forked from mirrors/qmk_userspace
[Keymap] Drashna's Feature madness (#6128)
* Fix my Tap Dance issues after I broke them * Cleanup and organization of userspace documentation As well as some additional cleanup of functions due to review of documentation. * Enable Tapdance on Glow and remove more animations * Revert to Eager PR debouncing * Add better check for startup animation * Move where RGB Matrix defines are listed * Limit RGB Matrix max val * Update keyboard for Iris Rev 3 conflicts * Enable encoder support on planck ez * Remove is_master check from corne\'s OLED code * Overhaul OLED screens for my Corne * One last removal * Show RGB valu On both sides * Updates for OLED display info * Fix compile issues for rgb config * Disabled Space Cadet for all drashna keymaps * Fix OLED Screen configs * Minor OLED Tweaks * Revert some Iris changes * Fix song include * Handle MAKE macro for the Corne boards better * Add super hacky-hack for eeconfig initialization * Add audio support for Fractal since Elite Cs support it * Add defines for keycode steps * Add White layout * Update Corne RGB info * Add fun effects to layer indication for RGB Matrix enabled boards * Use proper define for product name detection * Update formatting * Use custom timeout mechanism for OLED timeout * Fix up OLED screen HSV code for new HSV structure * Better handle turning off RGB Matrix when sleeping * Disable MultiSplash Animation * Change Iris back to using serial * Why was RGB disabled?!?!?! * Limit val in rgb_matrix_layer_helper function * Remove EECONFIG setting for RGB matrix
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38 changed files with 1451 additions and 1190 deletions
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@ -22,20 +22,15 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "wrappers.h"
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#include "process_records.h"
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#ifdef TAP_DANCE_ENABLE
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# include "tap_dances.h"
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#endif // TAP_DANCE_ENABLE
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# include "tap_dances.h"
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#endif // TAP_DANCE_ENABLE
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#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
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# include "rgb_stuff.h"
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#endif
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#if defined(AUDIO_ENABLE) && __GNUC__ > 7
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# if __has_include("drashna_song_list.h")
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# include "drashna_song_list.h"
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# endif
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# include "rgb_stuff.h"
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#endif
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/* Define layer names */
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enum userspace_layers {
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_QWERTY = 0,
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_QWERTY = 0,
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_NUMLOCK = 0,
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_COLEMAK,
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_DVORAK,
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@ -58,47 +53,45 @@ enum userspace_layers {
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define modifiers here, since MOD_* doesn't seem to work for these
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*/
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bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed);
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bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
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bool send_game_macro(const char *str, keyrecord_t *record, bool override);
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void matrix_init_keymap(void);
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void shutdown_keymap(void);
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void suspend_power_down_keymap(void);
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void suspend_wakeup_init_keymap(void);
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void matrix_scan_keymap(void);
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layer_state_t layer_state_set_keymap (layer_state_t state);
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layer_state_t default_layer_state_set_keymap (layer_state_t state);
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void led_set_keymap(uint8_t usb_led);
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void eeconfig_init_keymap(void);
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bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed);
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bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
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bool send_game_macro(const char *str, keyrecord_t *record, bool override);
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void matrix_init_keymap(void);
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void shutdown_keymap(void);
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void suspend_power_down_keymap(void);
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void suspend_wakeup_init_keymap(void);
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void matrix_scan_keymap(void);
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layer_state_t layer_state_set_keymap(layer_state_t state);
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layer_state_t default_layer_state_set_keymap(layer_state_t state);
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void led_set_keymap(uint8_t usb_led);
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void eeconfig_init_keymap(void);
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typedef union {
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uint32_t raw;
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struct {
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bool rgb_layer_change :1;
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bool is_overwatch :1;
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bool nuke_switch :1;
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uint8_t unicode_mod :4;
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bool swapped_numbers :1;
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bool rgb_layer_change :1;
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bool is_overwatch :1;
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bool nuke_switch :1;
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uint8_t unicode_mod :4;
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bool swapped_numbers :1;
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};
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} userspace_config_t;
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extern userspace_config_t userspace_config;
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/*
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Custom Keycodes for Diablo 3 layer
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But since TD() doesn't work when tap dance is disabled
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We use custom codes here, so we can substitute the right stuff
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*/
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#ifdef TAP_DANCE_ENABLE
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# define KC_D3_1 TD(TD_D3_1)
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# define KC_D3_2 TD(TD_D3_2)
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# define KC_D3_3 TD(TD_D3_3)
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# define KC_D3_4 TD(TD_D3_4)
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#else // TAP_DANCE_ENABLE
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# define KC_D3_1 KC_1
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# define KC_D3_2 KC_2
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# define KC_D3_3 KC_3
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# define KC_D3_4 KC_4
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#endif // TAP_DANCE_ENABLE
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# define KC_D3_1 TD(TD_D3_1)
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# define KC_D3_2 TD(TD_D3_2)
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# define KC_D3_3 TD(TD_D3_3)
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# define KC_D3_4 TD(TD_D3_4)
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#else // TAP_DANCE_ENABLE
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# define KC_D3_1 KC_1
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# define KC_D3_2 KC_2
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# define KC_D3_3 KC_3
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# define KC_D3_4 KC_4
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#endif // TAP_DANCE_ENABLE
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