggled, and on key
|
||||
// release the flag has already been toggled.
|
||||
case SPI_GFLOCK:
|
||||
rgb_layer_ack_yn(spi_gflock);
|
||||
rgblight_set_layer_state(MISC_OFFSET + 0, spi_gflock);
|
||||
break;
|
||||
|
||||
case SPI_NORMAL ... SPI_FRAKTR:
|
||||
rgb_layer_ack_yn(spi_replace_mode != SPI_NORMAL);
|
||||
rgblight_set_layer_state(MISC_OFFSET + 1, spi_replace_mode != SPI_NORMAL);
|
||||
break;
|
||||
|
||||
case RGB_TOG:
|
||||
rgb_layer_ack_yn(rgblight_config.enable);
|
||||
break;
|
||||
|
||||
#ifdef VELOCIKEY_ENABLE
|
||||
case VLK_TOG:
|
||||
rgb_layer_ack(pressed != velocikey_enabled(), pressed);
|
||||
return true;
|
||||
case VLK_TOG:
|
||||
rgb_layer_ack_yn(velocikey_enabled());
|
||||
break;
|
||||
#endif
|
||||
|
||||
#ifdef NKRO_ENABLE
|
||||
case NK_TOGG:
|
||||
case NK_ON:
|
||||
case NK_OFF:
|
||||
rgb_layer_ack(pressed != keymap_config.nkro, pressed);
|
||||
return true;
|
||||
case NK_TOGG:
|
||||
case NK_ON:
|
||||
case NK_OFF:
|
||||
rgb_layer_ack_yn(keymap_config.nkro);
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue